The final part of my military doctrine is, of course, robots, as I've previously discussed. I had three major military-industrial "sets," and this completes the set with Redjack robots. As with ARC, I wanted to focus on "military" robots and these robots tend to stretch that definition a little, as they represent robots that assist in war more than directly fighting (with the exception of the Dredgecat, which is supposed to help at non-combat stuff, but ends up helping a lot in combat).
Redjack seeks to support asteroid miners, belters, colonists and aggressive entrepreneurship (but never space piracy!), as such, their doctrine focuses a lot on self-sufficiency and independence. Most of their weapons double as tools, most of their vehicles can be customized and optimized for whatever specific task the owner wants, and their robots fit similar roles. Redjack robots learn to take care of themselves so you don't have to. The downside is that they're (mostly) a bunch of surly cusses, with a few having darling hearts of gold.
You can see Redjack Robots here.
Showing posts with label Materiel. Show all posts
Showing posts with label Materiel. Show all posts
Monday, December 16, 2019
Wednesday, December 11, 2019
Wiki Showcase: ARC Robots Part 2
I'm on vacation, so you'll have to forgive me for missing my posting schedule. With the announcement of a coming playtest, I've been busy putting all sorts of things on my wiki, so sometimes I forget to pop onto the blog and give you an update.
I have three ARC robots available to you on the wiki. I discussed some of the the theory previously, but some commonalities:
I have three ARC robots available to you on the wiki. I discussed some of the the theory previously, but some commonalities:
- All ARC robots are attractive in some capacity. These robots are as much fashion accessories as tools, so naturally a noble would want them to look good.
- All ARC robots can talk. Similar to their being attractive, ARC robots need to interface with people more than they need to interface with other machines.
- All ARC robots are humanoid. Similar to the above issues, ARC robots need to relate to humans, so they need humans to relate to them. Thus, even when they look odd, they have an identifiable humanoid quality to them. That said, they're always sculpted and one would never mistake an ARC robot for a human.
Monday, December 9, 2019
WIki Showcase: ARC Robots
Last week I discussed robots in general. Today, I have two new Wiki posts available for you. One discusses robots in general (which I probably should have launched last week) and one detailing ARC robots.
I wanted to showcase both because just discussing robots would probably repeat a lot of last week's material. Instead, I wanted to discuss the "rubber-meets-the-road" reality of how I put last week's ideas into practice, and use ARC as an example.
I wanted to showcase both because just discussing robots would probably repeat a lot of last week's material. Instead, I wanted to discuss the "rubber-meets-the-road" reality of how I put last week's ideas into practice, and use ARC as an example.
Thursday, September 26, 2019
Redjack Kodiak-Class Light Cruiser
ST/HP:
3000
Hand/SR: +0/6
HT: 14
Move:
10/150
(+11)
LWt.:
27,000
Load:
3750
SM: +11
Occ.:
200ASV
DR:
2000*
Range:
7
jumps (Rating
3)
Cost:
$4.5B
Loc.:
gG10t4rL
Stall:
0
Total
Chase Roll:
+11
*Nanocomposite Polymer; double DR vs plasma
attacks. Higher DR protects against
attacks from the front. Additionally, it has
a Force Screen that provides 2000
ablative, hardened DR.
Wednesday, September 25, 2019
Redjack Raider-Class Light Assault Carrier
ST/HP:
800
Hand/SR: +0/5
HT: 14
Move:
12/125
(+10)
LWt.:
4500
Load:
600
SM: +9
Occ.:
100ASV
DR:
1000/400*
Range:
7
jumps (Rating
2)
Cost:
$700M
Loc.:
g6t4rL
Stall:
0
Total
Chase Roll:
+10
*Nanocomposite Polymer; double DR vs plasma
attacks. Higher DR protects against
attacks from the front. Additionally, it has
a Force Screen that provides 750
ablative, hardened DR.
Tuesday, September 24, 2019
Redjack Tiger Shark-Class Attack Frigate
ST/HP: 500
Hand/SR: +1/5
HT: 14
Move:
6/250
(+12)
LWt.:
600
Load:
140
SM: +8
Occ.:
15ASV
DR:
1000/400*
Range:
200,000,
7
jumps (Rating
2)
Cost:
$230M
Loc.:
g6t4rL
Stall:
0
Total
Chase Roll:
+13
*Nanocomposite Polymer; double DR vs plasma
attacks. Higher DR protects against
attacks from the front. Additionally, it has
a Force Screen that provides 750
ablative, hardened DR.
