So far, I’ve handled dogfights “as
the rules are” between two fighters, go get a feel for the rules;
between a fighter and a tank; to see how the rules handle a fighter
vs a relatively static target; finally, I want to tackle how the
Chase rules handle multi-party chases. This is where I crashed and
burned before. This time around, I chose to approach it more slowly
and methodically, to understand everything else around the system
before I approach this. It’s critical that this works, because
Psi-Wars is never going to be static one-on-one fights; instead, it’s
going to be swooping, gnarled, fiery furballs of fighters with fellow
pilots crying out “I can’t shake him!” and heroic fighter aces
tackling whole squadrons of enemy fighters. If the Chase rules can’t
handle that, then we have no business using them.
We’re also going to do something else
a little different: We’re going to use biplanes this time around.
Some people have suggested that biplanes are a better model for
Psi-Wars than modern fighters. Maybe that’s true. What’s
certainly true is that the Chase rules should be able to
handle biplanes, and that biplanes are different from what we’ve
messed with before. By trying them out, we can check their
suitability, and learn some things about how the chase rules are
constructed and how they work.