Patrons of the Companion ($5+) and higher tier sometimes get to vote on some critical aspect of the Psi-Wars setting. Nearly two years ago, they had the chance to vote on the "Fifth house." The results were... unusual to say the least: a degenerate house elevated by the Mad Emperor, who opposed the Akashic Order, had anti-psionic powers, and followed a Broken Communion cult and sided with the Emperor; they were clearly the anti-Maradonian house!
Well, it's taken me a lot of time, but House Tan-Shai, lords of the Arkhaian Spiral, are finally here. Fellow Travellers ($3+ patrons) now have access to a preview of the house. Enjoy! As always, thank you to all of my patrons, and if you're not a patron, you can always become one by hitting that button in the sidebar!
Showing posts with label Psi Wars - Iteration 6. Show all posts
Showing posts with label Psi Wars - Iteration 6. Show all posts
Monday, April 22, 2019
Saturday, July 28, 2018
Patreon Art Preview and Poll: The Eldoth
It took me a bit of time, but the art for the third major race, the Eldoth, is complete. If you're a Fellow Traveler ($3+) patron, you can check it out. I want to give you guys a big thank you. You literally make this happen, as I use the proceeds of Patreon to pay for the artwork.
What comes next? Well, that's up to you, dear Patron, to decide. If you're a Companion ($5+) patron, you can vote! This will be a more complicated vote than usual, and I don't want to post every time a poll comes up, so just keep your eye on the Patreon feed.
As always, thank you for your support!
Edit: Part II of the poll is up.
Edit: Part III of the poll is up
What comes next? Well, that's up to you, dear Patron, to decide. If you're a Companion ($5+) patron, you can vote! This will be a more complicated vote than usual, and I don't want to post every time a poll comes up, so just keep your eye on the Patreon feed.
As always, thank you for your support!
Edit: Part II of the poll is up.
Edit: Part III of the poll is up
Thursday, May 3, 2018
State of the Patreon: May, and an Iteration 6 retrospective
I am behind, as usual. You'll find this becomes relatively common in the next year or so, because my day has become traveling on a train for 3 hours a day, working 8 hours a day, and then putting my boy to bed and going to bed myself. Paradoxically, this means I'm writing more than ever, as I purchased the dinkiest laptop ever (a Lenovo Miix 320) and I've been typing away, but having the time to really sit down, do proper research and editing, never mind posting, requires sitting behind my computer, and that's going to be a rare thing. So, fair warning!
So, what happened last month? What are we doing this month? And where do I see the blog going?
So, what happened last month? What are we doing this month? And where do I see the blog going?
Thursday, April 26, 2018
Patreon Poll: the Fourth Chapter
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| Who is this mysterious Templar? That's up to you! |
The final results are up to you!
If you're a patron (this is for my Companions, thus $5+), check it out! And thank you so much for your continued support. If you're not, don't worry, I'll unveil the results when we collate all the documents of the new version of Psi-Wars. Have fun!
Monday, April 23, 2018
Patreon Post: Keleni Art Preview and the next Art Poll
It's Patreon week! First up, I have the result of the Keleni art, available to all $3+ patrons (my Fellow Travelers!) who can view it here. For my Companions ($5+ patrons), the next art poll is up. Do we want to look at the sinister and ancient Eldoth, the exotic and alluring Traders, or are we done with aliens and want to move on to humanity? Go and vote, my Patreon faithful!
As always, thank you, Patrons, for making all of this possible. The art, in particular, comes directly out of the funds you donate to this project.
As always, thank you, Patrons, for making all of this possible. The art, in particular, comes directly out of the funds you donate to this project.
Friday, April 20, 2018
The Templar Chapters: the Far Striders
Alternate Names: The
Templar Vagabonds
The rim of the Galaxy has more than its
fair share of beggars and religious pilgrims. One can find them in a
cantina drinking quietly, or sitting in the street with a raised
bowl, begging for credits or scraps of food. They seldom stay in one
place long, often wending their way to some distant temple, or to
richer planets. They make easy pickings for thugs or pirates, but
most criminal scum native to the rim tend to leave religious
itinerants alone, for they know who travels with pilgrims. Those who
violate this taboo may find themselves casually disarmed by a
staff-wielding pilgrim or wake up in a gutter with no memory of what
happened after they first uttered a threat. The religious itinerants
of the Rim enjoy the protection of the Templar Vagabonds of the Far
Strider Chapter.
