Properties of Peng Lai
-
Everyone has a purpose
-
Destiny shapes all lives
-
Doubt will destroy you
The Geography of Peng Lai
Peng
Lai is a great mountain in a still, sun-set sea, with great clouds
rumbling above its peak and a lazy, perpetual rain. It has a
picaresque quality, like a fantastic painting brought to life. One
can only arrive at Peng Lai by boat, which leads to a great gate and
wall. One must pass the gate and then travel the 10,000 steps to
reach the top of the great, craggy mountain, and only there, at the
top, can one petition Kirin herself to grant your destiny. The path
taken is called the Pilgrimage
and
one must necessarily encounter the whole of Kirin’s estates and
Powers along the way in some fashion.
The Poison of Peng Lai
Something rots at the heart of Peng Lai. A great crack runs up the entirely of the mountain that has split the temple at the top itself. At first, it was barely perceptible, but it grows worse. Something blackens the plant life and the water, and sometimes, off the beaten path, terrible beasts roam. Not everyone sees these things, but they always flicker at the edges of your vision. This is the manifestation of the poison of Peng Lai, which Kirin claims is the result of some attack on her domain and her estates, perhaps the act of an Excrucian, or perhaps even treachery by Lord Entropy himself (for he is Dark and Kirin is Light). The poison can infect and wound those who stay in Peng Lai via numerous possible paths, but only one vector for infection is certain: If you give into your doubts about Peng Lai, you’ll be poisoned. This definitely includes a player asking if “Will this poison me?” Just asking such a question results in the poisoning of your character. The severity of poison depends on how deep one has traveled into Peng Lai, and manifests as a wound.Other possible ways to become poisoned may include (or may not include!):
-
Accepting food/help from strangers
-
Suffering the scorn of others
-
Drinking the water of Peng Lai
-
Accepting a lie as truth
-
Acting
in a way contrary to your true
dharma
Go to a better place!
0 or less: You
may
not enter Peng Lai, for you are unworthy!
1: You
may not enter Peng Lai yet, but perhaps you’ll be worthy of
entrance some day
3: You
may not enter Peng Lai, for you are unworthy, but you meet someone
who is also trying to gain entrance. You agree to go out for a cup
of tea together!
5:
You
may not enter Peng Lai, for you are not worthy, but you know
why you are unworthy!
You have learned how you might
enter Peng Lai! You just need to improve these things about
yourself, and by following your dharmic path, you will inevitably
enter Peng Lai.
6: You
may not enter Peng Lai, for you are unworthy, but you have learned
what it takes for anyone
to enter Peng Lai. People come to you for help, and you can offer
them your great wisdom.
8:
You may enter Peng Lai. You are worthy!
9: Do
not enter Peng Lai. Stay, and help others enter Peng Lai.
Troubles, Tools and
Bonds
-
You are worthy!: None may enter Peng Lai who are unworthy, which is built into the difficulty list. But if one is truly worthy, having fulfilled their dharma, walked the path of their life and finally, at last, achieved their destiny, gains a +5 to enter Peng Lai. This definitely applies to any Power whose Flower is Alyssym.
Exile
Many many
people want to enter Peng Lai. Entire nations have decamped from
their worlds to come to Peng Lai to find their destiny, but none are
worthy to enter. They await their moment of destiny at the base of
the mountain, outside of the gate, in a great, vast refugee community
named Exile. Budd reigns here, often bringing people across the
sunset sea and parking them at Exile until he can find another place
for them. It acts as a sort of half-way house for the dispossessed
and desperate. The result is an explosion of anarchic culture,
despair, hope, bright-eyed children and hollow-eyed adults, cynicism
mixed with idealism, and violence mixed with hope.
The Poison of
Exile: Exile
isn’t
poisoned, because it’s outside
Peng Lai. It lies at the gate that enters
Peng Lai. So, Budd is quick to assure everyone that there is no
danger in Exile. Even so, rumors persist that those who have
poisoned Peng Lai reside in Exile, and certainly some strange and
dangerous seeming characters lurk in Exile, lending it some truth.
