Wednesday, December 16, 2020
The Fourth Mithna: Mithna Temos
Monday, November 23, 2020
Backer Poll: The Fourth Mithanna
Yes, even more polls. You guys seem to like them (though if you need a break let me know) and with the Natives of Kronos (the Menhiri) poll finished and their templates and racial information making good progress, I thought it was a good time to clear the way for another poll I've had on the back of my mind: the Fourth Mithna.
I never really expected the Ranathim aristocracy to be such a hit. I created three because that seemed like "enough." But given the positive reaction I got, and the fact that people seem interested in creating their own, I created this poll to offer suggestions and insights into how might go about making your own.
This poll is, like most other polls, open to Companions ($5+) on both Subscribestar and Patreon. As usual, I hope you enjoy it, and thank you for supporting Psi-Wars.
Saturday, May 9, 2020
Backer Post: Bounty Hunter Factions Preview 2: the Saruthim
It turns out to have a lot of moving parts, not all of which I could finish, but I need to shift gears, so I've wrapped up what I could and delivered it to you, dear Patron. This one is limited to $5+, like the previous update, not because I'm shafting my Fellow Travelers, but because it's not finished and I want some feedback before I release it to the (relatively) more general public, but expect to see it, uh, soon-ish.
This is available to $5+ backers:
Sunday, October 20, 2019
Wiki Showcase: Sefelka Sonostra, the Fell Form as Martial Arts Power-Up
The Fell Form has been with us since Iteration 4 when I first put together martial arts. Originally, I called it "Rim Force Swordsmanship," as I saw it as the way "Rim Knights" might fight. Since then, I've given them "the Bastard Form," and when I wrote Domen Sonostrum, the Cult of the Lord of Rage. Since then, I've increasingly pictured this as a "Ranathim" style, this very distinct form unique to the Umbral Rim.
My original inspiration for the form was, of course, the way Ahsoka Tano fights. Her reverse grip lightsabers and her acrobatics and her kicks created a very distinct and visually pleasing style. Like Count Dooku or Yoda, it represented a form you could point to and say "That's a specific way of fighting." Of course, in Star Wars, it actually isn't (she evidently mingles some elements of Shien, or Form V, with Ataru, or Form IV), but I can make it so.
While building the style, though, I found it really profited from certain elements. I originally considered giving it Brawl (it was, after all, originally a street style) and giving the Destructive Form Karate, but the Destructive Form turned into the "form of being really strong," while the various elements of the Fell Form, from its acrobatics to its stealth, really made it something more DX-based. Furthermore, a lot of its elements really profited from Karate: reverse grip let the practitioner use force swords in Close Combat at no attack penalty, and less of a defense penalty if they used karate, and if we're going to emphasize close combat strikes to stun and disorient our opponents, then kicks and sweeps make sense. The net result is a style that turns every aspect of the fighter into a weapon: his feet, his fists, his blades, even his head! I liked that niche, and an interesting variation on the Fell Form would be to replace the +2 Force Sword in the Master level with +2 Karate. I'm not sure how many players would go for it, but with the Reverse Grip, it could be lethal!
As it became less of a street style and more "Taijutsu with Force Swords," I began to think of it as an assassin's style, and to more strongly associate it with the Ranathim. So, naturally, I drew a connection between the association of the style with a "rage cult," and Form VII's (Juyo's) association with anger. Why not give them a bonus when angry? I patterned it on Passionate Psi which is, itself, patterned on Drunken Fighting (though Drunken Fighting really requires you to accept penalties to everything else; it's not a free +2 to fighting; I've added something similar to Raging Warrior and I will add something similar to Passionate Psi). The result is a very "Sith Assassin" style, which fits the Ranathim nicely.
Finally, I shifted the original "Fell Frenzy" into a secret. It may or may not be "secret," but All-Out Attacks are usually a bad idea in a force sword duel, so I've couched it in a lot of cautionary notes and given it some special powers that make it a "berserker's art."
