Furthermore, I'd like to introduce M'Elena to Vesper Tane, get her finally working for him, but I'm also curious how well an assassin will function against a space knight. Granted, M'Elena is 300 points and Vesper is 350, but I wouldn't expect that to be an absolutely dominating difference. Given that she doesn't have psionic powers, will he be stronger or weaker? Are his points "wasted points" and he'd be better off focusing entirely on martial arts over psionic powers and communion, or will they serve him well?
Vesper Tane vs Criminals and M'Elena
When we last left
Vesper Tane, he’d been kicked out of his Space Knight Order for
submission to the Id. He accepted this, because he’s always known
his destiny was to destroy the Empire. In his heart, he believes the
order knew this too, and set him on this path willingly, and that
casting him out was the next step on his path to his destiny.
Now, he needs to
reconnect with his old pirate allies, but he needs to find them
first. This has brought him to a space port on the backwater planet
of Temeris, known for its sullen swamps and jagged, foreboding peaks.
He makes his way to the meeting, unaware that the Empire has placed
a bounty on him for his anti-imperial activities, and that another
warlord, who fears what a Space Knight pirate could do in this part
of the galaxy, sent his best assassin, M’elena, to kill him.
And so, wearing his
long, ragged, leathery cloak, his customary face-mask and bearing his
now signature, red-bladed force sword, Vesper Tane sits with a couple
of contacts in the dreary old cantina. Some sweaty band plays a
soggy, sad song, and Vesper ignores the brownish drink placed before
him, his eyes fixed on the criminal contacts who sit with him in
negotiation for contact with his pirate allies. The well-dressed
alien (having some kind of alien template, but one I do not know yet)
is an Enforcer. He has a
heavy blaster pistol in his coat. Towering next to him is a Bouncer.
Vesper sizes him up, and then
dismisses him. At a nearby table, a group of five criminal goons boisterously drink, while keeping an eye on Vesper. M’elene has
secreted herself as one of the pretty hanger-ons, wearing something
scandalous, but more than able to conceal her twin vibro-blades.
She seems to ignore
Vesper, her eyes on whomever is buying her drinks, but all of her
senses focus on the Space Knight.
As
the negotiations continue, it becomes increasingly obvious to Vesper
that the enforcer is stalling. He rolls for Danger Sense and passes
with a 5. He knows that he’s in a bad place and it’s rather
obvious what’s going on. The enforcer prattles on about the
difficulties of tracking down any pirates and Vesper stops
responding. He closes his eyes and soaks in the sound of his
environment, letting the seediness of the bar seep into him, and
cultivating his growing anger.
“He’s
closed his eyes, boss.” The Bouncer growls.
“So
he has,” the Enforcer stops in the middle of his patter. “You
know, don’t you.”
Vesper does not reply, hearing the disdain in the enforcer’s voice. He listens to the sound of the enforcer drawing his heavy blaster pistol, chromed and beautiful, from its sheath.
“I had hoped to wait for the boss to get here. The Empire put quite a nice price on your head, and we’re going to collect. You’re trapped, Tane. You have nowhere to go. You can give yourself up, or you can die.”
The
bouncer begins to laugh, a low guffaw, taken up by the criminal
thugs. Even the enforcer’s teeth, sharp and alien, gleam in the
dim glow of the cantina.
Vesper
Tane soaks it all in. The empire.
The mockery. The helplessness. He focuses on it, on the primal
rage it invokes. How dare
they. He imagines himself as a bullied boy at the feet of thugs. He
imagines himself as a prisoner at the feet of his captors. He
focuses on that sense of powerlessness, on that rage. He is every
bullied boy, every angry slave.
“Let
me kill them. Let me kill them all.”
He offers to the Id. He has prayed for 1d6 seconds. He has a
legendary reputation, and he’s asking for the Power
of the Id, a Rebellious Beast Miracle. He has closed his eyes and we
can say that he’s made a few small gestures, a sort of hand mudra,
to focus himself. He succeeds at his meditation roll, handily, with
a 13. He’s also wearing red and carries a red force sword, which
he intends to use to kill those around him, and he wears a mask. All
three amount to a +3. He has a +4 to his petition roll, which will
succeed on a 10 or less, and he gets precisely a 10. The Id
definitely approves of this idea, and grants him a +4 reaction
modifier. He also has a +1 for his legendary reputation. He rolls a
13 and gets +5 or an 18, which is a Very Good
reaction, which means Dark Communion could give him a psychic nova,
or call up a Dark Storm, or make him a Lesser Avatar. But Vesper
asked for the Power of the Id, and he gets it.