If there is poison in Exile, though, it is evidently weak:
-
Poison of Exile: Surface Wound (“Strangers mean to harm me”) 1
Properties of Exile
-
Tool/Trouble: That’s Weird! (+/-2): Everything in Exile is weird. Ancient Gauls brush shoulders with medieval Jews, modern Syrians and Zeta Reticulans. You can find anything in Exile, providing you seek something unfamiliar. This cuts both ways. If you seek something weird or exotic, you gain +2 to find it (that is, not only are you more likely to find it, but doing so will improve your life), but seeking the traditional and familiar is penalized (That is, not only is it more likely to fail, but it will make your life worse).
-
Edge: The Specter of Violence (Varies): The Power of Violence, one of Bhaal’s powers, visited Exile after the death of Bhaal, in an effort to force Budd back to his old ways. Deadwood found him and killed him, and his specter still haunts Exile. The people there are all intimately familiar with the fear and possibility of violence. One can invoke the power of Violence simply by uttering its name, implying the possibility. Doing so grants a powerful edge that increases the more one invokes him. It cannot be used to improve your life, but it can be used to force your will onto others. However, the more powerful you make the specter of violence, the more powerful it becomes for others to invoke as well. Budd has forbidden his invocation, because too much invocation might bring Violence back.
Description Snippets
-
A light drizzle taps gently on the draped cloth that covers the pavillion of the marketplace. Beneath you, the mud squishes between your toes or beneath your shoes. Thunder rumbles and the warm, lifting wind, the one that flaps the canopy above, smells of lotus blossoms, peace and the promise of a coming spring. Through the drizzle, to the East, the sun touches the horizon behind the grey curtain of rain, and paints the great mountain of Peng Lai a rainbow of hues.
-
An elephant stops at a red light, flicking his ears to wave away flies as he waits for traffic to pass before him. Atop the gray titan rests a wide-eyed alien, wearing a turban on his oversized, pallid head. When he catches you watching him, he waves his riding crop and shouts in a deep bariton “Wazzaaaap?”
-
As you walk through the market, a black woman begins to shout at you from a stall. She wears prayer beads in her dreads that clack ceremoniously as she moves, and her richly colored, arabic-styles robes flow in the wind. She’s trying to sell you saffron, or perhaps an old 8-track player. Across the street, a portly goblin also vies for your attention. His griddle steams with crab pancakes, falafel and fresh, still-living gagh. He grins at you with yellow teeth and waves the odor of his crazed BBQ in your direction “Only one dolla!” he growls.
-
A little girl is lost in a dark alley. A Mexican, a Syrian and a Zeta Reticulan, with ominous technology, notice her. They close in. She trembled but says “I am not afraid!” Behind her, an ominous specter rises invisibly. It whispers a threat in her ear. She trembles again. The men, they say “You look lost, little girl.” One reaches out for her…
Improve Yourself!
0 or less:
Sometimes
fad dieting and self-improvement plans leave you worse off than you
were before.
1: You’re
perfect the way you are.
3:
Your
motivation for self-improvement infects others!
4: You
improve yourself in some specific, small way.
6:
Your
self-improvement is noticeable. Others are impressed! Even jealous!
7:
You
gain the sort of quick self-improvement people really crave. You
lose all that weight and look great! You get that degree! You’re
a better person.
9: You
don’t achieve self-improvement, but you find the path to genuine
self-improvement and gain a stone that you can apply to
self-improvement
Troubles, Tools and
Bonds
-
Wound: Superficial Self-Improvement: Success at self-improvement might be illusory. You gain a bond that states that you’re better at something, but it wounds you, and lasts only until such time that you realize that it’s not really you, and then goes away.
-
Wound: Magical Self-Improvement: Success at self-improvement might be illusory but awesome. This grants you the sort of benefits that you see in adverts or on posters, the sort of self-improvement that you actually want. It’s kung fu, or a perfect waistline, or a better degree than everyone else. You are a demonstrably better person. This is also a wound, but a Serious or Divine Wound. It grants an Affliction-based power associated with your self-improvement, and lasts until you realize that it’s not really you. This sort of self-improvement dissolves people, like the chubby sweet girl who becomes sleek and perfect but loses all of her personality and becomes a plastic magazine cover.