If you're cribbing notes for a Star Wars conversion, note that this form might provide ideas for Form V, the Shien variant, Form III (Ataru) and Form VII (Juyo; you're on your own figuring out how to get Raging Warrior to work with the light side and make Vapaad); it doesn't really fit any single, specific Star Wars form.
Friday, October 4, 2019
Wiki Showcase: Aristocratic Lens - The Mithanna
I was honestly a little surprised to see Ranathim Aristocracy do as well as it did. I'm glad it did, though, because it gives us a chance to look at some truly alien nobility. Most of our aristocrats are either human, or only superficially different from human nobility (you could, for example, build an Asrathi noble as a generic aristocrat, but there's nothing in that post that would encourage you to make him different from, say, a Pelian noble). This gave me a chance to explore a really different sort of aristocracy, to set up some unusual and alien traditions.
One concern I had going into the design of the Mithanna was mounting complexity. I didn't mind adding more and more houses to Maradonian nobility, because they're a central focus of the game and I expect players will want to see a lot of detail about them. The Ranathim pose a different problem, as they're explicitly "foreign." They're the "Red Men of Mars" that John Carter goes and learns about, with their Jeds and Jeddaks and Tharks, or the Klingons with their overly nuanced sense of honor and their unique language. They're meant to feel foreign and exotic, which both means they need a lot of detail, and that people don't care about their detail until they really care about their detail.
So I wanted to make something something that felt weird but didn't actually use any new mechanics. If you're familiar with the Divine Masks, you're already familiar with Oath Magic (ie, just buying a learned prayer as a straight up trait and slapping an oath modifier on it), so I chose that mechanic as my core focus. I chose a single oath (the Mithna Edict) as the focus of the characters, the one thing they turn on, then added a handful of ways to customize your characters (a few new oaths, some psychic abilities, a few common traits, etc).
I felt three houses were enough, though I've heard murmurings of wanting a fourth or making their own, but I'll leave that as an exercise for the reader. With the Maradonian nobility, I could easily see games centered entirely on them. The Maradonian aristocracy are one of the participants of the central conflict of the setting, and they're a familiar sort of nobility, which allows players to easily understand them. They could well want to play one and find that the four houses offered aren't enough, hence the Lost Book of Houses. With the Ranathim Aristocracy, I don't see that nearly as much of a concern. I see most players experiencing the Umbral Rim as outsiders, and those that want to run a strictly Umbral Rim/Ranathim game are, first, likely to be rare and, second, served already by the great variety of the region. They can play as a member of one of the three Mithna, or they can play as a Slaver-lord, or they can play as a Gaunt priestess, or they can play as a Trader Merchant-King, or they can play as a Keleni prophet, etc and so on. The region is already rich with variety, so the Mithanna only really need enough variety to lightly outline how they might vary from one another, and then they can be tossed into the wild mish-mash of ideas brewing in the Umbral Rim.
What emerged from my design was, as someone pointed out, very Fae-like. This wasn't actually intentional (I drew more inspiration from Vampires, especially Vampire: the Masquerade. If you squint, you can even see the Gangrel behind Mithna Galantim), but I can see it. Like with most things I put into the Umbral Rim, the idea is to create a disorienting set of rules that nobody properly explains to the player, making him feel like an outsider, so that he staggers into insulting one of these and ends up dueling them in some crazy, pulp space opera dueling chamber with a gyrating floor and spike traps, while a Ranathim princess struggles with her feelings for this strangely compelling Earth man and the fact that her Edict forbids her from loving him (unless he does these equally weird, arbitrary things that the princess sighs and rolls her eyes when explaining it to him, as though it were the most obvious thing in the world). I also had to explain how the aristocrats of a broken empire could still keep their power, given the constant churn of disorder and anarchy in the Umbral Rim. I think it worked out well.
