Monday, July 31, 2017

Aristocratic Regulars and Military Forces

Celsius-13 Royal Railgun Guard
Not what regulars would
actually look like, but you get
the idea
Aristocratic power have nothing but the weight of tradition and law if they don't have the military power to back it up, and boy do they!  In fact, the primary reason I created the aristocracy and the Alliance was to give those who opposed the Empire reasonably access to military hardware.  While the ships will have to wait (it turns out designing the ships of the Alliance quickly turns into "Designing all of the combat ships of the Galaxy that don't belong to the Empire"), I can show you how their forces operate.

Friday, July 28, 2017

The State of the Patreon - August 2017

This has been a very up and down month.  At the start of it, I only had about half of the month worked out and while I had hope to get quite a lot of Patreon stuff done, I was only able to finish about half of it.  As a result, this has been one of my worst months for reviews and my pledges are down just a bit (but not much).

It's worked out well, though.  I've finally gained a full month of lead time on all fronts.  I have my blog scheduled all the way through August, which will finish the aristocracy and the Alliance, though there's a few little touch ups I might do before the end of August.  I'm already starting on September, which will be Philosophy.

What about Patreon?  Well, like I said, I had some good intentions last month, but didn't quite make them in July, so I've made extra effort to make sure I can deliver on my promises, and I've also got all the August Patreon posts scheduled already!  On the 11th, I have two Martial Arts posts, one a general one discussing problems with martial arts and Psi-Wars, and looking more deeply at how the martial arts of the Alliance were designed and how I see them interacting.  The second is for $3+ and looks at two concepts in GURPS Martial Arts: the Secret Technique and the Useless Technique.  I offer quite a few tricks that might improve a specific martial artists approach or give him a unique strategy, as well as a move or two that either outright doesn't work, is a questionable strategy, or is more cultural than martial.  This will coincide with a revisiting of the Graceful, Defensive, Swift and Destructive Force Sword forms on my blog, from the perspective of the Alliance.

On the 18th, coinciding with the release of the first two noble houses, I have my first ever $7+ patreon exclusive: the House of Alexus.  It will be a poll consisting of 7 questions that will allow you to decide how the vanished house that once ruled the "Eternal Empire" worked, what their character was, and what their ultimate fate was.

On the 25th, coinciding with the release of the last noble house, I have another poll for $5+ patrons: the Fifth Noble House.  I personally want to encourage all of my readers to realize that the four noble houses I outline aren't the totality of the aristocracy within the Psi-Wars galaxy, and by offering some inspiration, I hope to encourage you to make your own.  I've also wanted a fifth house since the beginning, and I thought this would be a good chance to have your voice in the setting.

That should cover all of August.  I do plan on doing more with Spaceships, but I want to make a priority of making sure I've got enough material going into September before I do that, so we don't see a repeat of June and July, at least not for awhile.  I also want to thank you again for your patience.  I wouldn't be here with you guys.



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Thursday, July 27, 2017

Noble Houses as Organizations, and an Introduction

I'm not saying it was a great movie, but it does a good job
capturing how sci-fi aristocracy might look.
The aristocracy of the Alliance served as the foundation for the Federation that came before the Empire, and the Empire that came before the Federation.  It has ruled the galaxy for over a thousand years, and does not intend to stop now.  They represent both the golden age of the past, and a chance to bring about a new era for the Galaxy.  Today, I kick off a surprisingly long series that takes a deeper look at them, both as organizations and as characters.

Today, I start with noble houses as organizations, what it means to belong to one, and what they can do for you.  I want to note that this is a "first draft," and that the following is incomplete.  The deeper I dived into all of this, the more I realized I needed greater detail on spycraft and law enforcement, but I already had the latter for the Alliance in the form of the Constabulary, and the former will require a thorough look at all organizations.  Thus, take all that follows as my first stab, just as everything else I've written in Iteration 6 has been.  I'll take another look at everything before the iteration wraps up.

I'm also trying something new with how I generate these posts, so you might notice that this is much earlier than the past month's worth of posts have been.  That's because it was actually scheduled, again.

