Showing posts with label Session Design. Show all posts
Showing posts with label Session Design. Show all posts

Thursday, August 25, 2016

The Minimum Viable Session

"This is the sort of thing that kills my campaigns."

I growled that comment over IM to Raoul Roulaux.  As one of my Nobilis players, I think he had a suspicion as to what I was talking about.  We have a good relationship, often complaining to one another, only to get advice on how to solve a particularly sticky gaming problem, and our preferred tactics is asking questions, a habit gained either from reading one too many of Plato's dialogues, or from being veterans GMs.

"What are you talking about?"

"The Reincarnation Engine.  That took forever, and honestly, I haven't finished half of what I wanted to."

"If that's the sort of thing that ends a campaign, why do it?  What exactly is the problem?"

"It's not the Reincarnation Engine specifically.  It's just that I get a vision, and then I can't finish it before the deadline."

"But what's finished?" He asked me.

And I was enlightened.

Friday, June 24, 2016

Nobilis: Session Design Revisited

One of the reasons people worry about blogging is that they're worried about making mistakes, but as Game in the Brain blogger +Justin Aquino  likes to say, "Better to open your mouth and be thought a fool and corrected so that you are no longer a fool, than to keep your mouth shut and remain a fool" (or something to that effect).  I said something a few weeks ago, and I was very illustriously corrected.  Curious about the new data, I did some hunting, learned about even more tools available to me, and then re-evaluated how and why I wanted to do session design the way I did.

Today, we're going to talk about Nights Black Agents, Blowback, Lady Blackbird, and Nobilis itself, and the tools all of them give for session design, and why I want to use the tools that I do, and how, exactly, I'm going to use them.
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