The dueling, blood-feuds, and the explicit bonds to worlds (such as Galantim ruling an estate on Hekatomb) is based on feedback from the Disciples. They thought the Mithanna needed more context.
Friday, September 20, 2019
The Mithanna, the Ranathim Peerage
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Ranathim Female Drawn by Kriz Villacis, owned by Daniel Dover |
For additional context, see the Ranathim race here, and the worlds of the Umbral Rim here.
For all Fellow Travelers ($3+ patrons), the Rare Psionic Powers preview has been updated to include a rough draft of Animal Telepathy.
Thursday, September 19, 2019
The Lithian Aristocracy
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Slaver; Drawn by Kriz Villacis, owned by Daniel Dover |
Everything even touching the Umbral Rim needs special attention to emphasize how foreign and unique it is, while still retaining a measure of cohesiveness. In many ways, the Umbral Rim is the "dark mirror" of the Glorian Rim, so just as the Maradonian Houses have a great deal of detail, so too do the nobles of the Umbral Rim need some additional detail and cultural context, especially when it comes to their titles, given the shared "Lithian" language between the inhabitants of that part of the galaxy.
This is the first part of a two part series. Today, we look at the state of "aristocracy" withing the Umbral Rim today, dominated as it is by warlords, potentates, slavers and criminal cartels. This mostly looks at titles and how they tend to get used. Tomorrow, we'll dive into explicit Ranathim aristocrats who have lineages that date back to the Ranathim Tyranny and how they have maintained their power over the intervening centuries since their empire fell.
Friday, April 26, 2019
A Psi-Wars Historical Timeline V: The Eldothic Era
The Primordial Era (100,000+ years BD)
The official history of the Psi-Wars Galaxy begins with the Eldoth and their first Galactic Empire, but civilization in the Galaxy did not begin with them. Something built the Hammer of Caliban and hollowed out the Labyrinthine worlds. Something built Azrael and the Adversary that the Eldoth would later fight are, themselves, ancient beyond even Eldothic description. Little is known about the Primordial Era, and it is left to GMs who wish to tackle the era to fill in the blanks. Possibilities include:- A civilization of the
Skairos that spanned Sylvan Spiral, the Glorian Rim and the galactic
core that meddled with human evolution and mostly perished in some
great war against some terrible enemy (perhaps the Adversary or the
Anacridian Scourge), but not before arranging to bequeath their
civilization to humanity as a successor species and warning them of
a coming calamity.
- An elder cybernetic
civilization that came from beyond the Galaxy and created Azrael (or
was a civilization of
enormous, world-sized “robots”) that once held all the galaxy in
sway, or threatened to destroy it, before first being defeated by
some civilization and then, later (in a much weaker state) by the
Eldoth. They may have some connection with the Anacridian Scourge.
- The Shapeshifter race has forgotten its origins or its purpose, but most evidence points to their being an artificial race created for some purpose by some impossibly ancient race. They may date from this era.
- Communion is probably
a completely natural phenomenon, but some fringe Communion theories
speculate that Communion might be an artificial construct, a sacred
psyshic engine similar in function to its more diabolical twin, the
Deep Engine. If so, its lynchpins were created in this era, likely
in the Sylvan Spiral or the Umbral Rim.
- The Morass and its
Leviathans are probably
natural evolutions, but the Sylvan Spiral was not always infested
with both. In the Primordial Era, the Sylvan Spiral was clear of
both, and in this era, something
may have made them or some events may have transpired that allowed
for their rapid infestation of this galactic arm.
