The second February Patreon request was an organized setting primer, really just an introduction, but we already have a setting introduction. I can expand it, but at some point, I think the core of what we need is a central, easy-to-navigate place where one can find all the information. A year ago, SalsaTheGeek put together a wiki space for me, but I let it lie fallow for a year and it has since disappeared (but I want to give him credit for offering me the space in the first place). Rather than ask him to re-open it, I've moved to wikidot. You can find the link to the Psi-Wars wiki below.
It is a work-in-progress, as I'm just trying to get the material there on the wiki in the first place, and then we can re-organize it, update it, add to it, etc. I'm trying to add at least a page a day, so expect it to grow quickly (it's mostly just C&P with some light editing work). I'm focusing on setting because you already have rules documents from iteration 5, but as I continue to update mechanics, I'll collate them here in the wiki too.
The featured post is back to the index, and includes a link to the Wiki, so you won't easily lose it. Enjoy!
Showing posts with label Primer. Show all posts
Showing posts with label Primer. Show all posts
Tuesday, February 5, 2019
Thursday, May 10, 2018
The Psi-Wars Primer
GURPS is a wonderful system, but cannot provide a game without a
context, and typically relies on the GM to create that context, the
setting and the rules of the sort of game the GM wishes to run.
GURPS itself has numerous pre-published settings, such as Reign of
Steel or GURPS Cabal, and campaign frameworks, such as Dungeon
Fantasy and Monster Hunters, but lacks a solid Space Opera offering.
Psi-Wars fills that niche with a baroque space opera inspired primarily by Star Wars, but also draws additional inspiration from works such as Dune, Warhammer 40k, typical space opera tropes as seen in video games or TV shows, and a smattering of stranger works. Psi-Wars emuates the sort of space opera were space knights rescue space princesses from the clutches of ancient cults, or where smugglers dodge the oppressive laws of a grasping and evil Galactic Empire, or where scavengers uncover the ancient remains of once lost civilizations, discovering some wondrous psionic relic, but also awakening some ancient evil.
Psi-Wars ultimately attempts to serve two roles. First, it seeks to create a ready-to-play setting with character templates, gear catalogs, simplified rules and setting material so you can simply jump in with both feet. It also seeks to show you how to build such a setting on your own. Psi-Wars contains a design diary in the form of a blog, showing how the author came to the conclusions he did, variations he set aside (that you might take up), and how you can do something similar with other settings.
Psi-Wars fills that niche with a baroque space opera inspired primarily by Star Wars, but also draws additional inspiration from works such as Dune, Warhammer 40k, typical space opera tropes as seen in video games or TV shows, and a smattering of stranger works. Psi-Wars emuates the sort of space opera were space knights rescue space princesses from the clutches of ancient cults, or where smugglers dodge the oppressive laws of a grasping and evil Galactic Empire, or where scavengers uncover the ancient remains of once lost civilizations, discovering some wondrous psionic relic, but also awakening some ancient evil.
Psi-Wars ultimately attempts to serve two roles. First, it seeks to create a ready-to-play setting with character templates, gear catalogs, simplified rules and setting material so you can simply jump in with both feet. It also seeks to show you how to build such a setting on your own. Psi-Wars contains a design diary in the form of a blog, showing how the author came to the conclusions he did, variations he set aside (that you might take up), and how you can do something similar with other settings.
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