ST/HP: 7000
Hand/SR:
-5/6
HT: 13
Move:
1/50
(+8)
LWt.:
340,000
Load:
150,000
SM: +13
Occ.:
7100ASV
DR:
2500*
Range:
5
jumps
Cost:
$225B
Loc.:
gGs22t
Stall: 0
Total
Chase Roll:
+3
*The Allegiance-Pattern Carrier has 2500 Carbide Composite DR on all
sides (double DR vs plasma attackes). It also has a force screen with
10,000 ablative, hardened DR.
Notes
Alliance Capital Equipment:- Capital-Scale Tactical Ultra-Scanner:
4000-mile
scan, 400-mile
imaging/bioscan; 360°;
- Targeting Macroframe: +5
to hit target with a scan-lock.
- Night Vision Sensors: +9
nightvision, ×8
magnification (up to +3 to aimed attacks, if the vehicle aims for
three turns).
- Large Area Jammer: -4
to target with missiles for
all allied ships within 25
miles.
- Distortion Scrambler: May
contest Electronics Ops (Comms) rolls with Electronics Ops (EW); 25
mile range.
- Large Holographic Radio: 10,000
mile range; “conference”
sized holographic projector.
All communications
encrypted.
- Very Large FTL Communication Array:
300-parsec range.
- Hyperdrive: Rating
2; 5
jumps.
- Fusion Reactor: 50-year
lifespan.
- Security: Simple
Electronic Locks and
security cameras at regular intervals;
complex biometric locks for
secured facilities meant for the aristocrat alone; Lifepods.
- Full Life-Support: up
to 7500
people
- Accommodations: 1
aristocratic luxury suite,
100
luxury cabins, 600
full cabins, 6500 bunks,
3 months of stored,
refrigerated food.
- Facilities:
100-person
diplomatic establishment; 100-person
entertainment establishment; 10-person
negotiation office (+1
Diplomacy and Law); 10-person
Akashic Shrine (+1 ESP and
sensory deprivation chambers);
30-person gym; 1000-bed
and 5 operating theater
hospital;
- Cargo: a secured
arsenal capable of
sufficient gear to arm 4000
men; Additional cargo can carry 5000
tons.
Alliance Cruiser Complement:
- Shuttles:
5
Prestige-Class (or variant) Shuttles.
- Fighters:
Up
to 20 squadrons of 25
fighters (Generally at least 10 squadrons of Valiants and 5
squadrons of Raptors)
- 6
Capital
Turrets
(Total
RoF 12);
- 8
Corvette-scale
Light
Turrets
(Total
ROF 24);
- 8
mounted
Plasma
Flak Turrets (F/L/R/T);
Weapon |
Dmg
|
Acc
|
Range
|
Ewt
|
RoF
|
Shots
|
ST
|
Bulk
|
Rcl
|
Capital-scale
cannon |
6d×75(5) burn
|
9
|
60mi/180mi
|
500t
|
1
|
NA
|
M
|
-10
|
2
|
Corvette-scale
cannon |
6d×30(5) burn
|
9
|
10mi/30mi
|
25t
|
1
|
NA
|
M
|
-10
|
2
|
Plasma Flak |
6dx10 burn
|
NA
|
2000/6000
|
100t
|
20
|
NA
|
M
|
-10
|
1
|
Look and Feel
Like the
Regal-Pattern Heavy Cruiser, the Allegiance-Pattern Carrier exudes a
beautiful, art-deco elegance with often gleaming white or silver
color and swooping, elegant curves. The main body, like most
Alliance capital ships, is taller than it is wide, but has a fairly
stubby length and is dominated by the bridge that rises from it. Its
weaponry have been divided to bristle from either side: 3
capital-scale turrets, 4 corvette-scale turrets, and 4 plasma flak
cannons line either side, just below the observation decks and
gleaming windows of the superstructure. Two, long launch decks
extend from the main body like two, forward swept wing; these launch
decks make up the single largest visible structure of the vehicle and
dominate one’s impression of the vehicle.
Those who land on
one of the two launch decks, which are large enough for even light
corvettes to medium (up to SM +8) corvettes to land on, step out into
a well-lit and spacious hangar bay. The flight decks themselves have
broad openings into space that are “force locked,”
allowing one to view the starry sky through the shimmer of the
screens. Travel from the hangar bays and flight decks to the rest of
the ship is handled with interior shuttles, resembling clean and cozy
subways. These shuttles bring one to the habitation section of the
ship. The lower part of the habitation section has numberous cabins
and bunks, all fairly well-appointed and attractive, though not as
nice or roomy as those found in the Regal-Pattern Heavy Cruiser. A
great and spacious hospital, as large as any found planetside,
dominates this area, and a special “hospital” shuttle
equipped with paramedical gear has a straight shot from the flight
decks to this hospital, allowing for emergency care of wounded
brought in by shuttle. Blow this, one can find the bowels of the
ship and the great and bare infrastructure that runs the ship, where
numerous servants and technicians scuttle through the
machine-cathedral interior to ensure the operation of the great
capital ship.
As one travels
higher in the ship, into the super-structure, one finds the “Hotel”
of the Allegiance: a great collection of luxury cabins, observation
decks protected by transparent diamondoid, and large entertainment
establishments that vary from Allegiance to Allegiance: gardens,
spas, restaurants and casinos. A great diplomatic hall, ready for
dinners and dances, can also be found in this section of the ship.
The top of the superstructure has the bridge, and three separate
luxury suites, the size of two luxury cabins put together with
sufficiently nice interiors to garner a +1 reaction. One typically
houses the governing noble, while the other two are supplied to
guests of honor. The interior decoration of this luxurious part of
the ship has romantic lighting provided by recessed glow-lights,
contragravity crystal chandeliers, curving banisters and soft
carpeting.
High Admiral
Lowellin Cole designed the Allegiance to work with the Valiant and
Raptor in an effort to create a new model of warfare for the Galactic
Federation. His design has a more spartan feel, similar to the
Sword-Pattern Battleship, but the aristocracy made adjustments for
their own comfort and prestige. Still, his touches can be found in
the lower decks, where the considerable number of soldiers and pilots
rest in cabins and the great hospital attends to their needs. The
“hotel” resembles that found on the Regal, only larger
and more impressive. The combined effect of the two designs creates a
powerful warship with two primary roles.
In war, the
Allegiance carries the fighters of the Alliance to the enemy. The
Allegiance might go straight to the enemy, especially if it carries
Valkyries, and spill forth its fighters and strike-craft while it
hangs back and relies on its powerful force screens to deflect enemy
attack. Alternatively, it can fly to a system close to the enemy,
and its hyper-drive capable fighters make the leap to attack the
enemy, and then jump back to the carrier, preventing the carrier from
suffering direct attack. In a full military confrontation, the
Carrier struggles against Dreadnoughts and Battleships in toe-to-toe
fights; its corvette cannons and its Raptors provide a decent defense
against corvettes but these can overwhelm it. Most carriers have an
escort of at least a few cruisers and often a battleship or two.
In peace, the
Allegiance acts as a mobile hospital, going to worlds in need and
using is capacity for soldiers, doctors and technicians to provide
much needed aid and care to those on beleaguered worlds. It also
doubles as a diplomatic craft, able to provide an excellent location
for diplomatic negotiations (especially for the surrender of a world
to its new aristocratic masters), or for the aristocracy to remind
the leaders of a world who their true masters are, in the most
comfortable and entertaining fashion possible. The Allegiance, thus,
often “shows the flag” to other worlds or other
aristocrats.
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