Wednesday, September 18, 2019
Redjack Nomad-Class Light Modular Corvette
ST/HP: 250
Hand/SR: +1/5*
HT: 13
Move:
8/300
(+13)*
LWt.:
95
Load:
25
SM: +7
Occ.:
5ASV†
DR:
150/75‡
Range:
500,000,
7
jumps (Rating
2)*
Cost:
$50M
Loc.:
g2t3rL
Stall:
0
Total
Chase Roll:
+14*
*The Nomad’s engine, including its hyperdrive, are modular.
The listed values are the most common values.
†The Nomad has an entirely modular hold which can contain
passenger accommodations, increasing the number of people
accommodated by the craft.
‡Nanocomposite
Polymer; double DR vs plasma attacks. Has a Force Screen that
provides 500 ablative, hardened DR. Additionally, the Nomad has
modular armor that can further alter its armor profile.
Tuesday, September 17, 2019
The Redjack Wildcat-Class Modular Heavy Fighter
ST/HP: 130
Hand/SR: +1/4*
HT: 13
Move:
10/400
(+13)*
LWt.:
16.5
Load:
7.25
SM: +5
Occ.:
1ASV+1rx
DR:
50/25†
Range:
20,000,
2
jumps (Rating
1)
Cost:
$8.75M
Loc.:
g2Wi3rR
Stall:
40*
Total
Chase Roll:
+14
(+16
with afterburner)
*The Wildcat is equipped with an
Afterburner which improves the Move to 15/500
(+14) and gains +1
handling and consumes four times as much fuel (reducing range
to 5,000 miles, if used continuously). The
Wildcat has an accessory module slot an armor module slot which, if
loaded with a heavy slot, reduces the handling to +0/4, Move to 9/400
(+13) (14/500 (+14) with afterburners) for a total chase roll of +13
(+14 with afterburners) and increases the stall speed to 45. See
additional modules for more.
†The Wildcat has 50 carbide composite DR
on the front and 25 on the rest; double DR
vs shaped charges or plasma attacks. The Wildcat has an accessory
module slot and an armor module slot that may improve these numbers.
Monday, September 16, 2019
The Redjack Drifter-Class Light Modular Racer
ST/HP: 80
Hand/SR: +4/3*
HT: 12
Move:
25/750
(+15)*
LWt.:
6.5
Load:
2.5
SM: +4
Occ.:
1S+1rx
DR:
15†
Range:
12,000
Cost:
$9.75M
Loc.:
g2Wi3rR
Stall:
55*
Total
Chase Roll:
+19
(+19
with afterburner)
*The Drifter is equipped with an
Afterburner which improves the Move to 40/850
(+15) and
consumes four times as much fuel (reducing range to 3,000
miles, if used continuously). Furthermore, its thrusters are modular
and different engine modules might alter the handling and move of
the vehicle.
†Double DR vs plasma attacks and shaped charge weapons.
Wednesday, September 11, 2019
The Redjack Grappler-Class Assault Boat
ST/HP: 135
Hand/SR:
+1/4
HT: 12
Move:
6/350
(+13)*
LWt.:
19.3
Load:
6.9
SM:
+5
Occ.:
1SV+6SV
DR:
100/50†
Range:
17,000
Cost:
$16M
Loc.:
g2Wi3rR
Stall:
0
Total
Chase Roll:
+14
(+15 with afterburners)
*The Grappler is
equipped with an Afterburner which improves Handling to +24 and Move
to 10/425 (+13)
and consumes four times as much fuel (reducing range to 4,250
miles, if used continuously).
†Nanopolymer Composite: Double DR vs plasma
attacks and shaped charge weapons.
Tuesday, September 10, 2019
The Redjack Razer-Class Mining Engine
ST/HP: 80
Hand/SR: +0/3
HT: 12
Move:
3/35
(+5)
LWt.:
4.4
Load: 0.1
SM: +3
Occ.:
1SV
DR:
150
Range:
400
Cost:
$1,400,000
Loc.:
Cg
Monday, September 9, 2019
The Redjack Roughneck-Class Mobile Defense Platform
ST/HP: 70
Hand/SR:
+5/3
HT: 12
Move:
15/15
(+5)
LWt.:
2.5
Load:
0.2
SM:
+3
Occ.:
1SV
DR:
500/150*
Range:
22,000
Cost:
$1,000,000
Loc.:
2Lg
*The armor is nanopolymer composite; double DR
vs plasma or shaped charge attacks. Higher DR protects against
attacks from the front;
Wednesday, September 4, 2019
The Redjack Wolfhound-Class Light Assault Vehicle
The Stats
ST/HP: 60
Hand/SR: +3/4
HT: 12
Move:
6/75
(+9)
LWt.: 1.5
Load: 0.2
SM: +3
Occ.:
1SV
DR:
150/60*
Range:
110,000
Cost:
$950,000
Loc.:
2Cg
*The armor is carbide composite; double DR vs plasma or shaped charge
attacks. Higher DR protects against attacks from the front
Saturday, June 8, 2019
Alliance Space Vehicles - Allegiance-Pattern Carrier
ST/HP: 7000
Hand/SR:
-5/6
HT: 13
Move:
1/50
(+8)
LWt.:
340,000
Load:
150,000
SM: +13
Occ.:
7100ASV
DR:
2500*
Range:
5
jumps
Cost:
$225B
Loc.:
gGs22t
Stall: 0
Total
Chase Roll:
+3
*The Allegiance-Pattern Carrier has 2500 Carbide Composite DR on all
sides (double DR vs plasma attackes). It also has a force screen with
10,000 ablative, hardened DR.