The Templar Vagabonds resemble the
pilgrims they protect. Many wear simple brown robes, belted with a
sash over a tunic and pants and sturdy, serviceable walking shoes.
Others might wear an old, well-worn, patchwork vacc-suit. They often
wear hats, to keep the sun off their face, or a scarf over their face
to keep out dust. They typically wield either a staff, usually just
a very long length of pipe or some rough-hewn wooden walking stick,
or a cobbled-together force sword at their belt. Many mistake them
for scavengers, beggars or wandering trash; the Templar Vagabonds
prefer it that way.
Thursday, April 12, 2018
The Templar Chapters: Wardens of the Monolith
Those who fought against the Great
Galactic Menace, when away from prying ears, will sometimes whisper
of a rumor of assistance from deep in that arm of the Galaxy. The
wildest intelligence reports from the Cybernetic Union which discuss
looming threats against the Terminus Council, confirm these rumors.
Both discuss mysterious, armored space knights seemingly unstuck from
time, caricatures of the Knights of Communion from before the fall of
the Alexian Empire with devastating force sword skills, powerful
psychic abilities and a message for all who came to the world of
Sepulcher “Go. This world is forbidden.”
The Wardens of the Monolith are real.
Their massive Temple-Fortress guards Sepulcher, the ancient
homeworld of the Eldoth. A fully militant order, they cut an
imposing figure in their traditional armor. They often fight in
perfect silence, operating in squads of two to five, and they move
with psychic synchronicity, intuitively knowing one another’s
plans. When roused from their quarantine of Sepulcher, they have a
military fleet of carriers and fighters at their disposal; they could
be powerful military allies against the Cybernetic Union, or against
a returning incursion of the Great Galactic Invaders and, indeed,
quietly assisted Leto Daijin’s efforts to defeat the first of
such incursions.
Thursday, April 5, 2018
The Templar Chapters: The Dark Vigil
Alternate Names: The
Templars
Vigilant
In the heart of the Tangled Expanse, on the cusp of the riotous and exotic Dark Arm of the galaxy and the ordered and imperial galactic core, lies the former ocean world of Alhari. Upon a shallow, turquoise blue sea and abutting a the great island mountain of Alhari sprawls the canal city of Maon. Hyperspace travel to and from Alhari is easier than any other world in the Tangled Expanse, and once one reaches Alhari, the restof the Tangled Expanse is easier to reach. As such, Maon is the busiest space port of the Tangled Expanse and serves as its de facto capital. All merchants, treasure hunters and pilgrims who seek to explore and exploit the Temple Worlds of the Tangled Expanse pass through it, and enjoy its rich, colorful and riotous culture. Where money flows, so too does crime, and Maon overflows with vice, with casino barges, floating brothels, and thieves clambering the tall buildings of Maon. Despite all of its crime, however, Maon has a reputation as a safe city, free of slave traders and assassins, because even with the grip the criminal underworld of the Dark Arm has on Maon, they fear one thing in the shadows whose name they mention only in hushed whispers: the Dark Vigil.
In the heart of the Tangled Expanse, on the cusp of the riotous and exotic Dark Arm of the galaxy and the ordered and imperial galactic core, lies the former ocean world of Alhari. Upon a shallow, turquoise blue sea and abutting a the great island mountain of Alhari sprawls the canal city of Maon. Hyperspace travel to and from Alhari is easier than any other world in the Tangled Expanse, and once one reaches Alhari, the restof the Tangled Expanse is easier to reach. As such, Maon is the busiest space port of the Tangled Expanse and serves as its de facto capital. All merchants, treasure hunters and pilgrims who seek to explore and exploit the Temple Worlds of the Tangled Expanse pass through it, and enjoy its rich, colorful and riotous culture. Where money flows, so too does crime, and Maon overflows with vice, with casino barges, floating brothels, and thieves clambering the tall buildings of Maon. Despite all of its crime, however, Maon has a reputation as a safe city, free of slave traders and assassins, because even with the grip the criminal underworld of the Dark Arm has on Maon, they fear one thing in the shadows whose name they mention only in hushed whispers: the Dark Vigil.
