Belphegor acquired the Estate of Toys by contract, which
stipulates that he must honor the laws of Toyland, the seat of the
Estate of Toys and a complex world home to a variety of lesser
estates. The law of Toyland states that Toyland itself chooses its
King, who is also made the Power of Toys. Upon turning 13, the King
of Toyland must give up his position to the next king of Toyland.
Damien Bogsworth, the current King of Toyland, refused. The only
child of a wealthy lawyer and a doting trophy mom, Damien has lived a
life surrounded by the best and most exclusive toys. He’s learned
to collect limited edition toys that he leaves in their box (“It
preserves their value”), and his parents ensure he has better toys
than everyone else, which he uses for leverage to ensure that he’s
“the coolest kid in school,” bribing those he’d like to be his
friends by letting them watch him play with his awesome toys. His
magnificent collection contained such occult weight that Toyland
selected him to be the King of Toyland when he was 8.
As his thirteenth birthday approached, Damien realized he had
already been replaced and that toyland had selected a new king, Tommy
Tinkerton, who would ascend to the throne on Damien’s birthday.
Furious at the prospect of losing all the wonderful toys of Toyland,
Damien turned to Belphegor, who was all to happy to agree to help
him. Belphegor and Damien found Tommy Tinkerton and kidnapped him.
Damien keeps Tommy locked up in a dungeon in the bowels of toyland in
a magical cage that slowly drains the youth from Tommy and keeps
Damien eternally twelve. Soon, Tommy will be too old to be king, and
Damien will be the immortal emperor of Toyland.
As the toys of toyland become increasingly aware of these, they
have rebelled and tried to free Tommy. Damien has responded with
brutal crackdowns and secret police. The toys of Toyland are now
divided between those who support Damien’ revolution, enforcers and
informants, and those who fight it: rebels and guerillas.
Damien's flowers are
aconite, the Key of Rage, and
oak, the Key of Something That Hasn't Changed. He follows the Path of Hell, and his anchors are Tommy Tinkerton, the True King of Toyland, the Pinup Princess, the Great Toy Hoard, and Toyland itself, his Sanctum.
Estate
of Toys
-Toys are the playthings of others (3).
-Toys tempt you to use them (1).
-Toys spark nostalgia and fond memories (1).
-Toys bring fun and amusement (1).
-Toys are childish (1).
Domain Miracles of Toys
-
Summon a common toy
from nothing, or change one toy model to another, common toy model.
-
Know a toy’s true
name at a glance. Know everything about an obscure toy. Talk to a
toy, get it to talk back, to find out whatever it knows.
-
Make a toy even
cooler: More fun, more
tempting, more nostalgic. Upgrade a common toy to a
limited-edition, exclusive, high-end toy. Make a toy
physically stronger and tougher.
-
Create a toy to spec.
Bring a toy to life, so that it’s animated and able to act
according to its will. Make a toy enact your will. Give a toy a new
function (“Kung Fu Grip!”)
-
Use
a toy like a ouije board or a magic 8-ball to see the future.
Damage or destroy a toy. Strip a toy of its value, or its color, or
some of its functions.
-
Change
a toy’s destiny,
what purpose it serves, or how the world sees it. Make a toy
haunted, or extremely valuable, or the last of its kind. Make a toy
epic, making it
immortal, unbreakable, or magical.
-
Animate all the toys
of a region or a city. Summon one of the Seven Fabled Toys. Create
a magical toy from nothing. Create a new genre of toy.
-
Destroy all toys in a
nation. Destroy a genre of toys. Create an item capable of
destroying even one of the seven fabled toys.
-
Empower
a toy to become one of the Seven Fabled Toys.. Forbid toys from ever
entering a particular area.
Persona Miracles of Toys
-
Make
someone a little more plastic, a little more fun, or a little more
childish
-
See through the eyes
of any single toy. Become a
specific toy.
-
Make yourself
tempting. Make it so that someone remembers you fondly. Become
enormously fun. Become a child.
-
Turn someone into a
toy, or a toy-like creature. Make someone into your plaything.
Curse someone with childishness.
-
Strip a toy of its
fundamental toyness. Remove any fond memories someone has of
someone else. Remove all of someone’s childishness. Destroy
a toy-like quality of toys, such as making them boring (“An
educational toy”), or remove the fond memories associated with
them. Become an army of toys.
-
Connect someone to
their toy. Change who is connected with a specific toy (“This
teddy bear is now fundamentally yours”). Bless (or curse) someone
so that they can see the true lives of toys around them as those
toys come alive in their presence. Bless someone so that they may
enter toyland, or that they may never enter toyland. Become a truly
epic toy. Create a specific fond memory about yourself and put it
into the mind of a god. Tempt the whole world to make use of you.
-
Turn
someone into a magical
toy, or into an entire genre of toys. Make someone into an eternal
child. Bind someone into eternal servitude as your plaything.
-
Remove an entire
genre of toys from your estate. State that all toys within a nation
no longer count as toys. Curse someone so that nobody will ever
have fond memories of them again, or that nobody will ever have fun
with that person again.
-
Connect someone to an
entire genre of toys, so that they are its king and defender,
existing so long as they exist, granting them access to a minor
estate associated with that toy genre (like one of the seven fabled
toys).