His vision goes red and he feels a growl growing in his throat as he
feels himself become primal, powerful and swift.
He gains +8(!) to ST, DX and HT for the next ten seconds.
From
where M’Elena drapes herself, she recognizes the importance of Vesper Taon's hand-mudras and closed
eyes. She sees the criminals laughing
and thinks “Don’t they know what he can do?” She waits, watching his building rage, and waits for a moment to strike.
Turn
1 (Vesper: ST 19, DX 20, HT 19, 11 fatigue)
Vesper makes a precognitive (13)
fast-draw (20), which means that his blade into life the moment he rises to
feet.
The Enforcer was waiting
for him to make a move, and fires immediately. The room is dim (-2)
and Vesper is at point blank range (-0) and the enforcer is making a
sighted shot (all-out (Determined), +1), so he needs an 11 or less to
hit and hits with a 10.
Vesper currently has a parry of 17
(His Force Sword skill is currently 26). He’s close enough that he
doesn’t need to make a precognitive defense and so doesn’t
bother. He rolls a 6, which is a critical success. Rather than
bother with the Critical Defense table, the GM just rules that Vesper
parried the man’s arm
rather than his weapon, and so with a flash of red blade, the
enforcer’s arm comes off, and after the enforcer screams, he collapses, out of the fight.
Vesper makes a rapid-strike shove of
the table and attacks the Bruiser with his force blade. He makes an
ST-6 roll to throw the table to the side as part of his rapid strike and
succeeds with a 12. He smashes it out his way and creates some
impromptu cover between himself and the mooks at the other table. Then he
swings his force sword at the Bruiser as a Deceptive (-6) rapid
strike (-3), needing a 15 or less. He succeeds with a 14. The
Bruiser must dodge with 4 or
less and fails with a 14, which is a critical failure. Vesper
inflicts 44 damage on the Bruiser (8d6 = 28 +16 = 44), which is
enough to force him to take one
survival check, almost two. For a henchmen, that’s enough to make him collapse into a hot mess.
M’elena's eyes widen at the speed with which Vesper Tane is dispatching his foes. Sensing that she won't have much time to act, she sheds her pretty shoes and rolls for Stealth to
vanish from the scene and find a way to sneak up on Vesper. She
needs to roll Stealth-5 to escape and she does so easily with a 10.
While everyone is distracted, she makes her way around the chaos,
attempting to get behind Vesper and strike him where he is
vulnerable.
The goons draw their guns. They are
at pistol (-3) range from Vesper.
Turn
2 (9
seconds remaining on Power of Id)
With a roar, Vesper crosses the
distance between himself and the criminal goons and makes a Move and
Attack (Slam), which will not deprive him of his all-important parry.
He rolls Brawl to hit (-2 for gloom) and does so with a 5. The criminal goon is
surprised to see him but gets a Dodge anyway, but fails with a 13.
Vesper inflicts (19 x 8) 1d+2 damage vs the goon’s 1d-1. He’s
probably going to go down, and anyway, he’s a mook so he’s out of
the fight.
M’elena draws her blades and
activate them for her turn, the low hum hopefully not giving her away
in the chaos of the bar fight. People scream at the raging,
red-bladed warrior in their midst as she makes her way closer to him.
The remaining four thugs defiantly open fire, using “gangsta shootin’”, an all-out (Determined)
sighted attack with a bad (-1) angle. It’s a 10 or less, 8 or less
if we account for the dimness of the scene. One hits, and Vesper
parries with a 7, ruining his opponent's weapon and leaving it a smoking ruin in
his hands
Turn
3
Vesper Tane rampages among the
criminal thugs. He makes a triple rapid strike (-9) in the dark (-2)
attack. He needs a 15 or less to hit 3 times: 6, 12 and 7. All the
criminal goons made “all-out attacks” last turn so none may
defend. He casually cuts down three of the remaining criminals,
standing over the one he knocked down last turn, and facing down the
last, terrified goon holding a ruined weapon in his hand.