The Dark Vigil Chapter, a remnant of
the legendary Knights of Communion, are Maon’s guardians. The
popular image of them depicts them either in rich, silken black
robes, with a force sword belted in their sash, or as extraordinarily
fit and athletic men and women bearing tattoos on their backs,
shoulders and arms. They perch atop the towering buildings of Maon
and watch over their city; they have hidden bases and vaults
scattered throughout the city in which they hide untold treasure and
the secrets of immortality. They are more than just the boogeymen of
the Maon’s criminal underworld, but it secret masters,
demanding a cut of all profits and dictating what may and may not
happen on Maon: the casinos and brothels get a nod, slavers and
assassins disappear into the night. And when those in need, be they
escaped slave or orphaned child, call upon the darkness of Maon for
help, the Templars Vigilant answer them.
Friday, March 30, 2018
State of the Patreon: April
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| Happy Easter |
This has been a weaker month for viewership, but not an especially bad one. More people continue to express interest in Psi-Wars, but I think the current structure of it is causing problems, but hopefully the new structure I'm working on in Iteration 7 will fix that. You won't see that next month, but it is in the works.
What will you see next month? Three sample Chapters of the Space Templars aka the Knights of Communion, including:
- The Dark Vigil Chapter: the secret protectors of the Keleni Temple Worlds, the gaurdians of forbidden relics of the Cult of the Mystic Tyrant, and the secret moral enforcers of a thriving criminal empire. Their chapter master, a mighty Tarvathim master, is slowly dying, and his successor was murdered in the canals of the bustling city of Maaon on the ocean world of Alhari.
- The Sentries of the Monolith: A lost chapter founded by the Traitor Revalis White, these Templars guard the Eldoth homeworld of Sepulcher, ensuring that dread race never rises again to terrorize the galaxy. Their young new chapter master seeks to initiate a crusade against the Cybernetic Union to avenge her fallen master, but factions within the chapter fret about her use of forbidden technologies and her openly heretical brother.
- The Far Striders: These pilgrim-escorts already lurked on the rim of the Galaxy when the death throes of the Alexian Empire consumed that august order. Now they lurk among the population, disguised as humble beggars, continuing their good work of protecting the religious from the depredations of bandits and villains, while their missing master has left them with a quest to seek the holy relics of Isa the Exile, while his presumptive heir and ally to Nova Sabine seeks to reunite the Templars and throw their strength against the Empire.
These chapters will be as detailed as the Houses of the Alliance, including major personalities, new relics, unique martial arts or styles, and details on what virtues and styles they make use of.
Last month, the most popular posts, setting aside the Primer, were:
- The Heterodox Virtues of True Communion: One of my favorite posts as well: the Orthodox virtues ground True Communion, but these virtues make things interesting, and provide pretty neat bonuses as well!
- Templar Martial Arts: You guys have been waiting for this, no doubt. While I see the Templars as regularly using the same martial arts as the Alliance, they have their own, deeper, more powerful techniques too. The Serene Form will likely change in the future, though. I discovered the Reflective modifier for DR, which suggests that bolt deflection should be free, rather than requiring an action. I'll look into that at a later time, though.
- The Knights of Communion and their Chapters: This is really meant more as a means of understanding how to build your own chapters, similar to how my discussion of Alliance houses was meant as a way to build your own houses. If you liked this, you'll love the three chapters.
- Keleni Martial Arts: I'm not surprised that the Keleni aren't as popular as the Templars: after all, True Communion's big draw is that it lets you play not-Jedi. The Keleni just offer a background explaining the origins of Communion and a natural, go-to group for your master atop a mountain. Still, it's nice to see some of you exploring their kung fu.
