I've immediately noticed a problem: To precognitively parry and block, you need two separate skills. That's unfortunate. So, I've replaced it with a Precognitive Defense, which seems plenty to me. He can now precognitively block, parry, and bounce shots back at his opponents.
The net result is a definite boost in the already highly competent Dun. He enjoys defenses in the range of 16, 100 points of DR and Danger Sense, as well as a really awesome sword. He's definitely a space knight. Compared to Vesper or Rafari, he lacks a real understanding of what he's doing. He has only minimal meditation and philosophy skills and largely untapped Psionic potential, and no training in Communion. This is likely going to be true of most starting space knights, as a space knight has enormous possibilities for growth (which is why their templates don't get Experienced power-ups), so a "master" space knight is probably closer to 500 points in value.
Dun Beltain: Space Knight, Humble Origins, 300 points
Armored by John Gwolf |
Attributes
ST 12 [20]
DX 12 [40]
IQ 13 [60]
HT 12 [20]
Secondary Characteristics
Damage 1d-1/1d+2; BL 29 lbs; HP 12 [0]; Will 15 [10]; Per 13 [0]; FP 12 [0]; Basic Speed 6.25 [5]; Basic Move 6 [0]
Advantages
Charisma +1 [5]
Combat Reflexes [15]
Contact Group (Machinist Guild of Grist, Skill 15, 6 or less, somewhat reliable) [5]
Danger Sense (ESP -10%) [14]
Enhanced Block +1 [5]
ESP Talent +1 [5]
Luck [15]
Reputation +2 (Homeworld Hero, Grist only) [4]
Rolling Stone [1]
Sacrificial Parry [1]
Shield Wall Training [1]
Signature Gear (Lost Forceblade of the Fallen Alexian Dynasty) [3]
Style Familiarity (Defensive Form) [1]
Visions (Dreams) [5]
Weapon Bond (Alexian Force Blade) [1]
Weapon Master (Force Sword + Buckler) [25]
Disadvantages
Duty (Space Knight Order, 15 or less, Extremely Hazardous) [-20]
Honesty (12 or less) [-10]
Pacifism (Cannot Harm Innocents) [-10]
Secret (Romantic affair with Princess Novina) [-5]
Sense of Duty (Team) [-5]
Skills
Area Knowledge (the Junk World of Grist) (E) IQ+1 [2]-14
Armoury (Force Sword) (A) IQ [2]-13
Beam Weapons (Pistol) (E) DX+1 [2]-13
Brawling (E) DX+2 [4]-14
Computer Operation (E) IQ [1]-13
Connoisseur (Force Swords) (A) IQ [2]-13
Danger Sense (H) IQ-1* [1]-12
Engineering (Civil) (H) IQ-1 [2]-12
Fast-Draw (Sword) (E) DX+1* [1]-13
-Counter Attack (H) N-1 [5]-17
Force Sword (A) DX+6 [24]-18
Leadership (A) IQ+1* [2]-14
Mechanic (Starship) (A) IQ [2]-13
Meditation (H) Will-1 [2]-14
Navigation (Hyperspace) (A) IQ-1 [1]-11
Philosophy (H) IQ [4]-13
Pilot (Starship) DX-1 [1]-11
Precognitive Defense (H) IQ+1* [8]-15
Scrounging (E) Per+1 [2]-14
Shield (Force) (A) DX+4 [12]-16
Stealth (A) DX [2]-12
Tactics (H) IQ [2]-12
Vacc Suit (A) DX-1 [1]-11
Wrestling (A) DX+1 [4]-13
Signature Moves
Heroic Guardian Assault: Make a Move and Attack to Slam with your Force Shield. This requires a Shield (Force) roll at +0 (16). Deal 1d+2 cr, and your shield absorbs all damage from the attack. You may not block with your shield or retreat for the remainder of the turn.
Watchful Guardian Stance: Evaluate. This grants a +4 to your next attack and allows you to negate up to -4 in defense penalties from Feints or Deceptive Attacks. You may roll Tactics or Expert Skill (Hoplology) to gain some insight on your opponent's combat approach. Setup: Your opponent is defensive or used a tricky move last turn
Blade Deflecting Stance: Make a rapid strike (-3) Beat opponent's force sword (make a contest of ST-based Shield (Force) (total 13) vs the better of your opponent's ST- or DX-based combat skill), and then an rapid (-3) counter attack (-1) against your opponent's weapon-arm (-2). Roll 14 or less. Your opponent defends at a penalty equal to the beat margin+2. Success inflicts 8d(5) cutting damage on the arm. Setup: You blocked a melee attack with your shield.
Bristling Guardian Counter-Charge: Wait, with the stipulation that if your opponent attacks, you'll attack at the same time. If your opponent attacks, make a Stop Hit: Roll against Force Sword (19) to hit. If you miss and your opponent hits, or you hit and your opponent hits at a larger margin, you block at -1 (15) and dodge at -1 (11). If you hit and your opponent hits with a smaller margin or misses, he defends at -1 (-3 if he wants to parry). Deal 8d(5) burn damage to the torso.
