Showing posts with label Paths. Show all posts
Showing posts with label Paths. Show all posts
Friday, November 22, 2019
The Path of the Void
Thursday, November 21, 2019
Wiki Showcase: The Path of the Other
The Path of the Other was the last path written for Broken Communion, and the last Path written of the original nine.
Like Death, it changed a great deal over time, as it is the "path of the space monster." It has several new miracles focused on summoning or controlling space monsters, or interacting with them. I've also needed to clarify a few things, such as what counts as "the Other." Previously, this was up to the GM, but if you're using my setting, then obviously we can have some worked examples. I've also broadened a discussion of the Greater Avatar of the Other: it allows you to shapeshift very rapidly to gain new traits or characteristics, so now I've written a sidebar full of ideas to allow you to rapidly come up with ideas and/or capabilities on the fly if necessary. If you need more suggestions, check out Mutants in GURPS: After the End 1.
I wrote the Shape of Corruption article to facilitate all forms of Corruption, but especially the Path of the Other. Obviously characters who become so twisted by Broken Communion so as not to be human would have some connection to the Path of the Other. Check it out for ideas, but especially for the Gnarlspawn.
You can see the revised path here.
Like Death, it changed a great deal over time, as it is the "path of the space monster." It has several new miracles focused on summoning or controlling space monsters, or interacting with them. I've also needed to clarify a few things, such as what counts as "the Other." Previously, this was up to the GM, but if you're using my setting, then obviously we can have some worked examples. I've also broadened a discussion of the Greater Avatar of the Other: it allows you to shapeshift very rapidly to gain new traits or characteristics, so now I've written a sidebar full of ideas to allow you to rapidly come up with ideas and/or capabilities on the fly if necessary. If you need more suggestions, check out Mutants in GURPS: After the End 1.
I wrote the Shape of Corruption article to facilitate all forms of Corruption, but especially the Path of the Other. Obviously characters who become so twisted by Broken Communion so as not to be human would have some connection to the Path of the Other. Check it out for ideas, but especially for the Gnarlspawn.
You can see the revised path here.
Wednesday, November 20, 2019
Wiki Showcase: the Path of Madness
The Path of Madness was the second path I wrote for Broken Communion, and the second Path I created for all forms of Communion. I needed to contrast "Broken Communion as Psychosis" from "Broken Communion as a drive for self-destruction," and so the paths were born.
The Path of Madness changed the least of the Broken Communion Paths. While the rest saw quite some changes to accommodate new elements and concepts, it was pretty set in stone. I did have an idea of messing with Duplication with the Path of the Nameless Hero, but then I decided that having a twin where you couldn't tell if you were the duplicate or they were was the sort of existential crisis that only the Path of Madness would have, and I added it to the Path.
You can see the revised version here.
The Path of Madness changed the least of the Broken Communion Paths. While the rest saw quite some changes to accommodate new elements and concepts, it was pretty set in stone. I did have an idea of messing with Duplication with the Path of the Nameless Hero, but then I decided that having a twin where you couldn't tell if you were the duplicate or they were was the sort of existential crisis that only the Path of Madness would have, and I added it to the Path.
You can see the revised version here.
Tuesday, November 19, 2019
Wiki Showcase: the Path of Death
The first path I wrote for Broken Communion and the first Path I conceived of was the Path of Death. Ultimately, you can credit the Path of Death and the Path of Madness for helping initiate the idea of Paths in the first place, as I realized that Broken Communion could be conceived of as either "Death" Communion, pursuing self-destruction, or "Madness" Communion, in that it represented a broken mind. Creating a lens through which to see Broken Communion necessitated some form of specialization and thus Paths were born.
The Broken Communion paths changed the most over the course of revising the Paths. The Path of Death integrated with the idea of "Ghosts of Communion," which became increasingly necessary over time as the idea of "haunted" broken communion spaces became more concrete. Obviously, if there were "ghosts" in regions of twisted psionic energy, then "death" could command them or interact with them. As such, it gained a whole mess of new miracles, and that made me ponder new miracles for other Paths.
The Path of Death is the source of at least two Broken Communion cults: the Asrathi death cult and Domen Khemet, the Ranathim Death Cult. Naturally, a single path can spawn multiple cults (and a cult could potentially span multiple paths).
You can see the revised version of the Path of Death here.
The Broken Communion paths changed the most over the course of revising the Paths. The Path of Death integrated with the idea of "Ghosts of Communion," which became increasingly necessary over time as the idea of "haunted" broken communion spaces became more concrete. Obviously, if there were "ghosts" in regions of twisted psionic energy, then "death" could command them or interact with them. As such, it gained a whole mess of new miracles, and that made me ponder new miracles for other Paths.
The Path of Death is the source of at least two Broken Communion cults: the Asrathi death cult and Domen Khemet, the Ranathim Death Cult. Naturally, a single path can spawn multiple cults (and a cult could potentially span multiple paths).
You can see the revised version of the Path of Death here.
Friday, November 15, 2019
The Path of the Devourer
The Path of the Devourer is a new Dark Communion path and the first of the new paths that I created. It focuses on the primal nature of the Id, creating a connection between the user and the wilderness, helping the Avatar become an apex predator. It also fixates him on what he wants: he becomes a petty tyrant of his own domain who revels in wealth and food.