- Orthodox Virtues of True Communion: Similar to Keleni martial arts, I'm not surprised that these are less popular than the Heterodox Virtues, as they're less "interesting," but nonetheless still important, and thus I'm pleased to see that you guys like them too.
Tuesday, March 27, 2018
Patreon Preview: the Eldoth
Three major alien races have defined the history of Psi-Wars; thus far, I've referred to them via placeholder names, but slowly, each has received a preview as I've worked out their details and designs: the "Communion Aliens" became the Keleni, and the "Sexy Space Vampires" became the Ranathim. Now, the last enormously influential race, the "Monolith" get their preview as the Eldoth.
They built the first galactic empire while waging war to some ancient, galactic menace. They shattered the Keleni temple worlds and scattered the Keleni people in their first diaspora. The terror of their rule helped coalesce the Ranathim Empire, and the Ranathim stole thanatokinesis from the Eldoth to create the Gaunt race. Though the Ranathim broke their empire and destroyed their race, they live on, slumbering in their regeneration sarcaophogi. Their interstellar "Deep Engine" continues to hum in strange, monolithic ruins. The last house of the Alliance, the Tan-Shai, draw their power from ancient Eldothic secrets, and the Templar Chapter, the Sentries of the Monolith, guard the Eldothic homeworld of Sepulcher to ensure the dread race never rises again.
This preview is available to $3+ (Companion) patrons. If you're a patron, check it out! If not, as always, we love to have you. Happy Patron week, and thanks for your support!
They built the first galactic empire while waging war to some ancient, galactic menace. They shattered the Keleni temple worlds and scattered the Keleni people in their first diaspora. The terror of their rule helped coalesce the Ranathim Empire, and the Ranathim stole thanatokinesis from the Eldoth to create the Gaunt race. Though the Ranathim broke their empire and destroyed their race, they live on, slumbering in their regeneration sarcaophogi. Their interstellar "Deep Engine" continues to hum in strange, monolithic ruins. The last house of the Alliance, the Tan-Shai, draw their power from ancient Eldothic secrets, and the Templar Chapter, the Sentries of the Monolith, guard the Eldothic homeworld of Sepulcher to ensure the dread race never rises again.
This preview is available to $3+ (Companion) patrons. If you're a patron, check it out! If not, as always, we love to have you. Happy Patron week, and thanks for your support!
Thursday, March 22, 2018
The Knights of Communion and their Chapters
Long ago, the
Knights of Communion formed the first Knightly Order of the Galaxy.
The Maradonian knights that made up its ranks gave up aristocracy and
the Akashic Mysteries to pursue a crusade to liberate the Temple
Worlds of the Keleni. For an age, they protected those worlds,
unmasked the criminal conspiracies of the Cult of the Mystic Tyrant
and then fell in a war against the Alexian Empire in which they slew
the last Alexian Emperor.
The Knights of Communion, or the Templars, may have fallen as an order, but they still existed. In truth, the Order had always been comprised of multiple smaller chapters, each of which served a local temple. The defeat of the Templars did not destroy the order, only scattered it and drove it underground. Many Chapters fell in the ensuing chaos, caught up in reprisals by the Cult or by last Emperor’s pogrom, but many slipped away and vanished in the shadows where they carefully watched and cultivated the growing Federation, offered their assistance secretly to the remaining temples of Communion, guarded the Temple Worlds from the shadows, and protected the lost secrets of the Templar Order.
