Quite some time ago, I released a commissioned GURPS work: the
Orphans of the Stars (If you’re a patron, check it out. If
you’re not, feel free to join us! Of course, this post should
tackle most things without
you needing that
document to follow along, but it's a handy worked-example). The intent behind the design was
to create a space opera political system in a rather specific,
Dune-inspired setting, with extensive bio-tech and where genetically
engineered nobles ruled planets.
Since then, I’ve had several people ask me for a more
generalized version of the political system, especially in regards to
lower-tech settings, such as fantasy worlds, so I offered it as a
General Topic Patreon Poll option for January, and it won quite
handily!
Before I dive too deeply into this post, I want to highlight what
it is and what it isn’t.
First, “politics” can have many meanings. People
sometimes use it to mean the manipulation of mass populations to
persuade them to your course (covered by the GURPS skill of
Propaganda);
some people use it to mean drama and the accumulation or destruction
of influence in a courtly/governmental setting (covered by the GURPS
skill of Politics);
and sometimes, we mean the management of a population or a domain
(covered by the GURPS skill of Administration). This post is primarily about the last, about administrating a domain. Politics as
manipulation of courtly settings is mostly handled by GURPS SocialEngineering, and perhaps I’ll go into it more at a later date.
It’s also more of a “player vs player,”
social-combat sort of situation, which is fine, but Orphans of the
Star was designed for cooperative play, where characters controlled
different aspects of the government, sort of like playing
Civilization except you each control one arm of the domain, instead of
the whole of the domain yourself.