Showing posts with label Belphegor. Show all posts
Showing posts with label Belphegor. Show all posts

Friday, August 12, 2016

The Reincarnation Engine, Chancel of Belphegor

Properties of the Reincarnation Engine

  • Promises carry physical weight. They can chain someone, they can create weapons, they can even power animated mannequins.
  • The power of the Reincarnation Engine depends on the power of the New World Order's machinations.
  • Beauty is the currency of the Reincarnation engine. It can be traded, given away, and accepted.
  • The Reincarnation Engine hungers.

The Structure of the Reincarnation Engine

The Reincarnation Engine is built in the Earth's future, when it lies rotting beneath a dying sun, after Belphegor's plans culminate in the Rapture that allows for his army to invade Heaven. Thus, the closer Belphegor comes to aligning the future to the one of his design, the more powerful the Reincarnation Engine grows.

The Reincarnation Engine is constructued in six layers, each deeper into the earth and larger the one before, like a buried pyramid.
  • The Topmost level, the pinnacle of the pyramid jutting above the dying world, is called The Promise and consists of Belphegor's throne.
  • The Second level is called The Principle and consists of Belphegor's Library of the Damned and the Vault of Wonders.
  • The Third level is called The Purpose, and consists of the vast machinery that creates souls, the Soul Forge, and then constructs the artificial flesh and metaphysical machinery of the mannequins, combining the two into a new person.
  • The Fouth Level is called The Prison, and contains the devilish enforcers of the Reincarnation engine, and a prison that contains rebellious Mannequins, captured gremlins, or stray humans who wandered deeper than they should. The Prison protects the Reincarnation Engine from what lies below, and also houses its greatest secret.
  • The Fifth Level is called the Truth and collects the industrial runoff of the Reincarnation Engine.
  • The roots of the Reincarnation Engine, the deepest level, has no name (and Belphegor will correct anyone who says otherwise), but its denizens call it Liberty while some the security forces higher up often refer to it as the Lie. It houses the outcasts and offal of the Reincarnation Engine, who have forged their own civilization in its deepest bowels. This lowest level ground the Reincarnation Engine in the dying Earth, and allows it to draw in the raw materials necessary for the construction of Mannequins, as well as providing an outlet for waste products.

Friday, August 5, 2016

Damien Bogsworth, Viscount of Toys, King of Toyland

Belphegor acquired the Estate of Toys by contract, which stipulates that he must honor the laws of Toyland, the seat of the Estate of Toys and a complex world home to a variety of lesser estates. The law of Toyland states that Toyland itself chooses its King, who is also made the Power of Toys. Upon turning 13, the King of Toyland must give up his position to the next king of Toyland.

Damien Bogsworth, the current King of Toyland, refused. The only child of a wealthy lawyer and a doting trophy mom, Damien has lived a life surrounded by the best and most exclusive toys. He’s learned to collect limited edition toys that he leaves in their box (“It preserves their value”), and his parents ensure he has better toys than everyone else, which he uses for leverage to ensure that he’s “the coolest kid in school,” bribing those he’d like to be his friends by letting them watch him play with his awesome toys. His magnificent collection contained such occult weight that Toyland selected him to be the King of Toyland when he was 8.

As his thirteenth birthday approached, Damien realized he had already been replaced and that toyland had selected a new king, Tommy Tinkerton, who would ascend to the throne on Damien’s birthday. Furious at the prospect of losing all the wonderful toys of Toyland, Damien turned to Belphegor, who was all to happy to agree to help him. Belphegor and Damien found Tommy Tinkerton and kidnapped him. Damien keeps Tommy locked up in a dungeon in the bowels of toyland in a magical cage that slowly drains the youth from Tommy and keeps Damien eternally twelve. Soon, Tommy will be too old to be king, and Damien will be the immortal emperor of Toyland.

As the toys of toyland become increasingly aware of these, they have rebelled and tried to free Tommy. Damien has responded with brutal crackdowns and secret police. The toys of Toyland are now divided between those who support Damien’ revolution, enforcers and informants, and those who fight it: rebels and guerillas.

Damien's flowers are aconite, the Key of Rage, and oak, the Key of Something That Hasn't Changed.  He follows the Path of Hell, and his anchors are Tommy Tinkerton, the True King of Toyland, the Pinup Princess, the Great Toy Hoard, and Toyland itself, his Sanctum.