Thursday, November 14, 2019
Wiki Showcase: the Path of the Rebellious Beast
The first of the Paths I created for Dark Communion, this is the Path of Wrath, rage and raw power. It serves as the basis for the Divine Mask "Domen Sonostrum," or the Cult of the Lord of Rage, and the Satemo (Space Knight) tradition of the Umbral Rim. You can find it here.
Wednesday, November 13, 2019
Wiki Showcase: the Path of the Mystical Tyrant Revisited
The last of the original Paths of Dark Communion that I created was the Path of Mystical Tyrant. This is likely the most famous Path of Dark Communion, perhaps the most famous Path of all of Communion, given that it serves as the basis of the setting's "Sith," the culists of the Mystical Tyrant. You can see the revised version here.
Tuesday, November 12, 2019
Wiki Showcase: The Path of the Beautiful Fool
The second of the three Paths of Dark Communion I originally created, the Beautiful Fool was inspired primarily by the Archetype of the Fortunate Sun from "the Magic of Stories" from Pyramid #3/13 and by the concept of "Anima" and "Animus." You can check it out here.
Saturday, November 9, 2019
Wiki Showcase: the Path of the Nameless Hero
The Nameless Hero is a new path for True Communion, and the last of the three new paths that I made. It focuses on a community forced to take justice into its own hands, and the sacrifice of identity necessary for that to work.
I considered a few additional paths. I considered, and discarded, the Wounded Healer when I reread the Bound Princess and realized it was pretty close to the same thing. I also considered the Mother, as more feminine archetypes would be nice to have and it's a pretty profound trope that would fit, for example, House Elegans. I also considered the Artificer or the "Lawbringer," the cultural hero who sets up the traditions everyone currently knows, and who is the font from whom artifacts and relics spring, but is punished for his deed: think Prometheus. I still like this idea, but it needs to be carefully divorced from the Mystical Tyrant (though it tickles me to think of the forger of ancient traditions as ultimately arising from Dark Communion).
I considered a few additional paths. I considered, and discarded, the Wounded Healer when I reread the Bound Princess and realized it was pretty close to the same thing. I also considered the Mother, as more feminine archetypes would be nice to have and it's a pretty profound trope that would fit, for example, House Elegans. I also considered the Artificer or the "Lawbringer," the cultural hero who sets up the traditions everyone currently knows, and who is the font from whom artifacts and relics spring, but is punished for his deed: think Prometheus. I still like this idea, but it needs to be carefully divorced from the Mystical Tyrant (though it tickles me to think of the forger of ancient traditions as ultimately arising from Dark Communion).
Friday, November 8, 2019
Wiki Showcase: the Path of the Righteous Crusader
The Righteous Crusader was the first of the three paths I created for True Communion. It draws inspiration from the Archetype of the Noble Knight from "the Magic of Stories" from Pyramid #3/13, and the general archetype of the Jedi Knight (perhaps exemplified by Luke Skywalker, arguably best in the Empire Strikes Back). You can see the revised version here.
Thursday, November 7, 2019
Wiki Showcase: the Path of the Exiled Master
The Path of the Exiled Master was the third of the three original paths created for True Communion. I drew heavy inspiration from the Gentle Fool from "the Magic of Stories" from Pyramid #3/13, but also from the image of the desert ascetic-prophet and the martial arts master atop the mountain. In Star Wars, this role is first occupied by Obiwan Kenobi, then by Yoda. You can see the revised version of the path here.
Wednesday, November 6, 2019
Wiki Showcase: the Path of the Bound Princess
The second of the original three paths I created for True Communion, the Bound Princess drew inspiration primarily from the Captive Maiden of "the Magic of Stories" from Pyramid #3/13, and, of course, Princess Leia as the Captive Maiden of the original Star Wars. You can see the revised and updated path here.
Wiki Showcase: Paths Revisited
Part of returning to Communion means looking at the Paths of Communion once again. I wrote paths originally as a sort of "Prestige Class" for Communion users. Instead of just being "a mystic" you could decide in what way you were a mystic. I borrowed heavily from the idea of Avatars from Unknown Armies and "the Magic of Stories" by Kelly Pedersen in Pyramid #3/13: the idea is that you need to attune yourself to this cosmic trope and, in so doing, gain additional power. This way, you can more clearly define your relationship with Communion: all Communion users, say, might be able to heal, see visions or fight well, but you pick one of these things as your specialty.
Since then, paths have evolved a bit to become the center of cults and perceptions of divinity. The Divine Masks worships gods as "aspects" of some primal image represented by paths. Instead of worshiping "Dark Communion" as an entity, they instead give a name to and worship the image of "the Beautiful Fool" or "the Rebellious Beast," because these are more concrete things, and their high priests and priestesses follow these paths, becoming incarnations of that divine image. The same sort of approach should work for a variety of cults, such as the Asrathi death-cult, or the ancestor worship of Maradonians. This approach required revisiting how paths interacted with miracles to more clearly define what fell under the purview of a path and what didn't.
Originally I designed three paths, but part of this revision has increased the number of paths per form of Communion to 4, to encourage more variety and to discourage this idea that "these are all the paths that exist," because that's just not true. As time goes on, I'll add additional paths, or remixed paths, based on different traditions or philosophies.
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