The Eldothic Union
~6000 BD The Eldoth Awaken (The Arkhaian Spiral)(~4650 BDC Lithian; ~-10gc U Eldothic)
~5300 BD The Deadzone and the Corruption (The Arkhaian Spiral)
(~4450 BDC Lithian; ~-2gc U Eldothic)
5251 BD Eldothic Universal Time (The Arkhaian Spiral)
(4384 BDC Lithian; 0gc U Eldothic)
~5200 BD The First Eldothic Union (The Arkhaian Spiral)
(~4300 BDC Lithian; 1gc U Eldothic)
~4700 to ~4500 BD The Great War with the Adversary (The Arkhaian Spiral)
(~3800 to ~3600 BDC Lithian; 17gc to 23gc U Eldothic)
(~3500 BDC Lithian; ~25gc U Eldothic)
~4400 to 3200 BD The Eldothic Conquest (The whole Galaxy)
(~3500 to 2300 BDC Lithian; ~25 to 65gc U Eldothic)
(~3100 to 2600 BDC Lithian; ~40 to 55gc U Eldothic)
(~2700 to 2270 BDC Lithian; ~50 to 60gc U Eldothic)
~3400 BD The First Tyranny (The Umbral Rim)
(~2475 BDC Lithian; ~57 gc U Eldothic)
~3300 BC Keleni-Ranathim Contact (The Umbral Rim)
(~2400 BDC Lithian; ~60gc U Eldothic)
~3200 BD The Keleni Apocalypse (The Umbral Rim)
(~2270 BDC Lithian; ~65gc U Eldothic)
~3100 to 3000 BD The Great Monolith War (The Galaxy)
(~2200 to 2060 BDC Lithian; ~66 to 70gc U Eldothic)
(The Eldoth may have been fighting a two front war at this point. Constantly vigilant against the return of the Adversary, it seems a second wave from beyond the Fringe of the galaxy had struck and the Eldoth had been forced to split its forces and were thus unable to prevent their own destruction at the hands of the Ranathim).
(~2221 BDC Lithian; ~65gc U Eldothic)
Thursday, April 25, 2019
A Psi-Wars Historical Timeline IV: The Ranathim Tyranny
The Ranathim Tyranny
~3000 to 2500 BD The Reign First Tyranny (The Galaxy)(~2060 to 1550 BDC Lithian; ~70 to 85gc U Eldothic)
- The Refugee Crisis: The
Ranathim allowed scattered populations to return to their
homeworlds, which made them very popular with races like the Keleni,
but caused friction with races that had taken up those new areas.
The great movement of peoples across the galaxy created a great deal
of tension.
- Ranathim Decadence: The
Ranathim perched atop a galaxy-spanning empire, and no longer had to
fight a war to access spoils. Slowly, the tough leadership of the
Tyranny began to soften into decadence and corruption and officials
used their position to access the most succulent of slaves or to
line their pockets or gain false prestige by conquering some minor
alien race.
- Proliferation of Cults:
The
tension of the various cults within the Tyranny never really
resolved during the existential crisis of the Monolith War, and
those tensions grew greater as a pan-galactic exchange of ideas led
to more and more cults, all with conflicting perspectives on similar
ideas.
- Eldothic Vengeance: The
Eldothic Empire may have been destroyed, bu the Eldoth themselves
proved extremely difficult to kill, thanks to their regeneration
sarcophagi and the hidden power of their Deep
Engine. Eldothic agents began to spread poisoned secrets, foment
rebellion and draw in the corrupt and decadent with promises of
occult power. They then turned these agents against the Tyranny,
assassinating major officials and spreading disinformation and
chaos.
- The Rise of the
Inquisition: The
Tyrant, frustrated by heretical cults, Eldothic saboteurs and mass
population movements, began to crack down on his own Empire. Once
hailed as heroes, the Ranathim now deployed the very oppression that
the Eldoth had represented.
- Revolution: The
inquisition did little to slow the crack-up of the Tyranny, and
revolts began to spread as isolated alien populations or trade
networks sought independence from the leash of Ranathim slavery.
(~2060 to 1650 BDC Lithian; ~85 to 98gc U Eldothic)
(1147 BDC to 1 DC Lithian; 98 to 132gc U Eldothic)
- The Spread of the Divine
Masks: The
idea of all cults
unified
spread like wildfire through the empire. For older cults, nothing
changed, but younger cults sprang up on the nexus between cults.