Estate of Toys

-Toys are the playthings of others (3).
-Toys tempt you to use them (1).
-Toys spark nostalgia and fond memories (1).
-Toys bring fun and amusement (1).
-Toys are childish (1).

Domain Miracles of Toys

  1. Summon a common toy from nothing, or change one toy model to another, common toy model.
  2. Know a toy’s true name at a glance. Know everything about an obscure toy. Talk to a toy, get it to talk back, to find out whatever it knows.
  3. Make a toy even cooler: More fun, more tempting, more nostalgic. Upgrade a common toy to a limited-edition, exclusive, high-end toy. Make a toy physically stronger and tougher.
  4. Create a toy to spec. Bring a toy to life, so that it’s animated and able to act according to its will. Make a toy enact your will. Give a toy a new function (“Kung Fu Grip!”)
  5. Use a toy like a ouije board or a magic 8-ball to see the future. Damage or destroy a toy. Strip a toy of its value, or its color, or some of its functions.
  6. Change a toy’s destiny, what purpose it serves, or how the world sees it. Make a toy haunted, or extremely valuable, or the last of its kind. Make a toy epic, making it immortal, unbreakable, or magical.
  7. Animate all the toys of a region or a city. Summon one of the Seven Fabled Toys. Create a magical toy from nothing. Create a new genre of toy.
  8. Destroy all toys in a nation. Destroy a genre of toys. Create an item capable of destroying even one of the seven fabled toys.
  9. Empower a toy to become one of the Seven Fabled Toys.. Forbid toys from ever entering a particular area.

Persona Miracles of Toys

  1. Make someone a little more plastic, a little more fun, or a little more childish
  2. See through the eyes of any single toy. Become a specific toy.
  3. Make yourself tempting. Make it so that someone remembers you fondly. Become enormously fun. Become a child.
  4. Turn someone into a toy, or a toy-like creature. Make someone into your plaything. Curse someone with childishness.
  5. Strip a toy of its fundamental toyness. Remove any fond memories someone has of someone else. Remove all of someone’s childishness. Destroy a toy-like quality of toys, such as making them boring (“An educational toy”), or remove the fond memories associated with them. Become an army of toys.
  6. Connect someone to their toy. Change who is connected with a specific toy (“This teddy bear is now fundamentally yours”). Bless (or curse) someone so that they can see the true lives of toys around them as those toys come alive in their presence. Bless someone so that they may enter toyland, or that they may never enter toyland. Become a truly epic toy. Create a specific fond memory about yourself and put it into the mind of a god. Tempt the whole world to make use of you.
  7. Turn someone into a magical toy, or into an entire genre of toys. Make someone into an eternal child. Bind someone into eternal servitude as your plaything.
  8. Remove an entire genre of toys from your estate. State that all toys within a nation no longer count as toys. Curse someone so that nobody will ever have fond memories of them again, or that nobody will ever have fun with that person again.
  9. Connect someone to an entire genre of toys, so that they are its king and defender, existing so long as they exist, granting them access to a minor estate associated with that toy genre (like one of the seven fabled toys).

Tuesday, August 2, 2016

Toyland




Properties of Toyland

  • Nobody dies in Toyland
  • Only children and toys may enworkmenin Toyland.
  • Any toy can be found in Toyland.

Friday, July 29, 2016

Chad Kroeger, the Dark Pawn of Music

Chad Kroeger is one in a long line of Belphegor's ill-fated Powers of Music.  Because the Estate (not originally one of Belphegor's, the result of a contract forged with its original owner) wars with its master, Belphegor selected Chad as his weapon against the estate, to force it into submission.  As Chad had always wanted to be a rockstar, he gladly sold his soul away for a chance to live his dream, including his very own band and a beautiful, rock-and-roll wife.  Belphegor granted him all he wanted, including the beautiful Avril Lavigne as his wife, so long as Chad would wage Belphegor's war on music, which Chad was happy enough to take up.

Chad has Nickleback, the 604 Records label, and Avril Lavigne as his anchors.