They remain in the
Galaxy to this day. Some have strayed far from their original roots
and have fallen into heresy or “innovative” True
Communion doctrines. Others have had to sacrifice their more
knightly ways in the name of secrecy and the material means necessary
to keep their orders alive. All are aware that the rise of the
Emperor, the dominion of their traditional enemy, the Cult of the
Mystic Tyrant, and the threat posed by the Coming Storm. All stand
ready to act, stepping forth from the shadows to create a new age of
prosperity and harmony, if that is what Communion will.s
Tuesday, March 20, 2018
The Temples of True Communion
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| Sci-fi Temple Ruins by Robert Brown |
True Communion
stands in a strange position, at once one of the most popular
philosophies of the Galaxy, but at the same time, reviled by the
elites of both Empire and Alliance; it is a closeted philosophy, one
that many adhere to, but few willingly admit. Even in its heyday,
True Communion had little true hierarchy: only when the Keleni
Temple-Worlds had total independence and the Keleni were united as
one people, one nation, beneath their royal dynasty, did True
Communion begin to look like a truly united philosophy. Instead,
when one seeks to find adherents of True Communion, one finds
scattered communes and communities, usually of lower class
individuals, who gain their spiritual guidance from a nearby temple.
A Temple
represents the core of the True Communion faith for a local
community; its abbot represents the highest spiritual authority that
they know. True Communion builds its temples in naturally occurring
“holy places,” which tend to be found in remote,
uncivilized regions. There, they seek to condense that spirituality
into the heart of the temple, where Eloi Fragments can form. They
also gather relics and philosophical lore for any who seek them.
Ultimately, the purpose of a temple is to provide a safe haven for
sacred things, and a place where those who wish to learn the ways of
True Communion can go and discover themselves in peace.
Despite this, most
temples end up acting as a central hub of religion for the locals.
Though they must travel far (or the temple must come to them, often
sending priests to look out for the local faithful), people regularly
bid the monks of the temple to give them blessings, knowledge,
healing, guidance and to officiate their ceremonies. Thus, temples
become the secret hearts of the community of the True Communion
faithful.
Thursday, March 15, 2018
Templar Martial Arts
New Weapons
The
Psionic Force Sword (the Resonance Sword)
When the Templars first came to the Temple Worlds of the Keleni, they brought with them the force-screen based technology of the force sword, which have a sleek, glass-like look to their blades, as they are formed from finely sharp and destructive force screens. This technology worked nothing like the Psi-Blades and Psi-Swords native to the Dark Arm of the Galaxy, with their intense light and diffuse blades. Over time, the Templars learned to combine both technologies, creating their signature blades which with a jewel-like appearance burning with an inner energy.
Treat a Resonance Sword as a Force Sword with half their normal damage, plus one die per 10 points of psionics abilities from the best single power the character has. The character may add his Talent for that power to damage, and may apply the special effect appropriate for the power currently energizing the blade from page 39 of Pyramid #3/51. A Resonance Sword has an armor divisor of 5 or the armor divisor listed in his special effect whichever is better.
A Resonance Sword must be constructed
with an Eloi Fragment or a Psuedo Fragment. A Resonance Sword is
double the cost of a Force Sword (that is, CF +1). Fine or Very Fine
Resonance Blades do not improve damage, but instead improve the
character’s Talent for the power currently empowering the blade
(which also effectively increases the damage of the blade); +1 for
Fine Resonance Blades, +2 for Very Fine Resonance Blades.
Wednesday, March 14, 2018
The Psionic Arts of Communion
Traditional Keleni Healing Arts (Jalteran) 5 points
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| King Kashekim Nedakh by DrMistyTang |
The Keleni healing arts derive their premise from the core principle that the physical is just a manifestation of the mental; this means that the health of the body is ultimately a reflection of the health of the mind. To purge someone of an illness requires that person to at least calm their mind and find harmony between their conscious mind and the subconscious id that rules their physical manifestation.
The most common
forms of treatment are meditative. The healer first diagnosis the
illness and what might be causing it; such diagnoses are often
abstract, but some Keleni healers are astute psychologists and can
find genuine psychological issues that the patient currently
suffers from. Next, the
healer guides the patient through meditative exercises, teaching them
to turn their eye inward and calm whatever inner turmoil they have to
better improve their physical state. To facilitate this, some
healers learn the art of massage and interior decoration (creating a
calm space will help create a calm mind). What effects this has
tends to be questionable and ultimately depend on what the GM will
allow Esoteric Medicine to do: it will certainly helps
heal psychic issues (such as psychic crippling) and curing diseases
that are psychic in origin as well as physician would cure the
physical equivalent; for physical ailments, it generally does little
more than provide a +1 to HT rolls to naturally recover.