“Navare” healers began to spring up as ecumenical religious
practices that allowed numerous lesser aliens to find a place for
their own traditions and taboos. “Zathare” sorcerors
began to look at the cults across the Tyranny as a source for occult
truths, including the forbidden secrets of the Eldoth.
- New Alien Powers: The
interregnum had given new alien races a chance to spread and gain
influence. This era sees the first mention of the Asrathi as
gladiatorial slaves and pleasure slaves, and the Slavers as sport
(hunted by Ranathim lords), gladiatorial slaves and, eventually,
accountants and courtly advisors. This era also sees the first
official
contact
between the Tyranny and the Mug when
the Draco Cluster leaves eclipse in 2021 BDC. This results in an
early war between the Tryanny and the Mug which the Tyranny won, and
the Mug thereafter engaged in trade, especially for slaves and
technology.
- Eldothic Experimentation
and the Awakening of the Adversary: Despite
the dire warnings of Domen
Khemet,
the Ranathim Death-Cult who protected the Ranathim from the “Dead
Gods” left over from the Eldothic depredations of the Galaxy,
“Zathare” sorcerers experimented with Eldothic secrets in an
effort to rekindle the wonders of the first tyranny. In so doing,
they may have unlocked some of the safeguards placed over
Adverserial or Corrupt powers, or may have played into the hands of
a few immortal Eldothic agents. In any case, many of these
expeditions end in silence, with their participants never heard from
again.
(1 DC Lithian; 132gc U Eldothic)
Something causes the home-star of the Ranathim to go super-nova. In so doing, it creates a black-hole around which the shattered remnant of the Ranathim homeworld circles, now called “Styx.” The death of Styx triggers a cataclysm of hyperspatial storms and reshapes the hyperspatial routes of the Umbral Rim, and spreads a great nebula across the rim called the Umbral Veil, giving the arm its name.
-1000 BD to 500 BD The Splintering and the Third Tyranny (The Umbral Rim)
(1 DC to 500 DC Lithian; 132 to 148gc U Eldoth)
Wednesday, April 24, 2019
A Psi-Wars Historical Timeline III: The Rise of Humanity and the Alexian Dynasty
The Human Era
(200 DC Lithian; 139gc U Eldoth)
(720 DC Lithian; 154 gc U Eldoth)
The next major wave of humanity came from the city-world of Denjuku. Unlike the Westerly, they came from a society that prized science and rationality and, indeed, this was they hey-day of Rationalism, and Rationalist sages like Tai-Sun Saga and Kun-Lun Kaku lived in this era, writing their great works and pushing their people to the stars. Their mastery of technology gave them immediate dominance over the worlds they settled and where the Westerly had to beg and struggle to find worlds to settle, the Shinjurai could afford to conquer and trade.
(900 DC Lithian; 160 gc U Eldoth)
The Alexian Dynasty
(1009 to 1032 DC Lithian; 163 to 164 gc U Eldoth)
- The Akashic Prophecy: The first world Alexus sought to conquer was Persephone, home to the Akashic mystics and their famous prophecies. The world and its mystics readily surrendered to him and gave him his queen, the founder of House Sabine: Sissi Sabine. Akashic precognition would serve the Alexian warmachine thereafter.
- The Caliban Duel: To escape the Glorian Rim with this massive fleet, Alexus Rex needed to tame Caliban. He famously dueled Lothar Kain to a standstill and offered the pirate vassalage: to serve Alexus in return for the spoils of Empire. Lothar Kain accepted and founded the House of Kain.
