Thursday, November 24, 2016

Kendra Corleoni, Escaped Slave, Felinoid Bounty Hunter

Now that we have a more finished version of the Bounty Hunter, we can expand Kendra to a full 300 points.  Felinoid is already 35, so I chose to simply expand her existing Bounty Hunter/Slave/Felinoid advantages for another 15 points to round out the character.  Thus, we can finally see Kendra without her race really slowing her down.  With those extra points, I've been able to expand on her slave background (evidently she was held by some snake-like civilization called the Slithians) and note her own race as a cultural familiarity/language, meaning she's the most diverse of our characters when it comes to interacting with aliens.  I also have the points to really give her the pistol-slinging badassness that we've wanted for her since iteration 1, giving her an astonishing Beam Weapons (Pistol) of 19, including full-rate Dual Weapon combat and Fast Firing, meaning she can really lay down some firepower if she's so inclined.

This is probably the close to the very final version of her.



Kendra Corleoni, Felinoid Bounty Hunter, Escaped Slave, 300 points


Attributes

ST 10 [10]
DX 15 [80]
IQ 12 [40]
HT 11 [10]

Secondary Characteristics

Dmg 1d-2/1d-1; BL 18 lbs; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 6.25 [-5]; Basic Move 6 [0]

Advantages

Appearance (Attractive) [4]
Combat Reflexes [15]
Cultural Familiarity (Felinoid) [1]
Cultural Familiarity (Slithian) [1]
Danger Sense [15]
Felinoid [35]
Gunslinger (Blaster Pistols Only -60%) [10]
High Pain Threshold [10]
Language (Felinoid/Native) [6]
Language (Slithian/Accented) [4]
Legal Enforcement Powers (Bounty Hunter License) [5]
Luck [15]
Night Vision 2 [2]
Off-Hand Weapon Training (Pistol) [1]
Penetrating Voice [1]
Quick Sheath (Pistol) [1]

Tough Guy +2 [10];

Disadvantages

Bad Temper (15 or less) [-5]
Greed (12 or less) [-15]
Intolerance (Slavers) [-5]
Obsession (Free her family from slavery) (12 or less) [-5]
Sense of Duty (Team) [-5]
Social Stigma (Minority) [-10]

Skills

Acrobatics (H) DX-1 [2]-14
Beam Weapons (Pistol) (E) DX+4 [12]-19
-Dual Weapon Attack (H) N [5]-19
-Fast-Firing (H) N-2 [3]-17
Brawling (E) DX+2 [4]-17
Carousing (E) HT+1 [2]-12
Climbing (A) DX [2]-15
Computer Operation (E) IQ [1]-12
Dancing (A) DX [2]-15
Escape (H) DX-1 [2]-14
Fast-Draw (Pistol) (E) DX+1* [1]-16
Intimidation (A) Will+2* [2]-14
Jumping (E) DX+1 [2]-16
Law (Galactic) IQ [4]-12
Navigation (Hyperspace) (A) IQ [2]-12
Observation (A) Per+1 [4]-13
Pilot (Starship) (A) DX+1 [4]-16
Running (A) HT [2]-11
Shadowing (A) IQ+3* [4]-15
Stealth (A) DX+1 [4]-16
Streetwise (A) IQ+3* [4]-15
Vacc Suit (A) DX [2]-15

Wrestling (A) DX+1 [4]-16

Gear

Utility Belt: $50, 0.5 lbs
Wrist communicator: $200, 0.05 lbs
Electronic Cuffs: $40, 0.25 lbs
Common Clothing, including stylish jacket: +1 reaction modifier ("Nice jacket"), $1000, 2 lbs
3 Tracers: $600,
Two Heavy Blaster Pistols: 4d(5) burn sur, Acc 5, RoF 3, Bulk -3, Rcl 1, (6.6 lbs, $12,000)
Battleweave Battle Suit:  DR 20 (6 lbs, $2000)

Ship
"The Vermilion", Wyvern Zero: $20m

  • Flammable (-10%), Requires Weekly Maintenance (-5%), Unreliable (14) Hyperdrive (-5%)

Notes

No Encumbrance
Dodge: 10, Parry (Brawl) 13.

This Kendra uses the more carefully tightened Bounty Hunter template.  The loss of options for Stalker or Impersonator don't hurt her that much, and the superior DX and the Tough Guy talent means she's actually quite good at the things that matter for her. I've chosen to move ahead by a step and go ahead and give her Dual Weapon Attack and Off-Hand Weapon-Training (Dropping her Penetrating Voice).  Her skill with a ship is greatly improved (thanks in no small part to her improved DX), and I've dropped Throw in favor of Gunner (Beams), making her a pretty competent pilot on a discount.  Not all of the changes I've made actually tracks with her template, but she struggles due to her high racial cost.  We'll look into that more closely in Iteration 4.

I really wanted to give her Wealth (Struggling), but I couldn't fit it into her disadvantages.  I like them the way they are.  As for her gear, her Vermillion has lots of character and we can see scavenger rules at work again, with an old, rundown ship.  We've also improved Kendra with the new Battleweave Bodysuit, which was built just for her, and given her a few additional useful items she might expect to carry, especially her cuffs for taking a target back with her, and tracers for finding her targets (not that she's especially good with them, but why not?).

This comes to a total of about $16,000.  She has plenty of money to spare ($34,000 for bribes and such. She's rolling in cash!)
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