While not required
to learn the Keleni healing arts, most Keleni who practice them also
study the Psychic Healing power, something Keleni naturally excel at.
By putting the patient in a meditative state, they have a far easier
time practicing their craft and their study of esoteric, psychic
principles prevent them from ruining their target’s psyche or body
during delicate procedures. Their near miraculous ability to heal
nearly any problem via psychic healing contributes to the belief that
anyone who engages in
the trappings of the
Jalteran will be as effective, which has led to a reputation of
quackery. Rumors also
persist of Jalteran sages
who can cure aging and are thus both immortal and capable of granting
that immortality to others. At the GM’s discretion, this can be
true! But even if it is not, the perception
of its truth drives many a wealthy or powerful man to seek out the
finest Jalteran
physician.
Keleni
practitioners of Jalteran
often have the honorific suffix -alta
added to their name.
Required Skills: Diagnosis, Esoteric Medicine, Meditation, Philosophy (True Communion).
Additional Psionic Skills: Aura Reading, Cure, Disease Shield
Cinematic Skills: Mental Strength, Pressure Points
Secret Psionic Skills: Life Extension
Techniques: Introspective Ceremony
Perks: Auric Squint, Healing Bond, Healing Massage, Healthy Decoration, Meditative Massage, Secret Power (Life Extension, up to level 2), Sacred Healing, Soothing Touch, Stabilizing Skill (Psychic Healing, Esoteric Medicine), Wishful Medicine,
Optional Advantages: Psychic Healing Talent, Sensitive or Empathy
Optional Disadvantages: Charitable, Disciplines of Faith (Asceticism or Mysticism), Delusion (“Holistic medicine can cure anything”), Reputation (Quack)
Optional Skills: Artist (Interior Decorating), Exorcism, Expert Skill (Psionic), Teaching, Professional Skill (Massage), Psychology
Tuesday, March 13, 2018
Traditional Keleni Martial Arts
New Weapons
The
Resonance Staff
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| Jarael by Artpox |
Ancient Keleni had long ago mastered
many of the arts of psionic resonance, which allowed the wielder of a
weapon or item to “attune” his psychic powers to the item. This
might allow him to power the item or imbue it with an element of his
own power. They called this technology “resonance,” and a
resonant item has an aura, invisible to mundane senses, flowing
around it.
A resonance staff is the most common
application of this technology. It seems a standard staff, though it
tends to be made either of a nano-tube cellulose that is “grown”
for the purpose of forming a resonance staff, or made of a metallic
nanocomposite. All forms have an embedded eloi fragment or a
pseudo-fragment that can attune the weapon with the user. Once so
attuned, the staff acts as an extension of the wielder: what the
staff touches (or strikes) counts as “touched” by the user for
the purpose of psionic powers. This has numerous combat
applications: see the Resonance Charge ability below. Second, the
aura around the weapon can be “hardened” to dissipate destructive
forces. This means that energy weapons, such as force swords, can be
parried without damaging the weapon, similar to the effect a
neurolash-field can have on a force sword. See Resonance-Field Parry
below.
Treat a Resonance Staff as a
Quarterstaff, with a CF of +9 and an additional flat cost of
$500 (thus a resonance quarterstaff costs $600). Add bonus damage to
all strikes equal to the wielder’s best psionic talent.
The
Psi-Blade
Where Keleni resonant weaponry had originally been for self-defense, with the Eldothic invasion of their homeworld, some Keleni repurposed the technology for greater lethality, so that they could murder their enemies. They created the first “psi-blades,” a technology described on page 39 of Pyramid #3/51 “Tech and Toys,” that allowed them to manifest their psychic energy as a purely destructive force.
Treat a Psi-Sword as described in the article above (with the same weight, cost, reach and other traits as a force sword) except that its damage is equal to +1d for every 10 points of appropriate psionic ability, with bonus damage equal the wielder’s talent, and with an armor divisor of 5 or the armor divisor noted in the appropriate psychic ability whichever is better.
