Showing posts with label Commando. Show all posts
Showing posts with label Commando. Show all posts

Tuesday, November 1, 2016

Commando 3.0

The Commando primarily focuses on the Great Galactic War.  They are military characters.  Their niche is access, and ability to play with, heavy military equipment appropriate for ground-pounders.  As such, they are consummate gunmen.  They must be extremely good with blaster rifles (skill 16), and competent with all other military things (skill 14).

I've kept the MOS divisions and added two more: the Field Medic (with rudimentary medical skill, in case a medi-bot is unavailable) and the Sergeant (an intermediary position between officer and commando, with high levels of leadership, soldier and various, squad-level command skills).  However, I've made their specializations even more important: Instead of spending 30 points on a specialization, characters now spend 50, but they can also access skills, techniques and perks appropriate to their MOS. Assault troopers gain access to Riot Control techniques and Infantry techniques.  Recon troopers gain access Sniper tactics. Heavy troopers gain access to Elite Gunner tactics.  This has resulted in less dexterous, less intelligent commandos, but it seems to give me the numbers I'm looking for.

For power-ups, I've added a single one: Demolitionist.  Perhaps as time goes on I'll think of more, but Demolition seemed an important addition that didn't require a complete MOS.  For the rest, Cross-Training seems to work well enough. And, of course, each Commando has more than enough skills, techniques, perks and advantages to keep him busy if he should seek to expand his skillset.

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