ST/HP:
3000
Hand/SR: +0/6
HT: 14
Move:
10/150
(+11)
LWt.:
27,000
Load:
3750
SM: +11
Occ.:
200ASV
DR:
2000*
Range:
7
jumps (Rating
3)
Cost:
$4.5B
Loc.:
gG10t4rL
Stall:
0
Total
Chase Roll:
+11
*Nanocomposite Polymer; double DR vs plasma
attacks. Higher DR protects against
attacks from the front. Additionally, it has
a Force Screen that provides 2000
ablative, hardened DR.
Notes
Redjack Capital Ship Electronics:- Large Ultrascanner Open Mount:
1000-mile
search range, 100-mile
scan range.
- Night Vision Sensors: +9
nightvision, ×8
magnification (up to +3 to aimed attacks, if the vehicle aims for
three turns).
- Targeting Computers:
+5 to Gunnery projects provided a sensor lock is gained.
- ECM: -4 ECM rating,
20-mile radius; scramble
comms up to 20 miles;
- Large FTL Communication Array:
30-parsec range.
- Large Holographic Radio: 10,000
mile range (orbital); “palm sized” holographic console.
- Security and Safety:
Simple
Locks;
- Hyperdrive: Rating
3,
with
sufficient fuel for 7
jumps.
- Ruggedized
Fusion
Reactor: indefinite
endurance
- Full Life-Support: up
to 200
people
- Accommodations: 25
cabins;
150
bunks. 3
months of stored, refrigerated food.
- Facilities: Two
workshops.
one ten person command briefing and one ten-person engineering
briefing;
one
10-person
gym;
a sickbay large enough for 5.
1 operating theater;
- Cargo: a secured
arsenal capable of
sufficient gear to arm 25
men; Additional cargo can carry 100
tons.
Redjack Cruiser Complement:
- Shuttles:
5
Grappler-Class
(or variant) Assualt
Boats.
- 4
Corvette-scale
Light
Turrets
(Total
ROF 12; "Light," halve penalties to hit corvettes and fighters)
- 4
side-mounted
Plasma
Flak Turrets (F/L/R/T);
- 8 modular "fighter" turrets ("Light," halve penalties to hit corvettes and fighters)
- 1
160-ST
tractor beam.
The Kodial has four full-rotation “corvette scale” blaster turret with three cannons (total RoF of 12), eight modular “fighter” turrets that can mount all standard Redjack 2-ton cannons, four plasma flak cannons, and a single turret with an ST 160 tractor beam mounted above its hangar bay.
Weapon |
Dmg
|
Acc
|
Range
|
Ewt
|
RoF
|
Shots
|
ST
|
Bulk
|
Rcl
|
Notes
|
Corvette-scale
cannon |
6d×30(5) burn
|
9
|
10mi/30mi
|
25t
|
1
|
NA
|
M
|
-10
|
2
|
|
NOV-4 Heavy
Plasma Cannon Module |
6dx30(2) burn ex
|
6
|
4 mi/12 mi
|
4000
|
1/3
|
15/2F
|
M
|
-10
|
3
|
[1]
|
MIN-3R
Mining Laser Module |
5d×15(10) cut inc
|
12
|
500/3 mi
|
4000
|
1
|
25/5E
|
M
|
-10
|
1
|
|
SP74-TR
Heavy Plasma Gatling
|
6dx15(2) burn ex
|
6
|
3mi/
8mi |
4000
|
8
|
88/
3F |
M
|
-10
|
3
|
|
Isomeric
Torpedo Bay |
6d×500 cr ex
|
3
|
300/
10 mi |
2500
|
1
|
3
|
150M
|
-15
|
1
|
|
Plasma Flak |
6dx10 burn
|
NA
|
2000/6000
|
100t
|
20
|
NA
|
M
|
-10
|
1
|
Look and Feel
By no means large
compared to Imperial or Alliance ships, the Kodiak is the largest
ship in general production from Redjack. Named after an ogre-like
beast capable of resurrection from Westerly myth and lore, the Kodiak
is the most dangerous vehicle that most corvettes can expect to face.
Its powerful impulse drives can keep up with all but the most agile
corvettes, and it has sufficient fire-power to blow away nearly any
corvette and the flak necessary to drive off fighters. It also has a
profoundly powerful hyperdrive, one of the fastest in the galaxy;
paired with its astonishing endurance, while small enough to be
classed a destroyer, the Kodiak earns the title of “light
cruiser” thanks to is extreme long-distance cruise
capabilities, as it can go for months on complex shunts and hops
across the galaxy to strike behind shipping lanes behind enemy lines
and then vanish against just as quickly.
The Kodiak has a
distinct and ugly appearance. It appears to be mostly engines at
first glance, with a huge rear section blasting out blue radiation.
The ship then tapers into a stubby, bottom-heavy cone. It’s
“bridge” rests near the top of the vehicle, behind a
great, angled pane of armored glass. Two large corvette-scale
cannons dominate each side, along a downward angled panel along the
lower “midpoint” of the vehicle. Then, just below the
“nose” of the cruiser sits a “mouth,” a
small, slim hangar bay entrance, with a tractor beam turret that can
assist any shuttles that need to launch or land.
The interior of
the Kodiak matches the usual Redjack interior fare. It lines its
walls with matte, drab, olive brown and olive gray nanopolymer
panels. Accommodations mostly consist of simple bunks in unpleasant
rooms with the characteristic Redjack life support smell emanating
from the vents. Rare for a Redjack craft, the ship has several
cabins, more than it actually needs, allowing to carry a VIPs as well
as allowing the high ranking crew to have some space to themselves;
however, these accommodations pale compared to the luxury suites of
an Alliance vessel, offering little more than pre-fab comforts and a
stiff bed. The ship also has decent medical facilities and can carry
up to a platoon worth of soldiers, though the ship lacks direct
assault capability and the soldiers mostly protect the ship from
invasion as well as maintain the captain’s discipline. Most of
the rest of the ship are access tunnels, work-spaces and long,
claustrophobic industrial corridors, full of bare cabling, loose
panels and precarious catwalks. The whole of the ship is
compartamentalized with multiple redundant systems, so while it looks
a mess, it can rapidly close off any sufficiently damaged portion of
the ship to protect the rest, contributing to its reliability in
combat.
The Kodiak
occupies an odd space in military doctrines. It lacks cannons
powerful enough to defeat capital-scale ships or to engage in orbital
bombardment. It’s also lightly armored compared to most
capital ships. Thus, in a stand-up fight against an Imperial
dreadnought or even an Alliance cruiser, it has little hope of
winning. It does, however, have startling speed and agility for a
capital ship, and outguns and out-armors any corvette it’s
likely to meet, making it’s real purpose clear: the Kodiak
devours corvettes. This makes it an excellent defensive ship,
capable of protecting a convoy by itself, or a powerful supplement to
a light raiding fleet, able to stand guard against any heavy frigates
that might want to fend off the Redjack Raiders or Tiger Sharks.
When used by pirate fleets, the Kodiak tends to act as a poor man’s
flag-ship: while it lacks the C3I capabilities of larger capital
ships, not to mention their firepower, it’s often the best that
a pirate can get a hold of, and it has a very tempting price-tag!
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