So last time I argued that Mass Combat was a terrible idea for Psi-Wars. I haven't changed my mind and I
still think it's a terrible idea. Ergo, it's a waste of time to even look at Mass Combat, right? I would argue that it
isn't. We need to challenge our assumptions, push our boundaries, and look more deeply at things. While I know many people are "loathe to do work they do not need to do," the difference between quality work and shoddy work is a willingness, first, to go the extra mile and, second, to make good use of "wasted" work.
Hemingway called this his Iceberg theory, that the surface of a story, what you read, is only part of it. The rest of the story should be buried beneath. By removing things the author understands well, he can make his story stronger. A role-playing setting can work the same way: very rarely have I seen economics discussions erupt in earnest among my players, such as wondering what happens to the loot they sell to the local merchant, but if you understand the economics of your world and your setting is carefully built around it, or at least
inspired by it, it can hang together in a pleasing way, and when players ask "Hey, why is X?" then you have a ready answer.
This, by the way, is how you solve the Willow/Brent dichotomy when building your setting. Brent doesn't care about anything that's not directly pertinent to him, but Willow wants to know more and more and more and to see that it all works. If a setting element isn't directly pertinent, then it should be
optional, buried beneath layers of gameplay as a foundation element, but if Willow wants to know about it, she should have the opportunity to dive deeper, to get more out of your material when she wants to.
How does this apply to Mass Combat? Even if we don't want to use Mass Combat in Psi-Wars, understanding what it looks like could tell us a great deal about Psi-Wars as a setting. Mass Combat discusses not just strategy, but logistics, administration and supply lines. Understanding how
and why factions in a setting goes to war tells you a lot about the underpinnings of the setting. Furthermore, Psi-Wars is derived from the Action genre, and in Action, even if Mass Combat doesn't directly show up, the state of militaries in the world and global conflict definitely provides context to the action that takes place. Finally, just because I think Mass Combat is a terrible idea doesn't mean you, dear reader, agree. Perhaps you have a crazy good idea. If I explore Mass Combat, even for one post, I can serve all of these needs.