Thursday, November 17, 2016

Assassin 2.0

So far, M'elena has proved that the Assassin template works well enough.  The assassin has Stealth 18, and sufficient DX and skill to hit an 18 in any combat skill she chooses to focus on.  The only remaining concerns are power-ups, and three immediately spring to mind.  First, just like the Bounty Hunter, there's certainly a "stealth component" to appearing helplessly beautiful, so she also has access to the Femme Fatale power-up, exactly as the Bounty Hunter.  Second, some players might prefer to see the assassin as a sniper.  While I want to keep the assassin focused on melee, the base template has a minimum of 20 points in melee skills which means someone who takes the Sniper power-up will still be competent at hand-to-hand combat.  Finally, some assassins might want to focus on the most traditional of assassin techniques: Poison.



Assassin 2.0: 250 points

Attributes: ST 11 [10], DX 15 [100]; IQ 11 [20]; HT 11 [10]

Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 12 [5]; Per 11 [0]; FP 11 [0]; Basic Speed 7.00 [10]; Basic Move 7 [0].

Advantages: Craftiness +2 [10], Luck [15], Weapon Master (Single Weapon type) [20]. Choose a total of 25 points from the following: +1 ST [10], +1 DX [20], +1 IQ [20], +1 HT [10], +1 to +3 Will [5/level], +1 Basic Speed [20], +1 to +3 Basic Move [5/level], Acute Senses (Any) [2/level], Ambidexterity [5], Brave [1], Combat Reflexes [15], Contact Group (Criminal or Assassins; Skill-12, 15, or 18; 9 or less; Somewhat Reliable) [5, 10, or 15], improve Craftiness to +3 or +4 [5/level], Danger Sense [15], Daredevil [15], Enhanced Dodge 1 [15], either Fearlessness [2/level] or Unfazeable [15], Fit or Very Fit [5 or 15], Flexibility or Double Jointed [5 or 15], Forgettable Face [1], Gizmo 1-3 [5/level], Honest Face [1], Night Vision 1-9 [1/level], Perfect Balance [15], Resistant to Poison +3 or +8 [3 or 5], Serendipity 1-2 [15/level], Signature Gear [Varies], Improve Weapon Master [Varies] or replace Weapon Master with Trained by a Master [30] for +10 points, Wild Talent 1 [20], Zeroed [10], or Upgrade Luck [15] to Extraordinary Luck [30]

Disadvantages: Choose -20 points from among Bloodlust [-10*], Callous [-5], Code of Honor (“Fight Fair”, “Finish the Job”) [-5], Duty (Spy agency, Assassination Cult, Extremely Hazardous Materials, 9, 12 or 15 or less) [-10, -15 or -20], Fanaticism (Employer; Assassination Cult) [-15], Greedy [-15*], Intolerance (Specific race/organization) [-5], Jealousy [-10], Obsession (Kill a specific target) [-5], Overconfidence [-5*], Pacifism (Cannot Harm Innocents) [-10], Secret (Killer for hire) [-20] or Social Stigma (Criminal Record) [-5], Workaholic [-5]; Choose another -30 points from among Appearance (Unattractive or Ugly) [-4 or -8], Bad Temper [-10*], Bully [-10*], Clueless [-10], Disturbing Voice [-10], Loner [-5*], No Sense of Humor [-10], Oblivious [-5], On the Edge [-15*], Paranoia [-10], Shyness [-5 to -10], Trademark [-5 to -15], Vow (Never use a blaster) [-10],

Primary Skills: Stealth (A) DX+3* [4]-18; Karate (H) DX [4]-15; Judo (H) DX [4]-15; Jumping (E) DX [1]-15, Climbing (A) DX-1 [1]-14, Acrobatics (H) DX-1 [2]-14 and Escape (H) DX-1 [2]-14;

Secondary Skills: Beam Weapons (Pistol) DX [1]-14; Choose three from from Camouflage (E) IQ+4* [4]-15, Housekeeping or Savoir-Faire (High Society, Servant or Mafia) both (E) IQ+2 [4]-13, Acting, Holdout or Shadowing all (A) IQ+3* [4]-14, Animal Handling (Guard Alien), Electrician, Electronics Operation (Security), Fast-Talk, Lockpicking, Smuggling or Traps all (A) IQ+1 [4]-12, Expert Skill (Conspiracy Theory), Intelligence Analysis or Poison all (H) IQ [4]-11, Carousing or Swimming both (E) HT+2 [4]-13, Running or Sex-Appeal both (A) HT+1 [4]-12, Observation (A) Per+1 [4]-12.

Background Skills: Computer Operation (E) IQ [1]-11; Vacc Suit (A) DX-1[1]-14; Navigation (Hyperspace) (A) IQ-1 [1]-10, Pilot (Starship) (A) DX-1 [1]-14. Choose 20 points from a background lens;

Martial Arts: A total of 20 points on skills, perks and techniques from one of the following styles: Space Ninjutsu, Art of the Blade, Rim Forceswordsmanship, Vibro-Knife combat.

*: Modified by self-control value

1: +2 from Craftiness

Craftiness can be found on page 9 of Power-Ups 3: Talents and in GURPS Action.

Femme-Fatale 25 points

As Bounty Hunter Femme Fatale.

Sniper 25 points

Skills: Beam Weapons (Rifle) DX+5 [16]-20
Choose 9 points of the following perks, cinematic skills, techniques or the previous skills:
Perks: Dead Eye [1], Gun Shtick (Next Time It’s Your Head or Stone Cold Killer) [1], Gun Whisperer (Rifle) [1], Weapon Bond [1]
Techniques: Masked Shooting (Rifle) [1-2], Quick Shot (Rifle) [1-6], Targeted Attack (Rifle/Skull) [2-8], Targeted Attacked (Rifle/Vitals) [2-4]

Poisoner 25 points

Advantages: Resistant to Poison +8 [5]
Skills: Poisons (H) IQ+4 [16]-15;

Other Traits: Divide 4 points among Chemistry, Naturalist or Pharmacy (Synthetic), all (H) IQ [4]-11 or Gizmo 1 (Poison-Related, -20%) [4]; 
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