Area Knowledge (the Junk World of Grist) (E) IQ+1 [2]-14
Armoury (Force Sword) (A) IQ [2]-13
Beam Weapons (Pistol) (E) DX+1 [2]-13
Brawling (E) DX+2 [4]-14
Computer Operation (E) IQ [1]-13
Connoisseur (Force Swords) (A) IQ [2]-13
Danger Sense (H) IQ-1* [1]-12
Engineering (Civil) (H) IQ-1 [2]-12
Fast-Draw (Sword) (E) DX+1* [1]-13
-Counter Attack (H) N-1 [5]-17
Force Sword (A) DX+6 [24]-18
Leadership (A) IQ+1* [2]-14
Mechanic (Starship) (A) IQ [2]-13
Meditation (H) Will-1 [2]-14
Navigation (Hyperspace) (A) IQ-1 [1]-11
Philosophy (H) IQ [4]-13
Pilot (Starship) DX-1 [1]-11
Precognitive Defense (H) IQ+1* [8]-15
Scrounging (E) Per+1 [2]-14
Shield (Force) (A) DX+4 [12]-16
Stealth (A) DX [2]-12
Tactics (H) IQ [2]-12
Vacc Suit (A) DX-1 [1]-11
Wrestling (A) DX+1 [4]-13
Gear:
Utility Belt: $50. 0.5 lbs
Data Reader: $20, 0.1 lb
Bug Detector: $200, 0.1 lb
Cuff-tape: $10, 0.5 lbs
First Aid Kit: +1 First Aid, $50, 2 lbs
Wrist Communicator: $200, 0.05 lbs
Ordinary Clothing, $500, 2 lbs.
Spare archaic power cells (C cell and B cell): $65, 0.55 lbs
Blaster Pistol: 3d(5) Acc 5, RoF 3, Bulk -2, rcl 1; $2200, 1.6 lbs
Data Reader: $20, 0.1 lb
Bug Detector: $200, 0.1 lb
Cuff-tape: $10, 0.5 lbs
First Aid Kit: +1 First Aid, $50, 2 lbs
Wrist Communicator: $200, 0.05 lbs
Ordinary Clothing, $500, 2 lbs.
Spare archaic power cells (C cell and B cell): $65, 0.55 lbs
Blaster Pistol: 3d(5) Acc 5, RoF 3, Bulk -2, rcl 1; $2200, 1.6 lbs
Combat Hardsuit, Heavy: DR 100/60; $10,000, 30 lbs
Combat Helmet, Heavy: DR 60/40; $3,000, 7 lbs
Alexian Force Sword: 8d+16(5), Reach:1, 2; $63,000, 2 lbs
- Archaic Power Cells cost 5x as much as normal power cells to acquire (-10%)
- Destiny 2 (Restore the Alexian Dynasty)
- Legendary Reputation (Righteous Crusader) +1
- Archaic Power Cells cost 5x as much as normal power cells to acquire (-10%)
Notes:
Light Encumbrance (46.9 lbs out of 58)
Dodge: 9 (12), Parry (Force Sword) 13 (16), Block (Force Buckler) 13 (16).
Signature Moves
Heroic Guardian Assault: Make a Move and Attack to Slam with your Force Shield. This requires a Shield (Force) roll at +0 (16). Deal 1d+2 cr, and your shield absorbs all damage from the attack. You may not block with your shield or retreat for the remainder of the turn.
Watchful Guardian Stance: Evaluate. This grants a +4 to your next attack and allows you to negate up to -4 in defense penalties from Feints or Deceptive Attacks. You may roll Tactics or Expert Skill (Hoplology) to gain some insight on your opponent's combat approach. Setup: Your opponent is defensive or used a tricky move last turn
Blade Deflecting Stance: Make a rapid strike (-3) Beat opponent's force sword (make a contest of ST-based Shield (Force) (total 13) vs the better of your opponent's ST- or DX-based combat skill), and then an rapid (-3) counter attack (-1) against your opponent's weapon-arm (-2). Roll 14 or less. Your opponent defends at a penalty equal to the beat margin+2. Success inflicts 8d(5) cutting damage on the arm. Setup: You blocked a melee attack with your shield.
Bristling Guardian Counter-Charge: Wait, with the stipulation that if your opponent attacks, you'll attack at the same time. If your opponent attacks, make a Stop Hit: Roll against Force Sword (19) to hit. If you miss and your opponent hits, or you hit and your opponent hits at a larger margin, you block at -1 (15) and dodge at -1 (11). If you hit and your opponent hits with a smaller margin or misses, he defends at -1 (-3 if he wants to parry). Deal 8d(5) burn damage to the torso.
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