Militia Strategies
Militias focus almost exclusively on defense, and each militia has its own approach to defense (which makes coordinating between multiple militia somewhat difficult!). To simplify, consider three strategies below, each of which offers some optional traits that members of a militia following that strategy might have.Hard
The militia uses trench warfare, embanked guns, minefields and planetary shields to create impenetrable zones of control that the enemy cannot bypass.Optional traits:
- Barricade Tactics [1]. Militia in cover apply an additional -1 to opponents attempting to shoot at them, giving opponents a -3 rather than -2.
- Cool under Fire [1]. Militia ignore the -2 for pop-up attacks (this increases all “Fire from Cover” Tactics by +2!).
- Enhanced Dodge (Dive for Cover) [5]. Militia have +1 to defend from explosions.
Mobile
The militia relies on mobility, vehicular supports and “defense in depth” to defeat the enemy. The create a flow, flexible defensive line that can absorb the enemy’s advance, and flow around the enemy lines for a counter attack.Optional traits:
- Move Under Cover [1]. Assume the NPCs always find cover, if any is remotely available, at the end of a move on foot.
- Motorized Training [1]. Ignore penalties for firing from a moving vehicle if a passenger. Gain the following tactic:
- Fire on the Move (+1 to base skill): While aboard a moving vehicle (-0) as a passanger, make an All-Out (+1) Sighted attack with your weapon, firing a single shot at your opponent. You may not defend (but your vehicle may).
- Basic Move +1 [5].
Deceptive
The militia fights using asymmetrical tactics against a superior foe. They prefer to fade into the terrain, to break apart under attack and reform later, which makes them maddeningly difficult to defeat, though it does little to actually protect the land or infrastructure.Optional traits:
- Dead Eye [1]. The nameless NPC may aim for 4 turns for a maximum accuracy bonus of +3 (rather than +2). Gain the following tactic:
- Careful Aim (+Accuracy+5 to base skill): After aiming for 4 turns, apply full accuracy +3 from weapon and make an All-Out (+1) Sighted attack with your weapon, firing a single shot at your opponent. You may not defend.
- Sure-Footed (Terrain): Ignore up to -2 to attack penalties for a specific terrain, or -1 to defense penalties for a specific terrain.
- Fit [5].