The Golden Palace
Visible
from Exile is the great Golden Palace, a wondrous and glittering
mansion that stands just beyond the gates and has balconies from
which its denizens can step out, survey those unworthy of entrance
into Peng Lai, and assure themselves that they are better
people.
The
Golden Palace is the domain
of the Power of Etiquette, though it has lain empty for quite some
time. Nonetheless, the relics of her passing remain within. It
contains libraries full of geneological books in which one may find
proof that your ancestors were kings, or golden robot-like beings who
will happily teach you how to eat or speak or dress or walk to prove
that you are a superior person. If you remain in the Golden Palace,
they promise you, you can achieve the sort of success that one dreams
about.
Poison of the
Golden Palace: The
poison of the Golden Palace is well-known, and it haunts the
hallways. The persistent rumor is that if you’re discovered to be
poisoned, you’ll be cast out of Peng Lai, thus the denizens of the
Golden Palace run about, attempting to prove to others that, unlike
the dirty people of Exile, they’re too good to be poisoned.
Nonetheless, more and more sick people are found. What is its cause?
-
Serious Wound: “I am not good enough” 2
Properties of the Golden Palace
-
Edge: Self-Improvement Scheme +3: The Golden makes self-improvement easier, if you can step past its gates. However, its effects only apply in comparison to others. You may apply it as a tool, but only if you accept one of the wounds aabove as a result of the attempt.
-
Edge: Proof of Worth (+4): The Golden Palace contains a vast library of documents, certificates and eloquent books that all prove that you, specifically, are worthy. These can be offered up as evidence of proof of worth to anyone, including to gain entrance to Peng Lai!
-
Bond: Better than You: The native Denizens of the Golden Palace have a bond that expresses their ultimate superiority over all others, worth +1 to +5, depending on how supreme they are, though usually only the Duchess of Etiquette herself has achieved the lofty heights of “Better than You +5”
Description Snippets
-
The golden clockwork denizen of the golden palace gleams a burnished hue in gaze of the setting sun. She bows before you. “I am DeeDee-Six, human/Noble relations. I am pleased to make your acquaintance. Please, step in out of the rain.”
-
Endless halls and spiraling staircases spread before you, each leading to unknown and unfamiliar rooms. Portraits of people you should know, but don’t, line the walls, and various impressive statuary and knick-knacks clutter the walls, giving one the sense that a single touch might send the crashing down, shattering the cathedral like silence of the Golden Palace. The clockwork robots move precisely and exactly: the know they belong here, know where they are going and where they are coming from. Do you?
-
Down one of the corridors, you can see humans sitting at tables and dining under the instruction of golden robots. They lift their spoons to their mouths in perfect unison, and lower them again, clacking them together on the table like one great machine.
-
Upon the balcony, you can survey the valley below. Exile spreads out beneath you, filthy and muddy, a riot of disconnected colors. The people seem so small, so petty and so minor from this lofty perch. A woman stands at your side. She smiles at you. She seems to believe you are important and impressive. She clears her throat, and you sense that she’s about to test her perception, to see if you belong here, in this lofty perch, or down there, among the rabble.
-
As you walk the endless halls in search of the missing mistress of Etiquette, you overhear a conversation “We are here to make you better,” a clockwork robot intones with the vibratoins of a tolling clock. “But if I am on the soil of Peng Lai, surely I am already worthy.” “I said not that you were unworthy, only that we are here to make you better.”
Find Inner Peace
0 or less: Your
doubts manifest as the poison of Peng Lai! I guess it is
a real thing!
1:
You
meditate and find your center and calm. But does that really count
as inner peace?
3: You
meditate beautifully and find your center and calm. But is that
inner peace? Others think it might be. They want to know how you
achieved it.
5: You
meditate
and find your center and calm, and you also realize something
important, about yourself, about your past, about your regrets or
hopes and dreams. You understand
the world better,
as well as your place in it. But does that really count as inner
peace?
