This is probably the close to the very final version of her.
Kendra Corleoni, Felinoid Bounty Hunter, Escaped Slave, 300 points
Attributes
ST 10 [10]
DX 15 [80]
IQ 12 [40]
HT 11 [10]
DX 15 [80]
IQ 12 [40]
HT 11 [10]
Secondary Characteristics
Dmg 1d-2/1d-1; BL 18 lbs; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 6.25 [-5]; Basic Move 6 [0]
Advantages
Appearance
(Attractive) [4]
Combat
Reflexes [15]
Cultural
Familiarity (Felinoid) [1]
Cultural
Familiarity (Slithian) [1]
Danger
Sense [15]
Felinoid
[35]
Gunslinger
(Blaster Pistols Only -60%) [10]
High
Pain Threshold [10]
Language
(Felinoid/Native) [6]
Language
(Slithian/Accented)
[4]
Legal
Enforcement Powers (Bounty Hunter License) [5]
Luck
[15]
Night
Vision 2 [2]
Off-Hand
Weapon Training (Pistol) [1]
Penetrating
Voice [1]
Quick
Sheath (Pistol) [1]
Tough
Guy +2 [10];
Disadvantages
Bad Temper (15 or less) [-5]
Greed (12 or less)
[-15]
Intolerance
(Slavers) [-5]
Obsession (Free her
family from slavery) (12 or less) [-5]
Sense of Duty (Team)
[-5]
Social Stigma
(Minority) [-10]
Skills
Acrobatics (H) DX-1
[2]-14
Beam Weapons
(Pistol) (E) DX+4 [12]-19
-Dual Weapon Attack
(H) N [5]-19
-Fast-Firing (H) N-2
[3]-17
Brawling (E) DX+2
[4]-17
Carousing (E) HT+1
[2]-12
Climbing (A) DX
[2]-15
Computer Operation
(E) IQ [1]-12
Dancing (A) DX
[2]-15
Escape (H) DX-1
[2]-14
Fast-Draw (Pistol)
(E) DX+1* [1]-16
Intimidation (A)
Will+2* [2]-14
Jumping (E) DX+1
[2]-16
Law (Galactic) IQ
[4]-12
Navigation
(Hyperspace) (A) IQ [2]-12
Observation (A)
Per+1 [4]-13
Pilot (Starship) (A)
DX+1 [4]-16
Running (A) HT
[2]-11
Shadowing (A) IQ+3*
[4]-15
Stealth (A) DX+1
[4]-16
Streetwise (A) IQ+3*
[4]-15
Vacc Suit (A) DX
[2]-15
Wrestling (A) DX+1
[4]-16
Gear
Utility Belt: $50, 0.5 lbs
Wrist communicator: $200, 0.05 lbs
Electronic Cuffs: $40, 0.25 lbs
Common Clothing, including stylish jacket: +1 reaction modifier ("Nice jacket"), $1000, 2 lbs
3 Tracers: $600,
Two Heavy Blaster Pistols: 4d(5) burn sur, Acc 5, RoF 3, Bulk -3, Rcl 1, (6.6 lbs, $12,000)
Battleweave Battle Suit: DR 20 (6 lbs, $2000)
Ship
"The Vermilion", Wyvern Zero: $20m
Wrist communicator: $200, 0.05 lbs
Electronic Cuffs: $40, 0.25 lbs
Common Clothing, including stylish jacket: +1 reaction modifier ("Nice jacket"), $1000, 2 lbs
3 Tracers: $600,
Two Heavy Blaster Pistols: 4d(5) burn sur, Acc 5, RoF 3, Bulk -3, Rcl 1, (6.6 lbs, $12,000)
Battleweave Battle Suit: DR 20 (6 lbs, $2000)
Ship
"The Vermilion", Wyvern Zero: $20m
- Flammable (-10%), Requires Weekly Maintenance (-5%), Unreliable (14) Hyperdrive (-5%)
Notes
No Encumbrance
Dodge: 10, Parry (Brawl) 13.
This Kendra uses the more carefully tightened Bounty Hunter template. The loss of options for Stalker or Impersonator don't hurt her that much, and the superior DX and the Tough Guy talent means she's actually quite good at the things that matter for her. I've chosen to move ahead by a step and go ahead and give her Dual Weapon Attack and Off-Hand Weapon-Training (Dropping her Penetrating Voice). Her skill with a ship is greatly improved (thanks in no small part to her improved DX), and I've dropped Throw in favor of Gunner (Beams), making her a pretty competent pilot on a discount. Not all of the changes I've made actually tracks with her template, but she struggles due to her high racial cost. We'll look into that more closely in Iteration 4.
I really wanted to give her Wealth (Struggling), but I couldn't fit it into her disadvantages. I like them the way they are. As for her gear, her Vermillion has lots of character and we can see scavenger rules at work again, with an old, rundown ship. We've also improved Kendra with the new Battleweave Bodysuit, which was built just for her, and given her a few additional useful items she might expect to carry, especially her cuffs for taking a target back with her, and tracers for finding her targets (not that she's especially good with them, but why not?).
This comes to a total of about $16,000. She has plenty of money to spare ($34,000 for bribes and such. She's rolling in cash!)
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