M’elena has the chance to attack. The smartest thing to do would
be to simply leave, as obviously Tane is too powerful to deal with
right now. Even so, she’s under orders, and is faithful to her
master. The most direct route would be a simple, straight forward
attack with both of her blades from behind, which is -2 to his
defense (he’s a weapon master), with a dual weapon attack (which is
-1 to his defense). The net result would push him down to a 10 in
most cases, 11 with a precognitive parry (and 13 with a Feverish
Defense). If he parries, both of her blades are gone. That’s
quite a risk, and is what I did the last time I ran this playtest,
and she was promptly defeated. To be fair, there might be little she
can do against him at all, but she has a few clever tricks she can
try.
So, M’elena goes for a pommel
strike (-1) to the skull from behind (-5). She needs a 12 or less,
and she hits with a 7. Vesper cannot parry with his force
sword (Unarmed
Etiquette). He can dodge, though, and currently has has a dodge of
13. at -2 because this is an attack from behind. He fails his dodge
with an 14, so she strikes him for 1d6
(3) damage, just enough to do 1 damage past his skull DR, which means
he takes 4 damage and must check for stun as he’s taken Shock to
the Head. Unsurprisingly, he passes with an 11 (he has an HT of 19
currently).
The
remaining, unarmed goon takes the opportunity to run.
Turn
4
Stars burst in Vesper’s vision,
his connection with Communion unable to give him sufficient warning
to react. He rounds on her and sees
her. Struck both by her beauty and by her pommel, he’s currently
suffering a -4 to all of his DX and IQ rolls, which isn’t enough to
stop him, but he’s reluctant to kill her out of hand. He steps
back and Evalutates for a +3, also giving him a chance to ask the GM
for additional information, to really notice things about her. The
GM informs her that in addition to her lascivious outfit and her
dangerous blades, she wears a slave collar, likely with some kind of
tracking device therein. Vesper brings his crackling force blade between the two of them.
M’elena sees she has the
upper-hand, but needs to maintain it. Her primary concern is
removing Vesper’s force sword from combat, so she makes an off-hand
Proof of Arms.
She steps suddenly into close combat, the warmth of her body
brushing against his and locks her vibroblade hilt around the
crosspiece of Vesper’s force blade. She needs a 15 and rolls a 10.
He can attempt to dodge, again with a 13, and in addition he
retreats, giving him a 16. But he rolls a 17.
She has his blade locked, and her second blade poised to strike.
Turn 5
Vesper drops his force sword and the blade winks out: if she
wants his force sword so bad, she can have it. His
weapon is Communion. He
focuses all of his attention on an Extra-Effort TK grapple. He
spends 2 fatigue and then spends 8 from Dark Communion and applies a
-4 to his Will. He rolls a 5 and succeeds in increasing his TK
grapple by 160% to ST 20. He then makes his grapple roll with
TK-Control making it deceptive (-2) for a total of -5 to her Dodge.
She has, thus, a dodge of 6, which she can improve to an 8 with an
acrobatic defense, but it won’t matter: She rolls a 13 and he
grapples her.
M’elena struggles to break free,
her ST 11 vs his effective ST of 25. She
fails, unsurprisingly.
Turn
5
Vesper lifts her from the ground and pins her against the wall,
effectively a take-down. She can use her best grapple skill (16) vs
his ST (20). He wins again, 14 (hers) to 10 (his). She’s pinned
against the wall. The GM, to save time, rules it as an actual pin.
She’s at his mercy.
M’elena struggles against her invisible bonds and then spits at
him. “Just kill me.” she speaks in her thick, exotic, alien
accent.
The Id rages within Vesper. It
demands he repay her for his humiliation and wounds. Like a beast,
it wants to tear her apart. Vesper Tane fights the impulses and
instead focuses once more and
draws on the power of the Id.
He wants to know more about this lethal beauty. He senses
something about her, something profound. He calls upon Dark
Communion again. This is a generic miracle, so his trappings are
only +1, and he’s cast a miracle already, so he’s at -1. He’s
meditating, though, so that’s +1. He needs a 7 or less. Surprise
surprise, he gets a 7 (if he hadn’t, I would have spent a Destiny
point, provided I could justify this as a move against the Empire,
though given that the Empire is trying to kill him, that might be
justified enough). His reaction roll is only a +1, because
the Id is already focused on her, and is eager to tell Vesper what he
wants to know. He rolls a 10
(+1 from his reaction modifier and +1 from his legendary reputation
is a 12). That’s a neutral reaction. He was hoping for something
like Sense Passion, but he’ll accept Visions of Dark Communion.