6: You
meditate and find your center and calm, and others are awed by your
evident inner peace. They come to you as a wise sage and ask for
help in achieving inner peace. But did you really achieve inner
peace.
8:
You
meditate and find your center and calm and achieve enlightenment.
You know something profoundly spiritual and important, having
learned a fundamental truth of the world that you can offer to
others. But does that really count as inner peace?
9: You
meditate and find your center and calm.
Troubles, Tools and
Bonds
-
Wound: Enlightenment (1): You have achieved enlightenment, which grants +1 to any attempts to retain your moral center. This is a great burden, however, and it wounds you (superficial). The only way to heal it is to accept that it is an illusion.
-
Tool: Inner Peace (+5): You have achieved the final state of bliss where no things bother you. How did you do it? Can it be done?
The Tea Garden
The heart of the Peng Lai
is not its temple, but its tea garden. Here, the Cult of the Tea
Blossom serves perfect tea brewed in the hot springs from the heart
of the mountain, where the Power of Tea reigns over the peace of Peng
Lai. With the death of Abigail Ng, however, things have fallen into
disarray. Two of the five divine guard beasts, the sworn protectors
of the Tea Garden, have been exiled and one has vanished. Abigail
herself has perished. The Cult of the Tea Blossom struggles to hold
the increasing poison at bay, but sometimes the hot springs run black
with it, and the caverns deep in the bowels of the temple hiss and
whistle with the hungry rumblings of strange, shadowy monsters.
Poison of the Tea Garden: The
Tea Garden now has not one, but two poisons. The first, the
original, is an insidious one that comes to those who try to
meditate, and often takes the form of a poisoned enlightenment. The
other, the new one, comes (sometimes!) to those who drink the tea.
The latter is contagious,
because the bearer carries the poison of Peng Lai.
-
Serious Wound: “I shall never find inner peace” (3)
-
Serious Wound: “Veins filled with the Poison of Peng Lai” (3)
Properties of the Tea Garden
-
The Five Divine Guardians: The Five Divine Beasts are immortal martial artists who have achieved martial enlightenment in the Tea Garden and have been chosen by Kirin to act as the protectors of the Power of Tea. They failed in their task. To learn more, see Abigail Ng.
-
Cult of the Tea Blossom (+3): When it comes to enjoying a cup of tea, few can offer a better or more perfect cup of tea than the Cult of the Tea Blossom. Yukimura Yuji himself has gone on a quest to find them and to join their ranks due to his love of Abigail Ng, but has thus far failed.
Description Snippets
-
The rain of Peng Lai bounces off the roof of your pagoda, leaving you in peace. In the distance, it fills a deer-chaser fills slowly with rain water and then rings out a gentle bamboo percussion. The white noise of the rain wipes out all other noise and sound, leaving you alone with your thoughts.
-
Tea feels warm in your hand. It warms your lips, your mouth, and it tastes bitter and sweet at once, each flavor accentuating the other. It fills your belly with healing warmth. Deep in that warmth, in the truth found in the yin and yang of sweet and bitter, you sense some greater truth.
-
Rain disturbs the peace of the ponds in the garden. It makes their surface a riot of tiny ripples. Beside the pools, tea blossoms catch the rain, forming small, jewel-like droplets on the petals and blossoms.
-
As you seek calm, the cultists sit with you. They prepare your tea, wearing their robes of green and black, beautiful young women not much different from the barristas of Vancouver except for the gentleness of their eyes. Their graceful tea ceremony is ruined by the rival of a frightened priestess, who whispers urgently in their ear. The tea cup slips ever so slightly, losing some of its tea, and the cup itself cracking in her hand. The sound of that crack cuts through the peace offered by the fall of the rain, and the warmth of the tea in your hand.
Achieve True Wisdom
0 or less: You’ve
achieved sophistry.
You’ve come up with some clever arguments and ideas that seem
sound, but are actually just very clever logical fallacies. You’re
actually worse off than when you started!
1: Learning
is fun!
