Showing posts with label Materiel. Show all posts
Showing posts with label Materiel. Show all posts

Monday, December 16, 2019

Wiki Showcase: Redjack Robots

The final part of my military doctrine is, of course, robots, as I've previously discussed.  I had three major military-industrial "sets," and this completes the set with Redjack robots. As with ARC, I wanted to focus on "military" robots and these robots tend to stretch that definition a little, as they represent robots that assist in war more than directly fighting (with the exception of the Dredgecat, which is supposed to help at non-combat stuff, but ends up helping a lot in combat).

Redjack seeks to support asteroid miners, belters, colonists and aggressive entrepreneurship (but never space piracy!), as such, their doctrine focuses a lot on self-sufficiency and independence.  Most of their weapons double as tools, most of their vehicles can be customized and optimized for whatever specific task the owner wants, and their robots fit similar roles. Redjack robots learn to take care of themselves so you don't have to.  The downside is that they're (mostly) a bunch of surly cusses, with a few having darling hearts of gold.

You can see Redjack Robots here.


Wednesday, December 11, 2019

Wiki Showcase: ARC Robots Part 2

I'm on vacation, so you'll have to forgive me for missing my posting schedule.  With the announcement of a coming playtest, I've been busy putting all sorts of things on my wiki, so sometimes I forget to pop onto the blog and give you an update.

I have three ARC robots available to you on the wiki.  I discussed some of the the theory previously, but some commonalities:

  • All ARC robots are attractive in some capacity. These robots are as much fashion accessories as tools, so naturally a noble would want them to look good.
  • All ARC robots can talk.  Similar to their being attractive, ARC robots need to interface with people more than they need to interface with other machines.
  • All ARC robots are humanoid.  Similar to the above issues, ARC robots need to relate to humans, so they need humans to relate to them.  Thus, even when they look odd, they have an identifiable humanoid quality to them.  That said, they're always sculpted and one would never mistake an ARC robot for a human.

Monday, December 9, 2019

WIki Showcase: ARC Robots

Last week I discussed robots in general.  Today, I have two new Wiki posts available for you.  One discusses robots in general (which I probably should have launched last week) and one detailing ARC robots.

I wanted to showcase both because just discussing robots would probably repeat a lot of last week's material. Instead, I wanted to discuss the "rubber-meets-the-road" reality of how I put last week's ideas into practice, and use ARC as an example.


Thursday, September 26, 2019

Redjack Kodiak-Class Light Cruiser

ST/HP: 3000

Hand/SR: +0/6

HT: 14

Move: 10/150 (+11)

LWt.: 27,000

Load: 3750

SM: +11

Occ.: 200ASV

DR: 2000*

Range: 7 jumps (Rating 3)

Cost: $4.5B

Loc.: gG10t4rL

Stall: 0

Total Chase Roll: +11

*Nanocomposite Polymer; double DR vs plasma attacks. Higher DR protects against attacks from the front. Additionally, it has a Force Screen that provides 2000 ablative, hardened DR.

Wednesday, September 25, 2019

Redjack Raider-Class Light Assault Carrier

ST/HP: 800

Hand/SR: +0/5

HT: 14

Move: 12/125 (+10)

LWt.: 4500

Load: 600

SM: +9

Occ.: 100ASV

DR: 1000/400*

Range: 7 jumps (Rating 2)

Cost: $700M

Loc.: g6t4rL

Stall: 0

Total Chase Roll: +10

*Nanocomposite Polymer; double DR vs plasma attacks. Higher DR protects against attacks from the front. Additionally, it has a Force Screen that provides 750 ablative, hardened DR.

Tuesday, September 24, 2019

Redjack Tiger Shark-Class Attack Frigate

ST/HP: 500

Hand/SR: +1/5

HT: 14

Move: 6/250 (+12)

LWt.: 600

Load: 140

SM: +8

Occ.: 15ASV

DR: 1000/400*

Range: 200,000, 7 jumps (Rating 2)

Cost: $230M

Loc.: g6t4rL

Stall: 0

Total Chase Roll: +13

*Nanocomposite Polymer; double DR vs plasma attacks. Higher DR protects against attacks from the front. Additionally, it has a Force Screen that provides 750 ablative, hardened DR.

