Monday, September 9, 2019

The Redjack Roughneck-Class Mobile Defense Platform

ST/HP: 70

Hand/SR: +5/3

HT: 12

Move: 15/15 (+5)

LWt.: 2.5

Load: 0.2

SM: +3

Occ.: 1SV

DR: 500/150*

Range: 22,000

Cost: $1,000,000

Loc.: 2Lg

*The armor is nanopolymer composite; double DR vs plasma or shaped charge attacks. Higher DR protects against attacks from the front;



Notes

Redjack Combat Vehicle Electronics:

  • Medium Ultra-Scanner: 30-mile scan, 3-mile imaging/bioscan; 360° (rotating turret);

  • Targeting Computer: +5 to hit target with a scan-lock.

  • Tactical ESM: +1 to dodge missiles.

  • Navigation: Inertial Compass (+3 to Navigation); fixed homing navigation system (+5 to navigate to a specific signal).

  • Medium Holographic Radio: 1,000 mile range (orbital); “palm sized” holographic console.

  • Hyperium Reactor: 30 days of fuel.

  • Life Support: Total; with vaccsuit interface.

  • Security & Safety: Simple Locks;

The Roughneck Mobile Defense Platform has room for a single driver.

Armaments

The Roughneck has two, stabilized, linked plasma gatling cannons with a forward facing. Together, these have an ROF of 24 (+5 to hit). It also has two 100mm missile pods. All Roughneck Weapons may elevate entirely “up,” allowing them to attack aerial targets.

Weapon

Dmg

Acc

Range

Ewt

RoF

Shots

ST

Bulk

Rcl

Light Plasma Gatling

6d×3 (2) burn ex

9

200/600

70

12

360/Ep

20M

-10

3

100mm Plasma Lance Missile

6d×20(10) burn

3

2000/
10,000

25

1

8

11B

-8

1

100mm Plasma Missile

6d×10 burn ex

3

2000/
10,000

25

1

8

11B

-8

1




Look and Feel

The Roughneck mobile defense platform consists of an armored pod sitting atop two legs, with two plasma gatling weapons to either side, resembling the “arms” or the “wings” of the vehicle, with two, four-missile pods mounted atop the “pod.” Unlike many more modern vehicles, the Roughneck has a coarser looking, “matte” armor more reminiscent of primordial tanks rather than the carbide sheen of modern combat vehicles. Generally, the vehicle rests either in a “crouching” position or near a catwalk with its pod open to allow the pilot to leap inside. Once the cockpit closes, the pilot can either flood the cockpit with pressurized atmosphere, or integrate their vacuum suit directly into the life support systems. This means the Roughneck can deploy in vaccuum as well as planetary atmospheres.

The Roughneck moves at roughly three times normal human speed at a run, which it can accelerate to immediately. This makes it an exceptionally agile vehicle, able to dodge incoming fire easy, as well as returning it in a hail of plasma. Many pilots get so good with their Roughnecks that they move as quickly and smoothly in them as they do on their own two legs. The Roughneck’s “feet” have gripping pads, similar to the tracks of a Wolfhound or Switchback, allowing it to grip surfaces in a zero-G environment, or to magnetize and adhere to the surface of a station.

The Roughneck exists to protect a miner’s claim or a colonial outpost. While agile, it lacks the absolute speed of Wolfhounds, making it a poor assault vehicle unless dropped directly on the site. It’s agility makes it excellent for navigating complex environments, such as those found in built-up areas, and it’s small size (no larger than a car) allows it to slip between building pretty easily. It has heavy armor, allowing to deflect any attack smaller than light anti-tank rounds. Rare for a Redjack vehicle, the Roughneck can elevate all of its armaments, revealing its intended purpose: the Roughneck defeats starfighters. It lacks the firepower to take out corvettes or capital ships, but bursts from its plasma gatlings can act like flak (pilots often aim for a general area to claim a +4 and let their plasma fire “burst” around the target craft), and their missiles allow them to hit distant, fast-moving targets with ease. Most Roughneck pilots mount plasma “burst” missiles, but some will mount plasma lance missiles if they expect to fight other heavy vehicles, as the Roughneck can double as a defense against ground vehicles in a pinch, though its gatlings will tend to do little against well armored vehicles.

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