Keleni traditionally created smaller weapons, such as the Psi-Blade, which is more comparable to a long knife than a sword. Treat Psi-Blades as using the same rules as Psi-Swords (but with the same weight, cost, reach and other traits as a force blade, from UT page 166), but its damage is +1d for every 12.5 points of appropriate psionic ability (or +2d for every 25 points) and bonus damage equal to the wielder’s talent.
Thursday, March 8, 2018
The Heterodox Virtues of True Communion
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| No! My heresy is just beginning! |
Treat Heterodox virtues as identical to Orthodox virtues except for social attitudes. They may present a risk to the saint who adheres to them, but orthodox virtues have a similar risk in dogmatic devotion to ancient ideals. Importantly, following a Heterodox Virtue is not a violation of True Communion, nor a one-way ticket to a fallen state and becoming bound by Dark or Broken Communion.
The Knights of Communion have lost much since their fall, and the lingering chapters often only have a fragment of the original truths of Communion, and may have picked up new and innovative (or “heretical”) ideas about what true unity with Communion involves! Most such chapters have access to one or two Heterodox virtues!
Heterodox Virtues are not “invented” but “discovered,” usually through intense philosophical study and deep, meditative introspection. A GM who wishes to allow players to explore new heterodox virtues might use the invention system, with the governing skill being Philosophy; any such virtue is an Amazing “invention.”
Tuesday, March 6, 2018
The Orthodox Virtues of True Communion
A true master of Communion seems nigh divine in power, but this unstoppable power comes not from their command of Communion, but their unity with it. Its will is their will, and they are a living manifestation of Communion itself.
To achieve this level of oneness requires a deep mastery of the very nature of Communion, called virtues by the True Communion philosophy. After a student has learned to Commune with the infinite cosmic, their master begins to teach them one of the virtues of True Communion. At first, such a virtue seems limiting, requiring the student to strictly control their behavior, but eventually, as their behavior perfectly aligns with a virtue, they find that their facility with Communion grows and expands and they begin to manifest miraculous abilities within themselves. This is the source of the true power of all the great masters of Communion.
The True Communion faith has splintered under the weight of oppression. Without a singular guiding figure or doctrine, most followers of Communion turn to a local temple and a local abbot for spiritual guidance. However, each temple emphasizes its preferred facet of True Communion. Mastery of a virtue is the internal, spiritual equivalent to mastering a martial art or a powerful psionic skill: no living master of Communion has mastered every Virtue, and indeed, temples disagree as to which virtues should be mastered! As such, while all True Communion faithful accept the same basic precepts, the specifics and the depth of their devotion to particular values vary greatly. This can create conflict between temples, thus far little more than hurled accusations of heresy or dogmatic literalism, but on the other hand, some devotees to True Communion believe wisdom comes from a multitude of perspectives. Modern masters often take to wandering from temple to temple, learning the unique principles found in the scattered remnants of the faith and try to weave together a better understanding of the totality of Communion through the experience.
To achieve this level of oneness requires a deep mastery of the very nature of Communion, called virtues by the True Communion philosophy. After a student has learned to Commune with the infinite cosmic, their master begins to teach them one of the virtues of True Communion. At first, such a virtue seems limiting, requiring the student to strictly control their behavior, but eventually, as their behavior perfectly aligns with a virtue, they find that their facility with Communion grows and expands and they begin to manifest miraculous abilities within themselves. This is the source of the true power of all the great masters of Communion.
The True Communion faith has splintered under the weight of oppression. Without a singular guiding figure or doctrine, most followers of Communion turn to a local temple and a local abbot for spiritual guidance. However, each temple emphasizes its preferred facet of True Communion. Mastery of a virtue is the internal, spiritual equivalent to mastering a martial art or a powerful psionic skill: no living master of Communion has mastered every Virtue, and indeed, temples disagree as to which virtues should be mastered! As such, while all True Communion faithful accept the same basic precepts, the specifics and the depth of their devotion to particular values vary greatly. This can create conflict between temples, thus far little more than hurled accusations of heresy or dogmatic literalism, but on the other hand, some devotees to True Communion believe wisdom comes from a multitude of perspectives. Modern masters often take to wandering from temple to temple, learning the unique principles found in the scattered remnants of the faith and try to weave together a better understanding of the totality of Communion through the experience.
