Showing posts with label Armor. Show all posts
Showing posts with label Armor. Show all posts

Monday, March 7, 2022

Why is Psi-Wars Armor So Heavy?

 

Mavrick pointed out on the Discord that Psi-Wars armor seems a bit heavy for its description, and asked why this was.

Generally speaking, Psi-Wars matches Ultra-Tech pretty closely, assuming a Battleweave armor is roughly on par with Energy Cloth with 2/3 the DR for the weight. An Energy Cloth suit is 8 lbs, and a Battleweave bodysuit is 8 lbs. There's a bit of a discrepency in that the Energy Cloth suit covers "all" while the Battleweave body suit covers "body and limbs" and so is slightly heavier, but this is because the values in Ultra-Tech are a little generous when you work out their actual values in the armor design system (they're likely Optimized despite their descriptions depicting them as Fabric), which is what I eventually did. So that's the short answer: based on Ultra-Tech, the values are close enough to correct to not worry about the discrepancy.

Sci-fi "Armor"

But in the conversation, he raised a more interesting point: what does this have to do with clothing? I tend to picture battleweave bodysuits as skin-tight garments that super-heroes or super-spies often wear, that's inexplicably tough because it's the future! This hearkens to works like John Wick, where he can wear what looks like a perfectly ordinary suit yet is magically armored "because technology." This allows the character to blend fashion with protection, which is a hallmark for Psi-Wars, especially maradonian characters.

(As an aside, I worry about this sometimes. There are a few elements in Psi-Wars, such as how Extra-Effort works with psi abilities, and the fact that anyone can have DR "for free" but only if you know about it. They represent little complexities that make sense, but are easy for a newbie to miss, and I hate creating "newb traps" in design. But on the other hand, I imagine most people will imagine their sci-fi character, at least those outside of the planetary romance realms of the Umbral Rim and the Sylvan Spiral, as wearing a full covering, and might be pleased to learn that this provides DR).

Sunday, November 17, 2019

Patreon Poll: Trader Tech

Back in the tail end of Iteration 5, as we worked on Alien Races, I invited my patrons (Companions and better) to vote on a new alien race. This resulted in the Traders, a race of clever and highly inventive space-wanderers with their own technological infrastructure.

Originally, I had given them that infrastructure, but with a focus on building all our military technology from scratch, I felt it time to revisit Traders as an exercise in building our own military doctrines and tech.  As with all these polls, the point is to get you thinking about what makes a military doctrine interesting, and what you need to make one happen.  Thus, while this will result in a new set of technology for our Traders, I hope it inspires you, dear Patron, to consider making your own military technology (as I know a few of you are working on races or factions that could benefit from it).

For the first round, we'll focus on personal technology and broad outlines of doctrine.

  • Trader Tech: Military Doctrines, where we ponder if the Traders would even fight and why and against who and what sort of obstacles they might overcome and what sort of goals they might focus on.
  • Trader Tech: Unique Technologies: Once we know how they fight, we might ponder with what they fight.  Not every faction needs unique technologies, but Traders will certainly have some, and we do need to consider what makes a factions blasters and vehicles unique and distinctive from everything else in the galaxy. What makes Trader Tech Trader Tech?
  • Trader Tech: Ground Doctrines: When building personal weapons and armor, for whom are Traders building them?  What sort of roles do they envision using their weapons? How do Traders fight their wars, when it comes to the individual Trader as part of a larger army?
  • Trader Tech: Personal Weaponry: Rather than do line-by-line considerations of specific weapons, let's first consider the broader approaches Traders might take to their weaponry: who do they build them for and with what ultimate aims in mind? If we combine these with the previous polls, we should have a pretty good idea of what sort of blasters they build.
  • Trader Tech: Personal Armor: Traders famously wear "skinsuits," tight, form fitting vacuum suits that keep them alive in case of a breach and protect them from germs and infection from outsiders.  Do they augment them with additional defenses and, if so, what sorts of defenses?
This will be part 1 of a multi-part series, and it's available to all Companion ($5+) Patrons.  Don't forget to leave a comment about how you see the Traders fighting.  I definitely make use of what Patrons talk about and try to integrate that feedback into the final results.