- The Subjugation of the Shinjurai: The primary opponents of Alexus Rex were other humans, mainly the Shinjurai thanks to their Trader allies and their advanced technology. Nonetheless, the psychic mysteries of the Akashic mystics defeated the Rational technology of the Shinjurai and Xen was defeated (thanks to “Apex Prime,” the founder of House Apex), though Stanis, bolstered by the Hyperium Guild and the Tan-Shai family, held strong.
- The Conquest of Chronos and the Coronotion at Sovereign: The defeat of a minor warlord on Chronos signaled the end of alien power in the Galactic Core and thus the symbolic rise of man as Galactic Conqueror. However, Chronos proved too far from the Glorian Rim, and too alien in culture, to rule from. Alexus chose instead an untouched garden world, dubbed it Sovereign and on its virgin soil, held a coronation ceremony where the head of the Akashic Order placed upon his brow the Galactic Crown, initiating the “Eternal Empire” of the Alexian Dynasty
(1032 to 1521 DC Lithian; 164 to 178 gc U Eldoth)
- The Trader Genocide: Shinjurai power could not be fully extinguished so long as the Traders held sway, and they had deep connections in the Arkhaian and Umbral Rim, and thus needed to be purged for Alexian power to continue. The war against the Traders proved one of the longer and more destructive wars of the Dynasty, culminating in the destruction of their homeworld.
- The Treaty of Shaddai: Even without their Trader allies, the Shinjurai nations of the Arkhaian Spiral held firm against the advance of the Alexian Dynasty, thanks in no small part to the patronage of the Hyperium Guild and the Tan-Shai family. Eventually, the Alexian Dynasty offered Mythren Tan-Shai the same deal they had Lothar Kain: vassalage in return for autonomy. He accepted, and Stanis and the Kybernian Constellation joined the Dynasty under House Tan-Shai.
- The Westerly Rebellion:
Once
the Eternal Empire had subjugated all off their Shinjurai foes, with
no major remaining enemies, they could turn their attention to
domestic concerns, which meant raised taxes, stricter laws and a
crackdown on those who did not fall in line with the Akashic
Mysteries. The Westerly populations, long independent, found
themselves under intense pressure and many lashed out. This proved
tragic, and their populations were either wiped out or forced to
migrate to the edges of Alexian control, especially in the direction
of the wild and untamed Umbral Rim, where they began to settle along
the edges of the Hydrus Constellation.
(1259 to 1359 DC Lithian; 171 to 174gc U Eldoth)
(1521 to 2019 DC Lithian; 178 to 194 gc U Eldoth)
- The Succession Crisis: the proliferation of the Alexian line led to lesser siblings being married into families or given minor titles meant that numerous families scattered across the Empire had some claim to the Alexian throne and so when an Alexian Emperor died without an heir, civil war nearly erupted until wiser heads prevailed and a successor was properly chosen from a close branch of the Dynasty.
- The Rise of the Houses: The chaos of the succession crisis forced concessions from the Dynasty to their vassal lords. The various houses, while founded in previous eras, took on a form more familiar to the modern galaxy and had a far greater measure of autonomy as the Alexian Emperors became relegated to a more ceremonial role as a “Font of Honors” and the stamp of legitimacy upon the actions of the Houses.
- The Reign of the Nameless Emperor: Curious records associated with the succession crisis show signs of a data purge surrounding one of the rulers of the Alexian Dynasty. He seems to have been the Emperor during the time of the succession crisis, either a short-lived usurper, a compromise candidate later rejected, or the rightful heir deposed and then his reign covered up. He seems to have laid the ground work for some of the advances and techniques used later by Lucian Alexus to solidify his power.
- The Reign of Tanaquil Alexus: Considered the most exemplary Empress of the era, Tanaquil Alexus proved a deeply philosophical ruler whose reign laid out the rules and expectations of the Houses and the forms of etiquette expected of those who attended the Alexian court. She also penned substantial works on the Akashic Mysteries, still used to this day by the aristocracy.