Wednesday, September 18, 2019

Redjack Nomad-Class Light Modular Corvette

ST/HP: 250

Hand/SR: +1/5*

HT: 13

Move: 8/300 (+13)*

LWt.: 95

Load: 25

SM: +7

Occ.: 5ASV

DR: 150/75

Range: 500,000, 7 jumps (Rating 2)*

Cost: $50M

Loc.: g2t3rL

Stall: 0

Total Chase Roll: +14*

*The Nomad’s engine, including its hyperdrive, are modular. The listed values are the most common values.

†The Nomad has an entirely modular hold which can contain passenger accommodations, increasing the number of people accommodated by the craft.

Nanocomposite Polymer; double DR vs plasma attacks. Has a Force Screen that provides 500 ablative, hardened DR. Additionally, the Nomad has modular armor that can further alter its armor profile.

Tuesday, September 17, 2019

The Redjack Wildcat-Class Modular Heavy Fighter

ST/HP: 130

Hand/SR: +1/4*

HT: 13

Move: 10/400 (+13)*

LWt.: 16.5

Load: 7.25

SM: +5

Occ.: 1ASV+1rx

DR: 50/25

Range: 20,000, 2 jumps (Rating 1)

Cost: $8.75M

Loc.: g2Wi3rR

Stall: 40*

Total Chase Roll: +14 (+16 with afterburner)

*The Wildcat is equipped with an Afterburner which improves the Move to 15/500 (+14) and gains +1 handling and consumes four times as much fuel (reducing range to 5,000 miles, if used continuously). The Wildcat has an accessory module slot an armor module slot which, if loaded with a heavy slot, reduces the handling to +0/4, Move to 9/400 (+13) (14/500 (+14) with afterburners) for a total chase roll of +13 (+14 with afterburners) and increases the stall speed to 45. See additional modules for more.

†The Wildcat has 50 carbide composite DR on the front and 25 on the rest; double DR vs shaped charges or plasma attacks. The Wildcat has an accessory module slot and an armor module slot that may improve these numbers.


Monday, September 16, 2019

The Redjack Drifter-Class Light Modular Racer

ST/HP: 80

Hand/SR: +4/3*

HT: 12

Move: 25/750 (+15)*

LWt.: 6.5

Load: 2.5

SM: +4

Occ.: 1S+1rx

DR: 15

Range: 12,000

Cost: $9.75M

Loc.: g2Wi3rR

Stall: 55*

Total Chase Roll: +19 (+19 with afterburner)

*The Drifter is equipped with an Afterburner which improves the Move to 40/850 (+15) and consumes four times as much fuel (reducing range to 3,000 miles, if used continuously). Furthermore, its thrusters are modular and different engine modules might alter the handling and move of the vehicle.

†Double DR vs plasma attacks and shaped charge weapons.

Wednesday, September 11, 2019

The Redjack Grappler-Class Assault Boat

ST/HP: 135

Hand/SR: +1/4

HT: 12

Move: 6/350 (+13)*

LWt.: 19.3

Load: 6.9

SM: +5

Occ.: 1SV+6SV

DR: 100/50

Range: 17,000

Cost: $16M

Loc.: g2Wi3rR

Stall: 0

Total Chase Roll: +14 (+15 with afterburners)

*The Grappler is equipped with an Afterburner which improves Handling to +24 and Move to 10/425 (+13) and consumes four times as much fuel (reducing range to 4,250 miles, if used continuously).

†Nanopolymer Composite: Double DR vs plasma attacks and shaped charge weapons.

Tuesday, September 10, 2019

The Redjack Razer-Class Mining Engine

ST/HP: 80

Hand/SR: +0/3

HT: 12

Move: 3/35 (+5)

LWt.: 4.4

Load: 0.1

SM: +3

Occ.: 1SV

DR: 150

Range: 400

Cost: $1,400,000

Loc.: Cg

Monday, September 9, 2019

The Redjack Roughneck-Class Mobile Defense Platform

ST/HP: 70

Hand/SR: +5/3

HT: 12

Move: 15/15 (+5)

LWt.: 2.5

Load: 0.2

SM: +3

Occ.: 1SV

DR: 500/150*

Range: 22,000

Cost: $1,000,000

Loc.: 2Lg

*The armor is nanopolymer composite; double DR vs plasma or shaped charge attacks. Higher DR protects against attacks from the front;

Wednesday, September 4, 2019

The Redjack Wolfhound-Class Light Assault Vehicle

The Stats

ST/HP: 60

Hand/SR: +3/4

HT: 12

Move: 6/75 (+9)

LWt.: 1.5

Load: 0.2

SM: +3

Occ.: 1SV

DR: 150/60*

Range: 110,000

Cost: $950,000

Loc.: 2Cg

*The armor is carbide composite; double DR vs plasma or shaped charge attacks. Higher DR protects against attacks from the front

