Showing posts with label Chancel. Show all posts
Showing posts with label Chancel. Show all posts

Friday, October 28, 2016

Peng Lai, where dreams come true, the Chancel of Kirin


Properties of Peng Lai

  • Everyone has a purpose
  • Destiny shapes all lives
  • Doubt will destroy you

The Geography of Peng Lai

Peng Lai is a great mountain in a still, sun-set sea, with great clouds rumbling above its peak and a lazy, perpetual rain. It has a picaresque quality, like a fantastic painting brought to life. One can only arrive at Peng Lai by boat, which leads to a great gate and wall. One must pass the gate and then travel the 10,000 steps to reach the top of the great, craggy mountain, and only there, at the top, can one petition Kirin herself to grant your destiny. The path taken is called the Pilgrimage and one must necessarily encounter the whole of Kirin’s estates and Powers along the way in some fashion.

The Poison of Peng Lai

Something rots at the heart of Peng Lai. A great crack runs up the entirely of the mountain that has split the temple at the top itself. At first, it was barely perceptible, but it grows worse. Something blackens the plant life and the water, and sometimes, off the beaten path, terrible beasts roam. Not everyone sees these things, but they always flicker at the edges of your vision. This is the manifestation of the poison of Peng Lai, which Kirin claims is the result of some attack on her domain and her estates, perhaps the act of an Excrucian, or perhaps even treachery by Lord Entropy himself (for he is Dark and Kirin is Light). The poison can infect and wound those who stay in Peng Lai via numerous possible paths, but only one vector for infection is certain: If you give into your doubts about Peng Lai, you’ll be poisoned. This definitely includes a player asking if “Will this poison me?” Just asking such a question results in the poisoning of your character. The severity of poison depends on how deep one has traveled into Peng Lai, and manifests as a wound.
Other possible ways to become poisoned may include (or may not include!):
  • Accepting food/help from strangers
  • Suffering the scorn of others
  • Drinking the water of Peng Lai
  • Accepting a lie as truth
  • Acting in a way contrary to your true dharma

Friday, September 23, 2016

The Nemesis System


The Nemesis System

Properties of the Nemesis System

  • The Final Law: All Things End
  • The Law of Laws: Laws have physical weight, and must be followed.
  • The Law of the Black Sun: Only the truth may be spoken under the gaze of the black sun.

The Shape of the Nemesis System

The sun has a sinister twin, the Black Sun, the Occulted Star, which orbits at the rim of the Solar System. The Black Sun, also called Nemesis or the "Apocalypse Clock", travels on an elliptical, and its pertubation can send asteroids and comets cascading down upon the inner solar system. Nemesis, thus, determines the end of the world.

The detritus of slain worlds circles the yawning mouth of Nemesis, and the bones of dead civilizations decorate these free-floating boulders and world-fragments. Upon these, Azrael resides, gazing upon her Black Sun and waiting to be called to End All Things.

The Nemesis System houses
  • the Crossroads of Worlds
  • the Library of Truth
  • the Gaming Underworld
  • the Tomb of Azrael

Friday, August 12, 2016

The Reincarnation Engine, Chancel of Belphegor

Properties of the Reincarnation Engine

  • Promises carry physical weight. They can chain someone, they can create weapons, they can even power animated mannequins.
  • The power of the Reincarnation Engine depends on the power of the New World Order's machinations.
  • Beauty is the currency of the Reincarnation engine. It can be traded, given away, and accepted.
  • The Reincarnation Engine hungers.

The Structure of the Reincarnation Engine

The Reincarnation Engine is built in the Earth's future, when it lies rotting beneath a dying sun, after Belphegor's plans culminate in the Rapture that allows for his army to invade Heaven. Thus, the closer Belphegor comes to aligning the future to the one of his design, the more powerful the Reincarnation Engine grows.

The Reincarnation Engine is constructued in six layers, each deeper into the earth and larger the one before, like a buried pyramid.
  • The Topmost level, the pinnacle of the pyramid jutting above the dying world, is called The Promise and consists of Belphegor's throne.
  • The Second level is called The Principle and consists of Belphegor's Library of the Damned and the Vault of Wonders.
  • The Third level is called The Purpose, and consists of the vast machinery that creates souls, the Soul Forge, and then constructs the artificial flesh and metaphysical machinery of the mannequins, combining the two into a new person.
  • The Fouth Level is called The Prison, and contains the devilish enforcers of the Reincarnation engine, and a prison that contains rebellious Mannequins, captured gremlins, or stray humans who wandered deeper than they should. The Prison protects the Reincarnation Engine from what lies below, and also houses its greatest secret.
  • The Fifth Level is called the Truth and collects the industrial runoff of the Reincarnation Engine.
  • The roots of the Reincarnation Engine, the deepest level, has no name (and Belphegor will correct anyone who says otherwise), but its denizens call it Liberty while some the security forces higher up often refer to it as the Lie. It houses the outcasts and offal of the Reincarnation Engine, who have forged their own civilization in its deepest bowels. This lowest level ground the Reincarnation Engine in the dying Earth, and allows it to draw in the raw materials necessary for the construction of Mannequins, as well as providing an outlet for waste products.

Tuesday, August 2, 2016

Toyland




Properties of Toyland

  • Nobody dies in Toyland
  • Only children and toys may enworkmenin Toyland.
  • Any toy can be found in Toyland.
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