"This is the sort of thing that kills my campaigns."
I growled that comment over IM to Raoul Roulaux. As one of my Nobilis players, I think he had a suspicion as to what I was talking about. We have a good relationship, often complaining to one another, only to get advice on how to solve a particularly sticky gaming problem, and our preferred tactics is asking questions, a habit gained either from reading one too many of Plato's dialogues, or from being veterans GMs.
"What are you talking about?"
"The Reincarnation Engine. That took forever, and honestly, I haven't finished half of what I wanted to."
"If that's the sort of thing that ends a campaign, why do it? What exactly is the problem?"
"It's not the Reincarnation Engine specifically. It's just that I get a vision, and then I can't finish it before the deadline."
"But what's finished?" He asked me.
And I was enlightened.
Showing posts with label Session Design. Show all posts
Showing posts with label Session Design. Show all posts
Thursday, August 25, 2016
Friday, June 24, 2016
Nobilis: Session Design Revisited
One of the reasons people worry about blogging is that they're worried about making mistakes, but as Game in the Brain blogger +Justin Aquino likes to say, "Better to open your mouth and be thought a fool and corrected so that you are no longer a fool, than to keep your mouth shut and remain a fool" (or something to that effect). I said something a few weeks ago, and I was very illustriously corrected. Curious about the new data, I did some hunting, learned about even more tools available to me, and then re-evaluated how and why I wanted to do session design the way I did.
Today, we're going to talk about Nights Black Agents, Blowback, Lady Blackbird, and Nobilis itself, and the tools all of them give for session design, and why I want to use the tools that I do, and how, exactly, I'm going to use them.
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