Tuesday, February 27, 2018
The State of the Patreon: March 2018
I find myself in a weird week, in that it's neither really February nor really March, so I think I'm going to just slink through it in confusion. I'm also prepping to transition from one job to another, and this new job is quite demanding, so I'll have a little less time than before (I know, I already don't have much time, but we'll make this work!)
In any case, let's talk how the month went, and how I see the next month playing out.
In any case, let's talk how the month went, and how I see the next month playing out.
February Retrospective
This month was all about True Communion, and it did very well. I was on track for the best month in a long time, though readership dropped off quite a bit last week (Patreon week usually has less viewers, because a lot of readers aren't patrons and because quite a few patrons don't bother to hit this site first to log a view, because why would they?). Still, viewer-wise, it was a very good month. True Communion itself has been very popular; I doubt it's a surprise to learn it looks to be the most popular philosophy, but it's a not-Jedi philosophy that circles around Communion, which is a very popular concept for Psi-Wars.
The most popular posts (after the Psi-Wars primer, which always wins) were:
- The Beliefs of True Communion
- The Symbolism of True Communion
- True Communion: an Introduction
- True Communion as Esoteric Skill
- The Cultural Context of True Communion
I find the views very interesting, as the introduction usually tops out the views and the After Action Reports tend to be popular, but people mostly looked at the Beliefs. What does that say? Are people into the philosophy of True Communion? Are they using it in their games? Are there Space Templars running around that I don't know about? Interesting to speculate.
Thursday, February 22, 2018
Patreon Post: More Transcendent Principles
At the culmination of the Cult of the Mystical Tyrant, I released three "transcendent principles," visions that followers of the path of the Mystical Tyrant could attempt to enforce upon the world to grant themselves unique powers. Since then, I've had discussions with Patrons and fans alike about additional possible Transcendent Principles, and I wanted to share a preview of two more: Acausality (which allows the manipulation of time) and Inhumanity (which allows the manipulation of the mystic himself).
This post is available to all $3+ patrons. If you're a patron, check it out! If not, as always, I'd love to have you!
This post is available to all $3+ patrons. If you're a patron, check it out! If not, as always, I'd love to have you!
Wednesday, February 21, 2018
Patreon Post: the Cult of the Emperor
The Cult of the Mystic Tyrant has existed for millennia, though its form has changed over time from an imperial cult of a sacred king to a nihilistic philosophy to a deeply personal morality. With the rise of the Valorian Emperor, the Cult has changed again into a movement of imposed rationality, vision and progress. As the Valorian Emperor's fist has closed around the Galaxy, so too has he come to dominate the remnants of the Cult of the Mystic Tyrant, with only a few splinter sects still in defiance of his ideology.
Last month, my Patrons voted on the fourth Schism of the Mystical Tyrant: the Cult of the Emperor; yesterday, I gave you the results. Today, I give you the actual cult, including how to handle it as a lens on the Cult of the Mystic Tyrant esoteric skill, what oaths it demands, what its symbolism is, and its "mask" conspiracies within the Empire.
This post is available to all Fellow Travelers ($3+, as a preview). If you're a patron, check it out. If not, I'd love to have you!
Last month, my Patrons voted on the fourth Schism of the Mystical Tyrant: the Cult of the Emperor; yesterday, I gave you the results. Today, I give you the actual cult, including how to handle it as a lens on the Cult of the Mystic Tyrant esoteric skill, what oaths it demands, what its symbolism is, and its "mask" conspiracies within the Empire.
This post is available to all Fellow Travelers ($3+, as a preview). If you're a patron, check it out. If not, I'd love to have you!
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