- The False Oracles and the House of Bastards: The Akashic Order’s image of perfection took a blow during the succession crisis and the rising power of the aristocratic houses made the lords less inclined to blindly follow Akashic oracles. Furthermore, as the lines of what was socially acceptable became more clearly defined, people needed to turn elsewhere for their more illicit needs, and so a trade in self-serving prophecies began to arise, with Akashic-trained Oracles offering their assistance directly to the ambition of houses, and the bastards and illicit servants of the aristocracy coming together into an informal organization known as “the House of Bastards.”
- The Conquest of the Hydrus Constellation: As it winded down, the Alexian warmachine did still manage to conquer the gateway into the Umbral Rim, ending a long period of Keleni independence. House Elegans, who had spearheaded the conquest, were given command of the region, and they ruled with a light hand, allowing the unique practices of the local Keleni and Westerly populations to remain unchecked.
- The Preaching of Isa the Exile: Integrated once more into a greater galactic community, some Keleni began to move about the population, preaching a unique form of Communion open to all species. The most famous of these preachers was the saintly Isa the Exile, who would be mysteriously martyred (some blame the Akashic Order or Keleni traditionalists, but a Ranathim assassin seems the most likely case). This lead to the widespread belief in True Communion throughout the Dynasty (but especially in the area bordering the Umbral Rim) and the undermining of many of the ideas and ideals of the Akashic Mysteries.
(1546 to 2371 DC Lithian; 179 to 204 gc U Eldoth)
(2019 to 2432 DC Lithian; 194 to 206 gc U Eldoth)
- The Loss of the Hydrus Constellation: the churning forces and mini-empires of the Umbral Rim managed to re-capture the Hydrus Constellation, enslaving many Keleni and humans alike and desecreting the Temple Worlds. The Alexian Dynasty did nothing, as the worlds proved too troublesome to hold and the Dynasty had turned inward at this point.
- The Communion Crusade: Dissatisfied with the lack of Alexian response, True Communion adherents such as the Westerly mercenary Pagan Hue, the space knight Troy Elegans, and the True Communion preacher An-Kellun Arrenon, took it upon themselves to stage a war to reclaim the Hydrus constellation. Former space knights joined forces with Westerly mercenaries gathered arms and took the Constellation themselves.
- The Temple Worlds restored: The Communion Crusades left the Hydrus Constellation in the hands of humans faithful to True Communion. Rather than return the Constellation to the Alexian Dynasty, they declared their independence, recreating the Keleni Temple Worlds in their own image. Where space knights had ruled the Alexian Dynasty, now the Knights of Communion ruled and guarded the Temple Worlds with their own unique brand of True Communion, which welcomed all species and all adherents regardless of station. They proved a resilient and powerful state, one which troubled the decaying Alexian Dynastry and the Akashic Order with their “subversive” rhetoric.
- The Reign of Mad Emperor Lucian Alexus: The decadence of the aristocracy allowed for the Alexian Dynasty to begin to regather power. Secretive technological projects begun by the “Nameless Emperor” culminated in the creation of “Immortal” armor and advanced fighters both capable of sustaining their occupants indefinitely and enforcing total loyalty to the will of the Alexian Dynasty. Using these, Lucian Alexus was able to break out of the cage of ceremony and ritual long imposed on the Dynasty and directly enforce his will upon the Galaxy, upending centuries of tradition and power by bringing in new houses, like Tan-Shai.
- The Revalis Heresy: One of the most powerful and influential Templars, now called Revalis White, broke from True Communion to side with the lurking influence of the Cult of the Mystical Tyrant, still alive in the Umbral Rim. His unique take on both philosophies created a rift within the Templars.
- The Communion War: Lucian Alexus declared war on the Temple Worlds, initiating the Communion War. This resulted, swiftly, in his death at the hands of Jax Elegans but culminated in the rebellion of the Houses against his rule, the dissolution of the Templars and the loss of the Temple Worlds as a distinct entity, and ended at last the Alexian Dynasty.