Saturday, June 8, 2019

Alliance Space Vehicles - Allegiance-Pattern Carrier

ST/HP: 7000

Hand/SR: -5/6

HT: 13

Move: 1/50 (+8)

LWt.: 340,000

Load: 150,000

SM: +13

Occ.: 7100ASV

DR: 2500*

Range: 5 jumps

Cost: $225B

Loc.: gGs22t

Stall: 0

Total Chase Roll: +3

*The Allegiance-Pattern Carrier has 2500 Carbide Composite DR on all sides (double DR vs plasma attackes). It also has a force screen with 10,000 ablative, hardened DR.

Friday, June 7, 2019

Alliance Space Vehicle - Sword-Pattern Battleship

ST/HP: 7000

Hand/SR: -4/6

HT: 13

Move: 3/90 (+9)

LWt.: 360,000

Load: 23,000

SM: +13

Occ.: 2000 ASV

DR: 5000/2500*

Range: 5 jumps

Cost: $300B

Loc.: gGs21t

Stall: 0

Total Chase Roll: +5

*The Sword-Pattern Battleship has 5000 Carbide Composite DR on the front, and 2500 DR on all other sides (double DR vs plasma attacks and shaped charge missiles). It also has a force screen with 10,000 ablative, hardened DR.

Tuesday, June 4, 2019

Alliance Space Vehicles - Regal-Pattern Heavy Cruiser

ST/HP: 3500

Hand/SR: -1/6

HT: 13

Move: 6/110 (+10)

LWt.: 40,000

Load: 6,000

SM: +12

Occ.: 450ASV

DR: 2500*

Range: 5 jumps

Cost: $12B

Loc.: gGs17t

Stall: 0

Total Chase Roll: +9

*The Regal-Pattern Heavy Cruiser has 2500 Carbide Composite DR on all sides (double DR vs plasma attackes). It also has a force screen with 4000 ablative, hardened DR.

Friday, May 24, 2019

Alliance Space Vehicles - Prestige-Pattern Diplomatic Shuttle

ST/HP: 210

Hand/SR: +0/4

HT: 13

Move: 2/200 (+12)

LWt.: 74

Load: 29

SM: +7

Occ.: 2+2ASV + 12SV

DR: 200*

Range: 2 jumps

Cost: $35M

Loc.: G3rR

Stall: 0

Total Chase Roll: +12

*The Prestige has 200 diamondoid DR on all sides; halve DR against crushing damage. It also has a force screen with 300 ablative, hardened DR.

Thursday, May 23, 2019

Alliance Space Vehicle - the Ronin-Pattern Battle-Yacht

ST/HP: 150

Hand/SR: +2/4

HT: 12

Move: 5/300 (+13)

LWt.: 27.5

Load: 5.2

SM: +7

Occ.: 4ASV

DR: 200*

Range: 5 jumps

Cost: $55M

Loc.: g3rR

Stall: 0

Total Chase Roll: +15

*The Ronin has 200 diamondoid DR on all sides; halve DR against crushing damage. It also has a force screen with 500 ablative, hardened DR.

Wednesday, May 22, 2019

Alliance Space Vehicle - The Valkyrie-Pattern Light Psychotronic Fighter

ST/HP: 95

Hand/SR: +5/3

HT: 12

Move: 15/600* (+14)

LWt.: 7.0

Load: 1.1

SM: +4

Occ.: 1SV

DR: 75

Range: 18,000

Cost: $15M

Loc.: Wi3rR

Stall: 50

Total Chase Roll: +19 (+20 with afterburner)

*The Valkyrie is equipped with an Afterburner which improves the Move to 22/700 (+15) and consumes four times as much fuel (reducing range to 4,500 miles, if used continuously).

*The Valkyrie’s 75 DR covers the entire vehicle and comes from Diamondoid, and has half DR vs crushing damage. It also has a DR 300 force screen.

Wednesday, August 2, 2017

Aristocratic Materiel

The aristocracy, naturally, needs its own arms and armor.  Blasters and battleweave are good enough for the rabble, but a knight needs his force sword, his force buckler and his diamondoid armor.  Or, at least, a force saber and a bit of diamonoid jewelry to remind you of the armor that his ancestors wore, preferrably with a seal.

In principle, different houses have slightly different weapons and armor and their own signature gear, but this covers the equipment of houses (and knightly orders) in general.

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