Wednesday, November 23, 2016

Rafari 2.1

So, I made a few minor errors with Rafari last time.  He needed Esoteric Medicine, representing his understanding of psionic powers and how they interact with the body, to complete his prana-bindu training.  I've fixed that and, as with Vesper Tane, granted him Communion, representing the fact that he's completed his training in understanding Communion.

Unlike Vesper Tane, Rafari is focused entirely on Learned Prayers and Communion itself.  A few things jump out at me as I look at that list: the best Communion powers are in the first tier, meaning that going up to Communion 7 from 6 just isn't that interesting.  It might be worth looking at that more carefully.  Still, Flesh Wounds and the Wisdom of Communion are nice abilities.  I'm curious how well he'll do without the benefits of a Path or Legendary Reputation or Destiny.

Given that Rafari has chosen to take Gift of the Life Force, I have removed his Regeneration and dumped it into his Metabolism control, which takes him to his maximum of +10. With the spare point from Communion traits, I've given him a Stabilizing Skill.

Rafari, Space Knight, 350 points


ST 11 [10]
DX 12 [40]
IQ 13 [60]
HT 11 [10]

Secondary Characteristics

Dmg 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 15 [10]; Per 13 [0]; FP 11 [0]; Basic Speed 6.0 [5]; Basic Move 6 [0]


Combat Reflexes [15]
Communion 7 [35]
Contact Group (Nahudi Tribe, skill 21 or less, 6 or less) [10]
Cultural Familiarity (Nahudi Culture) [1]
Drylander [19]
Flourish [1]
Language (Nahudi, Native) [6]
Learned Prayer: Gift of the Life Force [4]
Learned Prayer: Wisdom of Communion [5]
Style Familiarity (Prana-Bindu) [1]
Style Familiarity (the Graceful Form) [1]
Surefooted (Uneven) [1]

Weapon Master (Force Sword) [20];

Psychic Healing Powers
Psychic Healing +1 [5]
Regeneration 1 [9]
Metabolism Control 8 [36]
Secret Technique (Metabolic Speed) [1]
Stabilizing Skill (Psychic Healing, Esoteric Medicine) [1]


 Duty (Space Knight Order, Extremely Hazardous, 9 or less) [-10]
Disciplines of Faith (Mysticism) [-10]
Pacifism (Cannot harm innocents) [-10]
Sense of Duty (Allies) [-5]
Vow (Poverty) [-10]
Vow (to use no weapon other than a force sword) [-5]


 Acrobatics (H) DX+1 [8]-13
Area Knowledge (Nahuda) (E) IQ+1 [2]-14
Computer Operation (E) IQ [1]-12
Diplomacy (H) IQ-1 [2]-12
Esoteric Medicine (H) IQ-2 [1]-11
Fast-Draw (Sword) DX+1* [1]-13
Flying Leap (H) IQ* [2]-13
Force Sword (A) DX+6 [24]-18
-Force Sword Art (A) N-1 [2]-17
Hidden Lore (Communion) (A) IQ [2]-13
Judo DX [4]-12
Jumping (E) DX+1 [2]-13
Karate (H) DX [4]-12
Law (Galactic) (H) IQ-1 [2]-12
Meditation (H) Will [4]-15
Metabolism Control (H) IQ+1* [4]-14
-Body Mastery (H) N-1 [4]-13
-Metabolic Speed (H) N-1 [8]-13
Navigation (Hyperspace) (A) IQ-1 [1]-11
Philosophy (H) IQ [4]-13
Pilot (Starship) (A) DX-1 [1]-11
Precognitive Parry (H) IQ [4]-13
Savoir-Faire (Dojo) (E) IQ+1 [2]-14
Stealth (A) DX [2]-12
Survivor (Desert) (A) Per [2]-13.

Vacc Suit (A) DX-1 [1]-11

Lesser Flying Step (“Descend from Heaven”): After making a full run, make a Flying Leap roll (-0 = 13) and make a Committed Flying Strike (-4) (base jump distance is 2x your move) using Force Sword Art (-1) for a total of Force Sword 12. If you hit inflict 8d (5) burning damage and gain +1 reaction modifier. For the rest of the turn, you may not parry, and you dodge at -2 (8) and may not retreat. Setup: You concentrated for one turn. This is best done as the battle is just beginning.

The Trickster's Step (“Transcend Lesser Troubles”): The stylist runs at his opponent, and then suddenly flips over the top of her, and attacks her from behind. After running full move, make an Flying Leap roll (13) to clear opponent's head. Then make an Acrobatic Attack to Spin (-1 =12) to face your opponent and then make a Force Sword (-3 = 15) attack against the torso. Your first defense is at +2, but you may not retreat. Setup: Initial attack.

The Counter Step (“Accept Adversity With Grace”): The Stylist parries an attack and uses that momentum to perform a pirouette, and uses that energy to create a new attack. When attacked, make an Acrobatics roll (13) to spin around the attack and then defend against the attack (+2 from acrobatic parry) while making a side-slip (+2) with a riposte penalty (-4). Roll parry+0 (13, 14 with precog). On your turn, make a Spinning attack (-2=16) against your foe's torso. Apply margin of success+4 as a penalty to your opponent's defense. Setup: You are attacked.

The Triumph (“Be Artful in All Things”): After defeating a foe, the stylist spins his force sword artfully. Make a Force Sword Art roll+4 (21) . This can either count as an intimidation roll or success adds a +1 to reaction rolls. Setup: You have defeated a foe or knocked a foe down.

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