Assassin 2.0: 250 points
Attributes: ST 11 [10], DX 15 [100]; IQ 11 [20]; HT 11 [10]Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 12 [5]; Per 11 [0]; FP 11 [0]; Basic Speed 7.00 [10]; Basic Move 7 [0].
Advantages: Craftiness +2 [10], Luck [15], Weapon Master (Single Weapon type) [20].
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Choose a total of 25 points from the following: +1 ST [10], +1 DX
[20], +1 IQ [20], +1 HT [10], +1 to +3 Will [5/level], +1 Basic Speed
[20], +1 to +3 Basic Move [5/level], Acute Senses (Any) [2/level],
Ambidexterity [5], Brave [1], Combat Reflexes [15], Contact Group
(Criminal or Assassins; Skill-12, 15, or 18; 9 or less; Somewhat
Reliable) [5, 10, or 15], improve Craftiness to +3 or +4 [5/level],
Danger Sense [15], Daredevil [15], Enhanced Dodge 1 [15], either
Fearlessness
[2/level] or
Unfazeable [15], Fit or Very Fit [5 or 15], Flexibility or Double
Jointed [5 or 15], Forgettable Face [1], Gizmo 1-3 [5/level], Honest
Face [1], Night Vision 1-9 [1/level], Perfect Balance [15], Resistant
to Poison +3 or +8 [3 or 5], Serendipity 1-2 [15/level], Signature
Gear [Varies], Improve Weapon Master [Varies] or replace
Weapon Master with Trained by a Master [30] for +10 points, Wild
Talent 1 [20], Zeroed [10], or Upgrade Luck [15] to Extraordinary
Luck [30]Disadvantages: Choose -20 points from among Bloodlust [-10*], Callous [-5], Code of Honor (“Fight Fair”, “Finish the Job”) [-5], Duty (Spy agency, Assassination Cult, Extremely Hazardous Materials, 9, 12 or 15 or less) [-10, -15 or -20], Fanaticism (Employer; Assassination Cult) [-15], Greedy [-15*], Intolerance (Specific race/organization) [-5], Jealousy [-10], Obsession (Kill a specific target) [-5], Overconfidence [-5*], Pacifism (Cannot Harm Innocents) [-10], Secret (Killer for hire) [-20] or Social Stigma (Criminal Record) [-5], Workaholic [-5]; Choose another -30 points from among Appearance (Unattractive or Ugly) [-4 or -8], Bad Temper [-10*], Bully [-10*], Clueless [-10], Disturbing Voice [-10], Loner [-5*], No Sense of Humor [-10], Oblivious [-5], On the Edge [-15*], Paranoia [-10], Shyness [-5 to -10], Trademark [-5 to -15], Vow (Never use a blaster) [-10],
Primary Skills: Stealth (A) DX+3* [4]-18; Karate (H) DX [4]-15; Judo (H) DX [4]-15; Jumping (E) DX [1]-15, Climbing (A) DX-1 [1]-14, Acrobatics (H) DX-1 [2]-14 and Escape (H) DX-1 [2]-14;
Secondary Skills: Beam Weapons (Pistol) DX [1]-14; Choose three from from Camouflage (E) IQ+4* [4]-15, Housekeeping or Savoir-Faire (High Society, Servant or Mafia) both (E) IQ+2 [4]-13, Acting, Holdout or Shadowing all (A) IQ+3* [4]-14, Animal Handling (Guard Alien), Electrician, Electronics Operation (Security), Fast-Talk, Lockpicking, Smuggling or Traps all (A) IQ+1 [4]-12, Expert Skill (Conspiracy Theory), Intelligence Analysis or Poison all (H) IQ [4]-11, Carousing or Swimming both (E) HT+2 [4]-13, Running or Sex-Appeal both (A) HT+1 [4]-12, Observation (A) Per+1 [4]-12.
Background Skills: Computer Operation (E) IQ [1]-11; Vacc Suit (A) DX-1[1]-14; Navigation (Hyperspace) (A) IQ-1 [1]-10, Pilot (Starship) (A) DX-1 [1]-14. Choose 20 points from a background lens;
Martial Arts: A total of 20 points on skills, perks and techniques from one of the following styles: Space Ninjutsu, Art of the Blade, Rim Forceswordsmanship, Vibro-Knife combat.
*: Modified by self-control value
1: +2 from Craftiness
Craftiness can be found on page 9 of Power-Ups 3: Talents and in GURPS Action.
Femme-Fatale 25 points
As Bounty Hunter Femme Fatale.Sniper 25 points
Skills: Beam Weapons (Rifle) DX+5 [16]-20Choose 9 points of the following perks, cinematic skills, techniques or the previous skills:
Perks: Dead Eye [1], Gun Shtick (Next Time It’s Your Head or Stone Cold Killer) [1], Gun Whisperer (Rifle) [1], Weapon Bond [1]
Techniques: Masked Shooting (Rifle) [1-2], Quick Shot (Rifle) [1-6], Targeted Attack (Rifle/Skull) [2-8], Targeted Attacked (Rifle/Vitals) [2-4]
Poisoner 25 points
Advantages: Resistant to Poison +8 [5]Skills: Poisons (H) IQ+4 [16]-15;
Other Traits: Divide 4 points among Chemistry, Naturalist or Pharmacy (Synthetic), all (H) IQ [4]-11 or Gizmo 1 (Poison-Related, -20%) [4];
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