Wednesday, July 26, 2017

Patreon Post: Iteration 6 Spaceships Playtest 1: The Standard Scenario and Dreadnought v Dreadnought


seldon_crisis__battle_by_adamburn
If I'm going to revise my rules, I need to test them.  Do they cause problems?  Do they fix the things I intend them to fix?  What I have going here is an iteration inside an iteration, and it was caused by my attempts to build spaceships for the Alliance, which turned into "Spaceships for everyone," which quickly ran aground of the fact that SS doesn't offer me enough options, which means I need to look at things more carefully, and that means playtest.

Today's playtest sets look briefly at a typical scenario (the old Starhawks vs a Dreadnought fight), and looks again at the playtest we saw Monday, namely Dreadnoughts vs Dreadnoughts.  I'll need to revisit these again, but with most of these findings, the next step will be to take a look at corvettes, which is the heart of why I want to do this, but that won't happen this week.  Instead, this Friday, look for the State of the Patreon.

If you're a Patron ($1+) check it out.  If you're not, as usual, I'd love to have you.


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Tuesday, July 25, 2017

Patreon Post: Spaceships Rewritten

3_by_ruanjia-d6j77sz
(I can't find more on the image than that)
I've tried to keep Psi-Wars as generic as possible, which means you should be able to use material straight out of the book and it should work.  But, first of all, not everything works that well out of the book (some ships are just too different from our assumptions to be useful, and others have major errata that requires a rewrite); second of all, it'd be nice to offer more publishable ships instead of always directing you to existing works.  Finally, I could more tightly refine my material to fix everything.

I originally started this because I wanted to fix Corvettes, which I worry don't work well enough in the current model.  In the meantime, more issues have popped up, so I wanted to address them with a new round of rule revisions, which will eventually necessitate a rewrite of quite a few spaceships, but I'm okay with that.

So, today, I present the first crack at those alternate rules.  When I'm finished, I'll collate them all into the Iteration 6 version of the space combat rules.  This post is available to all $1+ Patrons, so if you're any patron, check it out!  If you're not a patron, as usual, I'd love to have you!


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Monday, July 24, 2017

Patreon Post: (Old) Dreadnought Playthrough

I've wanted to take some time to look at spaceships again, because I see more points where they need work, and especially as dive into the specifics of Iteration 6, I want to take greater control over my setting (using generic Starhawks and Typhoons is fine if we want to just rapidly prototype a setting, but if I'm going to build it in detail, why not build my ships as well?)

This is likely to go on for awhile, and this week is mostly cleaning up loose ends.  This also means I need to dive into whatever changes I propose to make sure they work, so I hope you like playtests! Most of these will be $1+, because, they're mainly mechanical asides and technical discussions, but when I start building ships for the final version, those will be $3+.

Today's post is a companion post to an old post, going back to the dawn of my Patreon, back, I think, to literally my first Patreon exclusive.  It's the playtest between dreadnoughts that confirmed the rules I documented in Dreadnoughts Revisited. I've gone ahead and included the resulting document here, for ease.  I'm posting this because a few of my Patrons heard it existed and were very curious about it. Note that by the time my update is finished, a lot of the rules contained herein will be invalidated, but I find it a fun read, especially the battle between the Reaper and the Rain of Fire (the third one), which is the first time I think I've ever shown dreadnoughts at their actual scale of power.

It's for $1+ Patrons, so if you're a Patron at all, check it out!  If not, as always, I'd love to have you.

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Friday, July 21, 2017

PC Spotlight -- Zander Starlane, Aristocratic Assassin

When I showed the preview document to one of my Patrons, he found himself swarming with character ideas.  He created this one, Zander Starlane, and I offer it to you, dear reader, as a fun preview.


