I have limited time and space to discuss these, so I'll bundle them up into a single place. I'll do that because they have a single consistent thing: They will not fight like people do. I don't actually have any space monsters, though we can easily derive some rough examples. I do have robots, of course, and you can read up on them here.
Space Monster Tactics
by BrighterSuns |
Space monsters vary greatly, and could be nearly anything, but we can grab a few "typical" GURPS examples. Given that most space monsters seem to be giant beasts, we could use the Tyrannosaurus (from GURPS: Lands Out Of Time) as our basis for creatures like the Rancor, and the Insectoid out of GURPS Monster Hunters 5: Xenology for the creepy-crawly sort. Later, in Iteration 5, I'd like to deal with this concept in more detail, but this will work for now.
Both the Tyrannosaurus and the Insectoid have enormous strength (thought the T-Rex isn't quite as high as you might expect) and built-in melee weapons, like claws, teeth and tails. Despite this, neither does very much damage against armored opponents. The insectoid deals an average of 11 cutting damage with an armor divisor of 2, which will barely penetrate a battle-weave long coat, while the T-Rex deals 3d+2 impaling or 3d+4 crushing with its tail, neither of which are very impressive compared to TL 11 armor.
Neither has very much armor. The T-Rex has a DR of 2, and the Insectoid has a DR of 15. Neither will slow down a blaster very much.
For both, instinct rules the day: Both have a low IQ but high Perception, and unique sensory abilities. Both have a high move and a decent DX. I would expect "clever" but pre-defined tactics. Once you've figured out how an alien tiger hunts, you know how almost all alien tigers hunt. Giant aliens like the Rancor will just try to use brute force, etc. We'd also expect alien monsters to be very adept at using the environment they're adapted for (chameleon, sure-footed, night vision, etc).
Robotic Tactics
"My Robot Army" by daonovski11 |
In case you missed the link before, here it is again.
Robot armies tend to be broken down into battle bots as the main, brute-force line of infantry, and specialist robots used sparingly, as scalpels. We expect them to march forward, unwaveringly, and open fire on the enemy when they see them. They're BAD 10, so not a major threat, but they have considerable HP (13-20) and DR (25), though they're not quite as survivable as troopers.
The Heavy Battle-Bot combines the DR of an Assault Trooper with the firepower of a Heavy Trooper, with superior skill and vastly superior ST. Like battle bots, he'll simply march forward, shrugging off return fire and blasting away, unless he can reach you, in which case he'll throttle or pummel you to death.
Warbots take all of this a step forward, between the "Heavy Infantry" of the Heavy Battle Bot, and a tank. He sports even greater HP, up to 275 DR, loads of weapons, an extra attack, high speed and excellent senses. Its only real weakness is its unimaginative tactics.
Finally, we have the assassin-bot, which has low DR, superior HP (20), superior senses, superior stealth, and superior senses. Unlike the other robots, he can engage in imaginative tactics, studying its prey, learning from them, and then ambushing them with its dangerous claws.
A typical robot army will likely send assassin-bots into the population, use them to infiltrate enemy ranks, or simply use them as recon/ambush parties. Once actual battle is joined, they'll simply march lines of battle bots, with the occasional heavy bot and war-bot as additional support.