2: You
don’t achieve wisdom, but you do achieve trivia.
Did you know that James Garfield was the first US president to be
assassinated in office?
3: You
didn’t achieve wisdom, but you’re more erudite. You can offer
wisdoms that impress others, even if they’re not true
wisdom.
5:
You
don’t achieve true wisdom, but you learned something you needed
to know.
This is usually some pertinent fact to a problem in your life, such
as a good strategy to defeat an enemy, or a wrong you committed in
the past and should rectify.
6: You
don’t achieve true wisdom, but you become so erudite that people
begin to think of you as a sage. They hope you’ll offer them your
wisdom, so they can gain it more easily than risking themselves on
the Poison of the Font, or otherwise going through the work
themselves.
8:
You
don’t achieve true wisdom, but you learn something profoundly
important: the secret vulnerability of Lord Entropy, the name of a
lost world, the true nature of the Poison of Peng Lai.
9: You
know that you do not know. You have achieved the first step of true
wisdom.
Troubles, Tools and
Bonds
-
Tool: True Wisdom (+5): Can such a thing even exist?
The Fountain of Wisdom
Near
the pinnacle of Peng Lai, deep in a foreboding cavern protected by
strange monsters and terrifying, difficult to navigate cavern, one
can find the fountain. It is lonely, with no attendants or
assistants, deep in a cavern haunted by shadows, for wisdom stands
alone. Those who humbly kneel may drink from it and partake of the
heartwaters of Peng Lai, that which feeds the tea garden springs
below, and gain not only inner peace, but true wisdom. When
Deirdre Brooks drank from the font, she became the Power of
Education.
Poison of the Fountain
of Wisdom: Some refuse to drink
from the Font of Wisdom for fear of its poison. They would rather
cling to the truths they already know rather than risk their world
view on the false wisdom offered by the Font. They claim that some
who drink from the fountain
sometimes find something black and brakish in it, something dread and
terrible. When they do, they find themselves afflicted with the
following poison:
-
Serious Wound: Nothing is True (4)
Properties of the Fountain of Wisdom
-
The Unknown Beast: A monster shrouded in mystery stalks the caverns outside the Font of Wisdom. Its claws and teeth drip with all the poisons of Peng Lai, and the fears of mortal men call it. It whispers to others to turn back, to accept their ignorance. Those who embrace and revel in their ignorance became the allies of the Unknown Beast, who rests in their shadows, breathing its poison on all others. The Unknown Beast has an Aspect Gift “Slavering Beast” 5, the Mysterious Gift, and the Poisons of Peng Lai gift, which allows it to inflict any poison of Peng Lai.
-
The Winding Cavern (Trouble -4): Making it through the winding caverns of the font of wisdom require facing illusions, tricky passages and intuition-defying physics, but all of it follows a logic of its own. Those who face the Winding Cavern face a -4 to their efforts to navigate it unless they set aside their preconceptions.
Description Snippets
-
The cliff leading to the cavern is exceedingly narrow. The wind here howls and turns the rain into cutting droplets that make the stone slick and dangerous. Exile is a patchwork of color down below, and the stairs of Peng Lai seem a thin ribbon winding of up the mountain side. You’re reached a terrifying height, one few mortals have ever achieved. Dare you to rise further? To touch heaven itself?
-
The cavern offers some shelter from the rain, but it’s cold. The stone of the cavern walls feels hard and unforgiving under your hands, and it vanishes deep into uncertain shadows, creating a confusing maze of darkness and uncertainty. The only illumination offered comes from sudden jags of lightning outside, which cast strange, unfamiliar shadows. You’d have to leave the cave to know what cast those shadows, but true wisdom lies deeper in the cavern.
-
Something crawls these caverns with you. It hulks. It breaths. You cannot see it, but you sense its presence. “There is no font,” a stranger once confided in you down in Exile. “Kirin is a monster and lies to others to convince them to come up here so that she can devour you.” Those words come unbidden as you realize that the heavy, poisonous breathing of the Unknown Beast is right behind you...
