Monday, July 24, 2017

Patreon Post: (Old) Dreadnought Playthrough

I've wanted to take some time to look at spaceships again, because I see more points where they need work, and especially as dive into the specifics of Iteration 6, I want to take greater control over my setting (using generic Starhawks and Typhoons is fine if we want to just rapidly prototype a setting, but if I'm going to build it in detail, why not build my ships as well?)

This is likely to go on for awhile, and this week is mostly cleaning up loose ends.  This also means I need to dive into whatever changes I propose to make sure they work, so I hope you like playtests! Most of these will be $1+, because, they're mainly mechanical asides and technical discussions, but when I start building ships for the final version, those will be $3+.

Today's post is a companion post to an old post, going back to the dawn of my Patreon, back, I think, to literally my first Patreon exclusive.  It's the playtest between dreadnoughts that confirmed the rules I documented in Dreadnoughts Revisited. I've gone ahead and included the resulting document here, for ease.  I'm posting this because a few of my Patrons heard it existed and were very curious about it. Note that by the time my update is finished, a lot of the rules contained herein will be invalidated, but I find it a fun read, especially the battle between the Reaper and the Rain of Fire (the third one), which is the first time I think I've ever shown dreadnoughts at their actual scale of power.

It's for $1+ Patrons, so if you're a Patron at all, check it out!  If not, as always, I'd love to have you.

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