What he sees her her kneeling at his
feet as his
slave, his assassin. He rolls Philosophy to understand and succeeds
with a 12. Obviously, Dark Communion would like him to take her
under his control. That’s what the id does.
Moreover, she should
be. Her destiny is to be his
lethal left hand. But Vesper
Tane personally finds the idea of keeping her as a slave repulsive. He seeks to free the Galaxy
from people like that. Nonetheless,
he understands the greater implications of the vision, because Vesper
Tane has studied the ways of Communion. The Beast rescues people
from slavery, and those people come to serve him and, eventually, one
will betray him. Thus, he cannot walk this path alone. He needs
someone to serve him. That person could be her.
Using his ST 20 TK, he crushes her slave collar. The pieces rain
down over her shoulders, and he slowly lets her drift to the ground.
“How about I free you instead?” he says. Within him, the Id
howls and lashes, hungering for a more complete dominion over her,
and he suspects it will not be so compliant in the future (probably a
penalty to his next miraculous reaction roll), but he is its master,
not the other way around. He lifts his hand and his force blade
flies to it, and he places it on his belt, then turns his back to her.
She narrows her beautiful, alien
eyes at him. “This is a trick. You hope out of gratitude that I
will serve as your
slave-assassin, or worse.”
Tane shrugs. “Our paths will cross again, but they will cross
because of the choices you make, not because of the chains you wear.
You serve a master? Go back to him, if you wish. Tell him of your
failure to kill me. Or come with me, become a pirate, and serve no
one but yourself.”
He needs to make a reaction roll.
He has a Charisma of +1 and he has his Legendary Reputation of +1 which, as a breaker of chains and destroyer of order, definitely applies.
He makes the case that freeing her from slavery is worth a +4. The
GM agrees, and he rolls a 9, which gives him a 15, which is a “good”
reaction. Tane’s player asks if he can spend a Destiny point to
boost that margin by +1, and the GM agrees. She has a Very
Good reaction. She definitely
likes him, and for a loyalty roll, that puts her in a position of
willing to put his interests ahead of hers. She absolutely believes
in his cause.
She slowly reaches down to gather up
her blades and then growls “I will choose what I wear and who I
kill. If I serve you, I serve you my way.”
Beneath his mask, Vesper Tane
smiles.
Thoughts
Uh, wow, that exceeded expectations. Vesper Tane was an absolute monster. A single Communion miracle can evidently make a huge difference. Of course, you have to get lucky, and sometimes characters won't, but even if Vesper Tane had gone with something other than Power or the Id, he could have done something worse, like called down a dark storm that ripped apart the Cantina itself. Communion can be subtle, but it doesn't have to be. Furthermore, Vesper is evidently quite competent in combat, with all forms of his power being exceptionally useful. His PK is enough to fling people around (to the point where I'm hesitant to even bother with things like TK-Push), and his force sword absolutely dominates melee combat, as I would expect, but I didn't think he'd mow throw everyone in less than two turns.
I wrote this about the time that my martial arts were first releasing, and a discussion about signature moves came up on the forum. I noticed that in these playtests, I hadn't really tackles signature moves, and I should, that's one of the purposes of this playtest. Moreover, M'elena's initial performance was pretty sucky, making me wonder if the Assassin Template was good enough, so I tried again with slightly different tactics, and this time she didn't instantly lose. She still lost, of course, because Vesper Tane looks virtually unbeatable in this fight, thanks to the Power of the Id, but she proved she could make her mark.
The fight also proved that the dynamism between force swordmanship and psionic powers is a good one. Vesper Tane isn't split between his two approaches, but can use them together, to improve one another. In fact, in general, I'm more impressed with TK than I thought I would be. This fight also proves that GURPS is GURPS, and that's something important to remember: a few different rolls and superior tactical choices make a huge difference in a fight.
My impression right now is that a Space Knight is basically perfect at 300-350 points. He hits all the right notes for a not-Jedi. He's a little particular (more focused on TK than on ESP or telepathy, though Communion gives him a little bit of all of the above) but that's fine for Psi-Wars.
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