Saturday, June 8, 2019

Alliance Space Vehicles - Allegiance-Pattern Carrier

ST/HP: 7000

Hand/SR: -5/6

HT: 13

Move: 1/50 (+8)

LWt.: 340,000

Load: 150,000

SM: +13

Occ.: 7100ASV

DR: 2500*

Range: 5 jumps

Cost: $225B

Loc.: gGs22t

Stall: 0

Total Chase Roll: +3

*The Allegiance-Pattern Carrier has 2500 Carbide Composite DR on all sides (double DR vs plasma attackes). It also has a force screen with 10,000 ablative, hardened DR.



Notes

Alliance Capital Equipment:

  • Capital-Scale Tactical Ultra-Scanner: 4000-mile scan, 400-mile imaging/bioscan; 360°;

  • Targeting Macroframe: +5 to hit target with a scan-lock.

  • Night Vision Sensors: +9 nightvision, ×8 magnification (up to +3 to aimed attacks, if the vehicle aims for three turns).

  • Large Area Jammer: -4 to target with missiles for all allied ships within 25 miles.

  • Distortion Scrambler: May contest Electronics Ops (Comms) rolls with Electronics Ops (EW); 25 mile range.

  • Large Holographic Radio: 10,000 mile range; “conference” sized holographic projector. All communications encrypted.

  • Very Large FTL Communication Array: 300-parsec range.

  • Hyperdrive: Rating 2; 5 jumps.

  • Fusion Reactor: 50-year lifespan.

  • Security: Simple Electronic Locks and security cameras at regular intervals; complex biometric locks for secured facilities meant for the aristocrat alone; Lifepods.

Alliance Carrier Accommodation and Facilities:

  • Full Life-Support: up to 7500 people

  • Accommodations: 1 aristocratic luxury suite, 100 luxury cabins, 600 full cabins, 6500 bunks, 3 months of stored, refrigerated food.

  • Facilities: 100-person diplomatic establishment; 100-person entertainment establishment; 10-person negotiation office (+1 Diplomacy and Law); 10-person Akashic Shrine (+1 ESP and sensory deprivation chambers); 30-person gym; 1000-bed and 5 operating theater hospital;

  • Cargo: a secured arsenal capable of sufficient gear to arm 4000 men; Additional cargo can carry 5000 tons.

Alliance Cruiser Complement:

  • Shuttles: 5 Prestige-Class (or variant) Shuttles.

  • Fighters: Up to 20 squadrons of 25 fighters (Generally at least 10 squadrons of Valiants and 5 squadrons of Raptors)

Alliance Cruiser Armaments

  • 6 Capital Turrets (Total RoF 12);

  • 8 Corvette-scale Light Turrets (Total ROF 24);

  • 8 mounted Plasma Flak Turrets (F/L/R/T);

Weapon

Dmg

Acc

Range

Ewt

RoF

Shots

ST

Bulk

Rcl

Capital-scale cannon

6d×75(5) burn

9

60mi/180mi

500t

1

NA

M

-10

2

Corvette-scale cannon

6d×30(5) burn

9

10mi/30mi

25t

1

NA

M

-10

2

Plasma Flak

6dx10 burn

NA

2000/6000

100t

20

NA

M

-10

1

Look and Feel

Like the Regal-Pattern Heavy Cruiser, the Allegiance-Pattern Carrier exudes a beautiful, art-deco elegance with often gleaming white or silver color and swooping, elegant curves. The main body, like most Alliance capital ships, is taller than it is wide, but has a fairly stubby length and is dominated by the bridge that rises from it. Its weaponry have been divided to bristle from either side: 3 capital-scale turrets, 4 corvette-scale turrets, and 4 plasma flak cannons line either side, just below the observation decks and gleaming windows of the superstructure. Two, long launch decks extend from the main body like two, forward swept wing; these launch decks make up the single largest visible structure of the vehicle and dominate one’s impression of the vehicle.

Those who land on one of the two launch decks, which are large enough for even light corvettes to medium (up to SM +8) corvettes to land on, step out into a well-lit and spacious hangar bay. The flight decks themselves have broad openings into space that are “force locked,” allowing one to view the starry sky through the shimmer of the screens. Travel from the hangar bays and flight decks to the rest of the ship is handled with interior shuttles, resembling clean and cozy subways. These shuttles bring one to the habitation section of the ship. The lower part of the habitation section has numberous cabins and bunks, all fairly well-appointed and attractive, though not as nice or roomy as those found in the Regal-Pattern Heavy Cruiser. A great and spacious hospital, as large as any found planetside, dominates this area, and a special “hospital” shuttle equipped with paramedical gear has a straight shot from the flight decks to this hospital, allowing for emergency care of wounded brought in by shuttle. Blow this, one can find the bowels of the ship and the great and bare infrastructure that runs the ship, where numerous servants and technicians scuttle through the machine-cathedral interior to ensure the operation of the great capital ship.

As one travels higher in the ship, into the super-structure, one finds the “Hotel” of the Allegiance: a great collection of luxury cabins, observation decks protected by transparent diamondoid, and large entertainment establishments that vary from Allegiance to Allegiance: gardens, spas, restaurants and casinos. A great diplomatic hall, ready for dinners and dances, can also be found in this section of the ship. The top of the superstructure has the bridge, and three separate luxury suites, the size of two luxury cabins put together with sufficiently nice interiors to garner a +1 reaction. One typically houses the governing noble, while the other two are supplied to guests of honor. The interior decoration of this luxurious part of the ship has romantic lighting provided by recessed glow-lights, contragravity crystal chandeliers, curving banisters and soft carpeting.

High Admiral Lowellin Cole designed the Allegiance to work with the Valiant and Raptor in an effort to create a new model of warfare for the Galactic Federation. His design has a more spartan feel, similar to the Sword-Pattern Battleship, but the aristocracy made adjustments for their own comfort and prestige. Still, his touches can be found in the lower decks, where the considerable number of soldiers and pilots rest in cabins and the great hospital attends to their needs. The “hotel” resembles that found on the Regal, only larger and more impressive. The combined effect of the two designs creates a powerful warship with two primary roles.

In war, the Allegiance carries the fighters of the Alliance to the enemy. The Allegiance might go straight to the enemy, especially if it carries Valkyries, and spill forth its fighters and strike-craft while it hangs back and relies on its powerful force screens to deflect enemy attack. Alternatively, it can fly to a system close to the enemy, and its hyper-drive capable fighters make the leap to attack the enemy, and then jump back to the carrier, preventing the carrier from suffering direct attack. In a full military confrontation, the Carrier struggles against Dreadnoughts and Battleships in toe-to-toe fights; its corvette cannons and its Raptors provide a decent defense against corvettes but these can overwhelm it. Most carriers have an escort of at least a few cruisers and often a battleship or two.

In peace, the Allegiance acts as a mobile hospital, going to worlds in need and using is capacity for soldiers, doctors and technicians to provide much needed aid and care to those on beleaguered worlds. It also doubles as a diplomatic craft, able to provide an excellent location for diplomatic negotiations (especially for the surrender of a world to its new aristocratic masters), or for the aristocracy to remind the leaders of a world who their true masters are, in the most comfortable and entertaining fashion possible. The Allegiance, thus, often “shows the flag” to other worlds or other aristocrats.

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