Friday, June 7, 2019
Alliance Space Vehicle - Sword-Pattern Battleship
ST/HP: 7000
Hand/SR:
-4/6
HT: 13
Move:
3/90
(+9)
LWt.:
360,000
Load:
23,000
SM: +13
Occ.:
2000
ASV
DR:
5000/2500*
Range:
5
jumps
Cost:
$300B
Loc.:
gGs21t
Stall: 0
Total
Chase Roll:
+5
*The Sword-Pattern Battleship has 5000 Carbide Composite DR on the
front, and 2500 DR on all other sides (double DR vs plasma attacks
and shaped charge missiles). It also has a force screen with 10,000
ablative, hardened DR.
Tuesday, June 4, 2019
Alliance Space Vehicles - Regal-Pattern Heavy Cruiser
ST/HP: 3500
Hand/SR:
-1/6
HT: 13
Move:
6/110
(+10)
LWt.:
40,000
Load:
6,000
SM: +12
Occ.:
450ASV
DR:
2500*
Range:
5
jumps
Cost:
$12B
Loc.:
gGs17t
Stall: 0
Total
Chase Roll:
+9
*The Regal-Pattern Heavy Cruiser has 2500 Carbide Composite DR on all
sides (double DR vs plasma attackes). It also has a force screen with
4000 ablative, hardened DR.
Friday, May 24, 2019
Alliance Space Vehicles - Prestige-Pattern Diplomatic Shuttle
ST/HP: 210
Hand/SR: +0/4
HT: 13
Move:
2/200
(+12)
LWt.: 74
Load: 29
SM: +7
Occ.:
2+2ASV
+
12SV
DR:
200*
Range:
2
jumps
Cost:
$35M
Loc.:
G3rR
Stall: 0
Total
Chase Roll:
+12
*The Prestige has 200 diamondoid DR on all sides; halve DR against
crushing damage. It also has a force screen with 300 ablative,
hardened DR.
Thursday, May 23, 2019
Alliance Space Vehicle - the Ronin-Pattern Battle-Yacht
ST/HP: 150
Hand/SR: +2/4
HT: 12
Move:
5/300
(+13)
LWt.:
27.5
Load: 5.2
SM: +7
Occ.:
4ASV
DR:
200*
Range:
5
jumps
Cost:
$55M
Loc.:
g3rR
Stall: 0
Total
Chase Roll:
+15
*The Ronin has 200 diamondoid DR on all sides; halve DR against
crushing damage. It also has a force screen with 500 ablative,
hardened DR.
Wednesday, May 22, 2019
Alliance Space Vehicle - The Valkyrie-Pattern Light Psychotronic Fighter
ST/HP: 95
Hand/SR: +5/3
HT: 12
Move:
15/600*
(+14)
LWt.: 7.0
Load: 1.1
SM: +4
Occ.:
1SV
DR:
75
Range:
18,000
Cost:
$15M
Loc.:
Wi3rR
Stall: 50
Total
Chase Roll: +19
(+20
with afterburner)
*The Valkyrie is equipped with an Afterburner which improves the Move
to 22/700 (+15) and consumes four times as much fuel (reducing range
to 4,500 miles, if used continuously).
*The Valkyrie’s 75 DR covers the entire vehicle and comes from
Diamondoid, and has half DR vs crushing damage. It also has a DR 300
force screen.
Wednesday, August 2, 2017
Aristocratic Materiel
The aristocracy, naturally, needs its own arms and armor. Blasters and battleweave are good enough for the rabble, but a knight needs his force sword, his force buckler and his diamondoid armor. Or, at least, a force saber and a bit of diamonoid jewelry to remind you of the armor that his ancestors wore, preferrably with a seal.
In principle, different houses have slightly different weapons and armor and their own signature gear, but this covers the equipment of houses (and knightly orders) in general.
In principle, different houses have slightly different weapons and armor and their own signature gear, but this covers the equipment of houses (and knightly orders) in general.
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