Tuesday, January 29, 2019

Elite Armor III: Shinjurai Armor

I've been busy with the posting of my Atlas, but I haven't forgotten my tech series.  More warriors in the Psi-Wars galaxy get to enjoy the benefits of advanced armor than just the space knights and their imitators.  The advanced Shinjurai people also have their own secret armor systems, from the sleek cybersuits of the Syntech corporation to the heavy battlesuits of Wyrmwerks.  This armor tends to be less widespread, either because of intentional secrecy on the part of Syntech, or because of the loss of the Wyrmwerk foundries during the revolt of the Cybernetic Union.  Even so, both tend to find their way into the hands of the galaxy's mercenaries, assassins and bounty hunters.

Friday, December 28, 2018

Elite Armor II: Imperial Knight Armor

Over on my Patreon, I did a poll some time ago about the elements of the Emperor’s mystical conspiracy, those aspects of the Empire that are beyond the control of generals and bureaucrats, that answer directly to him and know of his command over Dark Communion. One such element is the Imperial Knight, a small cadre of elite psychics who have studied at the feet of the Emperor himself and deploy their psychic might in a dark mirror of the Maradon Space Knight or, more accurately, as a dark mirror to the Templars of Communion.

In Tinker Titan Rebel Spy, we had a player who wanted to be an imperial knight (even before Imperial Knights were a thing), and wanted to know what sort of armor they would have. I gave him some hacked together version of what I had designed for Maradon Space Knights, but it required a few different features, such as a unique material (diamondoid laminate, in this case). When I rebuilt the materials, he expressed sadness that I had removed their unique material (replacing it with Carbide Laminate, which is “common” now for the soldiers of the Empire). What this says to me is that his armor mattered to him. And why shouldn’t it? An Imperial Knight is as defined by his armor as a Maradon space knight is.

So, if I’m going to give Maradon space knights cool armor options, should I not give the same to Imperial Knights? More, this is an opportunity to show off some of the other options made available to the Cult of the Emperor, what secret technologies he uses to empower his most prized minions.

Imperial Knights are an order of magnitude rarer than Maradon Space Knights, but where most space knights play at war with their dueling while warrior over-priced fashion-original armor, the Imperial Knights are titans of psychic power with access to Dark Communion and thus make up for quantity with quality. So while this armor is unlikely to see much use throughout the Empire, those who wear it are such key NPCs, or the armor is sufficiently interesting to PCs, that its definitely worth diving into at great length.

Imperial Knight armor is elite armor. It may not be purchased with money, only as signature gear.

Thursday, December 27, 2018

Elite Armor I: Maradon Space Knight Armor

While working on armor, I came to a few realizations.  First, increasingly, armor is the signature of a few factions, especially the Maradonian space knights.  One thing I've noticed my readers really enjoy is the idea of a fully armored space knight, rather than the lightly-clad space samurai of Star Wars.  I don't think they mind the latter so much as see the former as an element that stands out.  As such, I want to really bring an emphasis to that armor.

Psi-Wars feels like fantasy, but isn't.  From this, certain forms of Space Opera gain a lot of interesting tension, so I wanted the armor of the setting to merge tropes of each.  On the one hand, they should be obviously "plate armor," perhaps with relic suits worn by ancestors and maybe with magic psychic powers embedded into them.  But at the same time, if you look through the designs of armor in Star Wars: the Old Republic, or even just Star Wars itself, you find glowing buttons and tubes and wires.  What does all of that do?  I want to evoke a feel of the space marine who lovingly attends his armor, runs diagnostics over the whole thing before closing it about him with an atmospheric hiss and a click, and then ignites his force sword with a crack and prepares for battle.

All of this means that I need to give Space Knight Armor additional attention and, perhaps, ways of differentiating them.  Ideally, given its nature, each suit would be perfectly unique, as is true of all forms of Low-Tech armor from which it draws its inspiration, but asking your players to design their own suits of armor is a bridge too far, so I offer a few models and a few modification options below.

All forms of Elite Armor, including Space Knight armor, are sufficiently unique that one cannot buy them; they must be purchased as Signature Gear.

Friday, December 21, 2018

Psi-Wars Armor

This took longer than I thought.  Thank you for your patience!

This should be an all-inclusive list of all generic armor, readily market-available, in the Psi-Wars setting. If more arises, I’ll add to it. Most of the armor is presented as generic; the lack of inclusion of various corporations (especially Colt and Han & Kord) does not mean they do not produce armor, rather that the armor they produce is no different from the armor noted below.

There will be additional armor, but not included here.  This will represent "rare" and exclusive armor, typically taken as signature gear rather than purchased off the market.


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