- Weapons
- Armor
- Ground Vehicles
- Space Vehicles
- Robots
Realistically, I'd also add the resources and machinery that make it all possible. A factory and the supply line is as much a part of a military doctrine as a rifle or a tank is, and those with superior factories and supply lines win wars just as well as those with superior tanks and rifles. But given that players don't interact much with these, I figured we could push them into the background a bit (in a sense, the "corporations" providing all of these stand in for the factories and supply lines).
We've completed everything but robots, which represent a unique element to our doctrines. Robots are fairly new, militarily speaking, though I can say with confidence that we do use robots militarily right now (there's a 21st century sentence if I ever read one), and a lot of time and research goes into perfecting those robots. We see them more obviously in Star Wars, which has a rather unique take on robots, if I'm honest, as it integrates them directly into the military infrastructure: an R2-unit is a military robot, meant to interface with a fighter (fighters even have socked specifically designed for R2 units). It doesn't fight directly, but it definitely aides in military operations.
I wanted to mimic that in Psi-Wars. Robots assist people in Psi-Wars like mobile, intelligent tools. I built the ARC fighters and the Redjack fighters with the assumption of robotic assistance. Similarly, many ARC vehicles come with med-bays, which suggests a need for a medical robot. Thus, we can see robots as part of an integrated whole: an ARC-equipped space knight, as one example, is surrounded by tools that assist him in battle, from his force sword to his diamondoid armor to his medivac vehicle that tends to his wounds or his speeder bike that rushes him to the enemy to his fighter or his carrier that brings him to the right system, to his robot that maintains his fighter or assists him in donning his complex armor.
So I wanted to take some time to stop and revisit robots. I've talked about them already back in Iteration three and looking back on that material, it's pretty good. Sometimes I look at old material and cringe, but sometimes I look back and go "Oh, I need to remember that" or "Oh, that's actually pretty useful." This was the same here, so I found myself reusing a lot of material. Over the next few weeks, I'll touch on some of those topics and expand them. Today, I'm going to talk about some polling I've done of the community, why I took the route that I did with my design and what some other routes might be, and how I broadly see robots fitting into the integrated Psi-Wars setting.