His flowers are Chamomile (Something Romantic) and the Star of Bethlehem (the Key of Something Changed)

Estate of Music

-Music is Sound made Art (2)
-Music is seductive and alluring (1)
-Music inspires passions and soothes worries (1)
-Music makes you want to move (1)
-Music is subjective and divisive (1)
-Music sets the mood (1)
  1. Domain Miracles of Music

    1. Summon up whatever song you want on the radio. Summon a boy band out of thin air (they’re ultimately not very impactful), or summon a crowd of fans that will dissipate shortly.
    2. Know what song is coming up next on the radio. Know who wrote a song, what its position on the top ten chart is, etc. Have a conversation with the lyrics of a song to pull out hidden meaning.
    3. Increase a song’s popularity, or the success of a band. Make sure a song gets stuck in someone’s head. Improve a song’s mood-changing quality so that you can control someone’s emotions, lull them to sleep, or force them to dance to the song. Make someone gets a song stuck in their head.
    4. Create a song out of nothing, or summon a meaningful musician, band or fan.
    5. Ruin a song, so that it is quickly forgotten or disgraced. Force a band to break up via scandal or death. Know who is listening to music, or what is occurring in any place where a specific song that you’re currently listening to is playing or has played or will play.
    6. Change the importance of a song, (“Enter the Sandman is the best wedding song!”), or rewrite its history to a limited degree, such as changing which band wrote it, or its country of origin, or how it was or will be received. Change a band’s fate of destiny in some specif or limited way (“After Evanescence breaks up, Amy Lee finally gets together with Seether. Their children are beautiful”). Ensure that a song is never forgotten, becoming embedded into a nation’s very sense of self-identity (“And now playing our National Anthem, American Idiot”). Make a music so compelling that someone dances to death to it, or everyone who hears a song falls madly in love with its musician. Curse someone with an eternal ear-worm.
    7. Create an entire genre of music from nothing. Create musical instruments with magical power (like the pipe of Hamelin, or the Ocarina of Time). Create a new angelic song worthy of Heaven itself. Create a legendary musician, such as Robert Johnson, ex nibilo.
    8. Destroy a song so completely that is it never existed (“One of the Six Forbidden Songs, “Raise your Glass”).
    9. Change a song’s fundamental impact on all of history, so that it is always present at certain events (“All Star, by Smash Mouth, is also know as the Suicide Song for all of the death its haunting strains have inspired”). Change what impact a song has had in the past or will have in the future, allowing a song to inspire revolution or to tear a society apart with controversy.

    Persona Miracles of Music

    1. Make someone a little sexier, a little more controversial, a little more rock-and-roll.
    2. Whenever someone listens to a song, the Power of Music listens right back.
    3. Make yourself seductive and alluring. Set the mood to whatever you wish. Inspire others while also soothing their worries.
    4. Make someone subjective (thus vulnerable to the opinions of others) and divisive, such as a bad boy that’s beloved by young women but despised by their mothers. Make every sound someone utters artistic. Curse someone so people around them wish to move away to the beat of that person’s life. Turn someone into a physical song, capturing their patten onto sheet music, or trapping them in the lyrics of a song on the radio.
    5. Strip someone of their sexiness and appeal. Slow those in the room around you, stilling movement. Remove someone’s ability to move, freezing them like the flash of a strobe light.. Strip someone’s passion and fill them with frantic worry. Remove any artistic quality from a song. A song no longer counts as a song, but as noise.
    6. Ensure that someone becomes a rockstar, or strip them of their rockstar quality. Become seductive enough to seduce an excrucian. Gain the capability to control the movements of those around you. Gain the ability slice through things, or cut apart friendships (“Divisive”)
    7. Trap a city into a song, so that every citizens pattern is displayed in a complex sheet music or a dramatic and long concert piece, or that they only exist when the backside of a particular album is played. Make someone so subjective that other’s opinions literally shape them.
    8. Curse a city so that they may never enjoy any music again. Strip a nation of its ability to move except when a particular song is playing. Reduce an entire genre to noise (Death Metal).
    9. Grant someone magical musical powers (such as the Pied Piper of Hamelin). Bind someone eternally to a song, so that as long as the song exists and is playing someone, that person cannot die.

Friday, July 22, 2016

Magnus Carter, Dark Duke of Corporations


Magnus Carter is the Power of Corporations.  He is Belphegor's Son, and the literal manifestation of the compact between Belphegor and the Bilderberg group, who seeks to bring about Belphegor's New World Order.  Magnus is a Dark Magister, and seeks to undermine and ultimately destroy mankind.  Relatively recently (since the 1950s), Magnus Carter has taken on the name "Magnus Carter" and has taken to clothing his swirling ribbons of agreements and contract-law with a human shell, derived from the soulless husks of those employees trapped in his corporate web.