Zander grew up with Nova Sabine and believes in her cause.  However, visions of her death plagued her.  Desperate to prevent it, he found himself face to face with an ominous opponent to strong to defeat on his own.  Only through luck and the assistance of Asura Kain did he prevail.  But his visions didn't stop, showing him a dangerous conspiracy that worked against the Alliance and his House.  Now, under the guise of a playboy, he works in the shadows to protect his House, and his Nova Sabine.

Attributes: ST 11 [10], DX 16* [100]; IQ 11 [20]; HT 11 [10]
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 12 [5]; Per 13* [0]; FP 11 [0]; Basic Speed 7.00* [10]; Basic Move 7 [0].

Advantages: 
Acute Touch+1* [0]; Bloodline Purity 2* [0]; Craftiness +3 [15]; Cultural Familiarity (Galactic Federation) [0*]; Galactic Common (Native) [0*]; Honest Face [1]; Immunity (Golden Whin) [1]; Legal Immunity (Alliance Aristocrat) [2]; Luck [15]; Sabine Battle Trance (Combat Sense 1 [24]); Sabine Grace [16], Sabine Sensitivity [13], The Sabine Caress [1]; Status +1 [5], Title (Gentleman) [1]; Visions (Aspected (Death), Overwhelming) [5]; Wealth (Comfortable) [10]; Weapon Master (Force-Sword) [20].

Martial Arts Perks:
Style Familiarity (Graceful Form) [1]
Grip Master (Force Sword) [1]
Trademark move(The Counter step) [1]
Weapon Bond (Force Sword) [1]

Eugenic Perks:
20/20 hindsight (ESP) [1];
Bloodline Purity 2* [0]
Classic Appearance (Aristocratic) [1]
I feel them Watching Me (ESP) [1];
Sabine Bloodline [1];

Disadvantages:
Code of Honor (“Aristocrat”) [-10] ; Duty (House Sabine, Extremely Hazardous Duty, 9 or less) [-10]; Paranoia [-10]; Secret ("Sabine Assassin") [-5]; Selfless [-5]; Sense of Duty (House Sabine) [-5]; Trademark (Northern Golden Whin) [-5]; Vow ("Nova Sabine may never know what I do for her") [-5]

Quirks:
Dislikes (Empire) [-1]
Likes (Booze) [-1]
Lecherous when drunk [-1]
Debt (I owe House Kaine a favor) [-1]
Splatterpunk [-1]

Skills:
Acrobatics (H) DX [4]-16
Acting (A) IQ+4 [4] – 15*
Beam Weapons (Pistol) (E) DX [1]-16
Climbing (A) DX-1 [1]-15
Combat Sense (H) IQ-1 [2] – 10
Computer Operation (E) IQ [1]-11
Escape (H) DX-1 [2]-15;
Fast-Talk (A) IQ+1 [4] -12
Flying Leap (H) – IQ-1 [2] – 10
Force Sword (A) DX+2 [8] – 18
Gesture (E) IQ+1 [2] – 12
Holdout (A) IQ+4 [4] – 15*
Judo (H) DX [4]-16
Jumping (E) DX [1]-16
Karate (H) DX [4]-16
Navigation (Hyperspace) (A) IQ-1 [1]-10
Observation (A) Per-1 [1]– 12
Pilot (Starship) (A) DX-1 [1]-15
Poison (H) IQ  [4] – 11
Precognitive Defense (H) – IQ-1 [2] – 10
Savoir-Faire (High-Society) (E) IQ [1] – 11
Shadowing (A) IQ+3* [2] – 14
Stealth (A) DX+4* [4]-20
Vacc Suit (A) DX-1[1]-15

Techniques:
Acrobatic Stand (A) – Acrobatics-4 [2] – 12
Feint (Force Sword) (H) – Force Sword+2 [3] – 20
Timed Defense (Force Sword) (H) [2] – 11 (12 with Sabine Battle Trance)

Cadet Branch Starlane

His notes: They are less prestigious than the Sabine and only came into power after the corruption of the oracular order. Before the Empire took over they were performers, merchants and traders, finding new connections for the Sabine, while there was rumor behind the scenes that they also concerned themselves with smuggling, prostitution and *gasp* murder.
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