This has been important for me to establish. Talia thus far hasn't had much of a chance to make an appearance or reveal herself as a character, and I wanted to let her breath a little. More importantly, I want to lampshade one of the major themes of the campaign: how will you rule? Talia represents the idealism of noblesse oblige. She believes that Maradonians like herself are a cut above the rest and have a right to rule, but this is a responsibility and a duty to use their gifts to rule well. This will contrast with the Grand Dame, who has a more cynical view of power, Callister Lee, who doesn't believe in the nobility of the aristocracy, and Sawyer Septum, who both believes in the power of the common man and has a rather cynical view on power.
The Briefing
Then they gather to attend the briefing, which Talia herself must give. The plan is revealed as thus:- The Alliance has reports of three imperial dreadnoughts (the Victor's Gambit, the Resolute and the Sovereign Triumphant) and 5 Dominion-Class heavy cruisers. Their reports also indicate that the Victor's Gambit and an escort of 2 cruisers often go on patrols to other, nearby systems and might be cut-off by the hyperstorms.
- This garrison is focused on Beauregard Station, near the gas giant Goldstrike.
- The plan is for the fleet to fly to the third of the stars of the Orochi Belt. They will use the star as cover from imperial sensors, thus arriving at its far side. They will secure the area ("the Veridian Field")
- Once secure, they will branch off and try to infiltrate deeper into the system, acquiring allies and activating rebel cells, and then bring out their fleet from behind "Jolly Green" and reveal their presence in a coordinated effort with the rest to strike at the Imperial Fleet.
- They must do all of this before the Hyperstorms subside, so they can mount a proper defense against the inevitable retaliation of the 137th Imperial Fleet off of Zaine.
Nobody has any real questions, but the Orochi Belters mutter among one another that that's the part of the Orochi Belt most infested with the Orochi. This means there will be less of an Imperial presence there, but that's because there will be lots of Orochi. This makes it a dangerous, desperate gamble. Lynwood Voss comments that he likes it.
During this scene, we also introduce a few new characters and arrange for everyone's place in the organizational structure:
- Captain Tyro Pavonis (Played by Nemoricus) will command one wing of Harlquin Squadron, including Lieutenant Kobayahi "Femme Fatale" Zero, Lieutenant Lynwood "Belter's Brag" Voss, the feisty Flight Officer Sienna "Red" Sky and the regulation-driven Flight Officer Livius "Blue" Kyne. These latter two are introduced for the first time bickering about who won in a fighter simulator contest. Tyro's mechanic will be Arietta Lee.
- Shay Sabine (played by Shinanoki) will be Talia Sabine's wingman and her mechanic will be the Ranathim Kerin Kethim.
- Baron Mallus Grimshaw (Gentleman Gamer) will fly with Malachi Harrow and will have Tadashi "Prime" as his mechanic (though he was unable to attend).
- Sir Axton Kain, who commands a full Lancer, and whose highest ranked Regular is an irrascible old cus, Sergeant Wick Rayburn, is asked by Talia to integrate Sabine soldiers into his Lancer, including the handsome and naive parade-regular, Lieutenant Lance Highguard. Axton makes sure Wick is willing to babysit Lance. Callister Lee and Nubbins also join them aboard their ship as engineers.
One of my struggles with the campaign concept of Tall Tales is how to bring across the scale of their operation. This is not a group of five heroes in a single corvette, but several high level officers in the part of a huge fleet. How do we bring across the scale of that fleet? To do this, I've introduced a lot of minor NPCs, little more than named mooks who have a name, a snippet of description, and a single RP quirk. I can expand them if necessary, but the idea is just to have some characters I can pull up at the drop of a hat to give a sense of a huge community in the fleet. The big risk here, though, is that by calling out a name, already overloaded players might feel like they can't remember all these names, but they don't need to remember these, unless they interest them.
I also felt like Tyro didn't get much chance to do anything last session; setting him up with his wing gave him more to do and play with.