Summit Peng Lai
0 or less: The
path of Peng Lai is a straight and narrow one, yet somehow, you
managed to get lost. Strange monsters lurk in the wilderness of Peng
Lai, the manifestation of your doubts and fears, and the poison of
Peng Lai. They breath their poison in to the wilds of Peng Lai, and
they hunt you now.
1: My,
doens’t Peng Lai have beautiful scenery?
2: You
manage
to climb Peng Lai! You reach the Tea Garden, where you may find
inner peace. Isn’t that enough?
3: The
Tea Cult are impressed you’ve made it so far. “Few manage so many
steps, for the burden of destiny is great. Come, great one, and sit
with us.”
4: You
manage to climb Peng Lai! You reach the Font of Wisdom. It’s
yawning cavern now beckons to you.
6: Tales
of your summit spread far and wide. People know you surrendered your
chance for inner peace instead for a chance at wisdom. When you
return, they will eagerly sit at your feet, waiting to learn what you
will tell them.
7: You
summit Peng Lai. The temple of Kirin lies before you. Dare you to
enter and face your destiny?
Troubles, Tools and
Bonds
-
Trouble: Destiny answers to none (-5): You cannot force destiny’s hand. Attempting to do so results in a -5 trouble. Those who attempt to avoid their destiny, or who try to rewrite it, end badly.
-
Wound: Burning Dharma (+1 to +5): If you find your destiny in Peng Lai, beneath the gaze of the Divine Kirin, your dharma shall burn with vivid intensity and slowly consume you in the process. If you accept the burden of your bright destiny, you’ll gain a bond to achieve your destiny, but it will manifest as a wound. The closer you get to your destiny, the larger the bond gets, but the worse your wound gets, until eventually the conflagaration consumes you utterly at the moment of perfect oneness with your purpose.
<=======================Spoilers=======================>
For none may speak of the Temple of Kirin
The Temple of Kirin
The Temple rests upon the pinnacle of Peng Lai, beneath the weeping rain clouds. The rift that runs through Peng Lai reaches it and splits it in twain. The split travels even higher and rends the clouds above, creating a rift through which the sunset gleams and casts a hopeful rainbow through the perpetual rain. Some say that in that split, you can see the real truth of Peng Lai. Others say that the split itself is a lie, something placed their by an excrucian menace. Those who step in the temple may look upon the rift and see the truth for themselves, but those that do may not speak of it, for none who have beheld Kirin’s temple may speak of it, by the Divine Mandate of Kirin herself.The Temple of Kirin, at the 10,000th step, carries within it the ultimate promise of knowing and achieving your purpose. Kirin will grant you the destiny you know you deserve. She will make your dreams come true. All travel in Peng Lai, each step, is but a step in an attempt to achieve ones true purpose. Her temple represents the culmination of that dream: You can be all that you ever hoped to be.
And, if the rumors are
true, that pinnacle is poisoned. According to their doubts, Kirin’s
temple rests atop a lie. Do you believe them, or do you believe her?
Poison of Kirin’s
Temple: Kirin
assures all that her temple has escaped all poison, that upon the
completion of your pilgrimage, you’ll certainly achieve your
destiny, but some claim that when you reach the top, you’ll find
nothing but an empty ruin. They argue that Kirin’s temple is the
source of the poison, and that the poison itself is the truth of Peng
Lai, and that Peng Lai is, itself, a lie. If that’s true, then
when one reaches the temple, they’ll be afflicted with this
soul-breaking poison:
-
Divine Wound: I have no purpose (5)
Properties of the Temple of Kirin
-
Imperial Miracle: Speak Note of What Happens Here: Those who witness the beautiful majesty or Kirin’s temple are forbidden from speaking of it. When asked, their eyes widen, and then they shake their head “You cannot understand without seeing it. It is not what you expect” and they are always right.
-
The Bent Strands of Destiny: Kirin and her palace let you achieve, or even change, your ultimate destiny. You may escape the trouble of “Destiny Answers to None” but Kirin will set your destiny on fire if she does this.
Description Snippets
-
None ever describe the temple of Kirin. Perhaps none have seen it?
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