ST/HP: 135
Hand/SR:
+1/4
HT: 12
Move:
6/350
(+13)*
LWt.:
19.3
Load:
6.9
SM:
+5
Occ.:
1SV+6SV
DR:
100/50†
Range:
17,000
Cost:
$16M
Loc.:
g2Wi3rR
Stall:
0
Total
Chase Roll:
+14
(+15 with afterburners)
*The Grappler is
equipped with an Afterburner which improves Handling to +24 and Move
to 10/425 (+13)
and consumes four times as much fuel (reducing range to 4,250
miles, if used continuously).
†Nanopolymer Composite: Double DR vs plasma
attacks and shaped charge weapons.
Notes
Redjack Assault Boat Electronics:-
Medium Tactical
Ultra-Scanner: 30-mile
scan, 3-mile imaging/bioscan; 360°;
-
Targeting Computer: +5
to hit target with a scan-lock.
-
Night Vision Sensors: +9
nightvision, ×8
magnification (up to +3 to aimed attacks, if the vehicle aims for
three turns).
-
Distortion Jammer: -4
ECM penalty for missiles;
+2 to jam missiles.
-
Tactical ESM: +1
to dodge missiles.
-
Medium
Holographic Radio: 1,000 mile
range (orbital); “palm sized” holographic console.
-
Security and Safety:
Simple
Locks.
-
Accommodations:
6
folding seats; vehicle bay with capacity for 3 tons of vehicle (5
tons of vehicle with seats folded/no people). Life
support for up to 2 days.
-
Hyperdrive:
Rating
1,
with
sufficient fuel for 2 jumps.
-
Hyperium
Reactor:
24
hours
endurance at
full speed (6
hours with afterburners).
-
Light
Boarding Equipment: Grapple
ST 300; Cut through 500 DR in 10 seconds; 5 people can board every
10 seconds.
Weapon |
Dmg
|
Acc
|
Range
|
Ewt
|
RoF
|
Shots
|
ST
|
Bulk
|
Rcl
|
SC4-TR Plasma Gatling |
5dx8(2) burn ex
|
6
|
2 mi/
6 mi |
1200
|
8
|
350/F
|
M
|
-10
|
3
|
Look and Feel
The
Grappler serves as Redjack’s means of troop and materiel
deployment. The hangar bay can contain a single Wolfhound (or two if
no soldiers are onboard), up to three Switchbacks (even with
soldiers), a single Roughneck (with soldiers) or a single Razer (no
soldiers). During a raid, Grapplers can jump in via hyperspace and
drop their load some distance from the target, or race in
using its afterburners and its armor to fend off AA fire and drop its
soldiers right on top of the enemy. During a space battle, they
accelerate rapidly towards the target (preferably a light vehicle,
such as a corvette) and attack using the light boarding equipment,
which they use to “grapple onto” the target (hence their name).
Grapplers
have a broad “wing” shape with a bulkier center, wherein they
carry their relatively small payload of personnel or materiel. The
plasma gatling hangs under the nose, beneath the wide “window” of
the pilot. When landed, it rests on two long “runners” which can
retract into the vehicle. The vehicle can be entered or exited via
the bay ramp or via a hatch found on the underside and the top of the
vehicle. The boarding torches and cutting gear sit around the
underside hatch. Grappler ships can connect via either hatch to a
larger ship’s hardpoints; soldiers can board the grappler from
their ship using the hatch currently attached to the ship, then
detach and accelerate towards their target; once they reach a target
ship, they can latch onto the craft, cut out a hole in the hull, and
deploy the soldiers through the bottom hatch.
The
interior of the vehicle sports the sort of sparse practicality famous
among Redjack craft. The hangar bay consists of a bench on each side
with attachment points to secure soldiers, and some basic framework
to secure various vehicles in position; this framework can be
reconfigured depending on the carried vehicle. Passengers can move
freely from the hangar bay to the cockpit and back; the engines and
equipment lie to either side of the central hangar bay; in flight,
these are only accessible by the pilot or an onboard robot, but most
often the craft is maintained on the ground or in a hangar bay: while
it can make hyperspatial journeys and it has a couple of days of air,
Redjack never intended the Grappler for long-term occupancy.
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