Magnus Carter is attended by Mina van Tienhoven, the virgin sacrifice made by the Bilderberg group in 1877 to forge their compact with Belphegor, and Magnus Carter's personal secretary.  Because Corporations drain the souls of those who work for him, he's also attended by an army of "Empty Suits," soulless look-alike men dressed in factory-made suits and ties.

His flowers are Gorse (Something held in thrall) and the Wild Rose (Something weird)

Estate of Corporations

  • Corporations seek to increase the profits of their shareholders (3) 
  • Corporations are legally people (1) 
  • Corporations are constructed out of legally-binding contracts (1) 
  • Corporations only understand money (1) 
  • Those under the thrall of Corporations eventually lose their humanity (1)

Domain Miracles of Corporations

  1. Make an event or an institution slightly more corporate. Create corporate trappings out of nothing: Clean lines, ties, suits, nice outfits. Make a venture slightly more profitable (but only cosmetically)
  2. Know all the details of a corporation just by looking at them, including who works for them, what their profit margins are, what they make, how they interact with other corporations. Can talk to other corporate entities (as spirits).
  3. Make a corporation more of an entity in the local environment. Increase its profit, make it more influential or powerful. Make corporate life more soul-sucking than usual.
  4. Construct a corporation out of nothing. Turn an institution into a corporation. Allow a corporate entity to materialize. Create a soulless corporate minion from nothing.
  5. Seriously damage or destroy a corporation. Hollow it out so people no longer invest in it, no longer trust it in, so that its legal protections are removed. Destroy the spirit of a corporation. See the fate of a corporation, and see how the rest of the world is shaped by corporations, or understand things that a corporation governs. Make a company particularly pleasing and fulfilling to work for. Ruin a corporations ability to make money.
  6. Change the policies of a corporation. Change the destiny of a corporation, making it good or making it evil. Transport a corporation (“Toyota's traditional headquarters here in Spokane”)
  7. Create a world-spanning corporation from nothing. Create an army of soulless corporate minions. Allow the true, greater-god forms of Corporations to manifest and stride across the world (“Corporations are, legally, city-crushing titans!”)
  8. Destroy a world-spanning corporation. Make a megacorporation fulfilling for all employees.
  9. Change the destiny of a major megacorporation, or the worldwide opinion of corporations in general. Shift how corporations will impact humanity.

Persona Miracles of Corporations

  1. Make someone (or something) a little more corporate: A little more straight-tie, a little more money-obsessed, a little more soulless.
  2. Become present in any Corporation. Become any soulless corporate minion (empty suit). See through the eyes of any corporate employee.
  3. Make yourself, legally, a person. Make yourself highly profitable. Suck the souls out of those beneath your control
  4. Make something, legally, a person. Make someone a construct of contracts and agreements (that can be negotiated). Make someone only able to understand money. Make someone profitable. Turn someone into a soulless corporate minion.
  5. End someone's curse of soullnessness. Remove someone's ability to make profit or understand money. Remove someone's legal status as a person. Become all corporations. Become the CEO of any corporation.
  6. Make someone a CEO or a champion of corporations. Surround someone with corporate things. Become metaphorically profitable.
  7. Make someone a construct of contracts that can be negotiated to become something inhuman and powerful (like turning someone into a true corporation: Fannie Mae and Freddie Mac were people before the Dark Duke found a new use for them. Their deaths caused quite some economic ripples!). Someone becomes metaphorically profitable. Incorporate things like cities, or turn them into contracts that can be negotiated, or legally people. Everyone who serves a nation or lives in a city will become soulless.
  8. An entire city becomes unprofitable or nobody in it is legally a person anymore. Cure an entire nation of soullessness.
  9. Make someone a cosmic-scale CEO. A nation becomes bound up in a corporation or itself corporate.

Empty Suits




Magnus Carter creates Empty Suits wherever he goes. Mortals who spend too long in his Glory can become empty suits as well. People who work too long at corporations, especially at the highest levels, become Empty Suits.

Empty suits have the Gift of Invisibility (they are simply not noticed unless they choose to be) and the following Properties (note that breaking a property and taking a “wound” might not physically kill an Empty Suit. Often, it returns their humanity):
  • Empty suits have no strong opinions (1)
  • Empty Suits serve Corporations (3)
  • Empty suits offend nobody (1)
  • Empty suits know what all other empty suits know (2)

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