I see the average player of Psi-Wars as seeking an action-oriented character: a space knight, a bounty hunter, a smuggler, a commando. Yet they chose for the most political, least action-oriented character they could. Why? A few patrons chimed in on why, and it seems to boil down to:
- It's the closest we'll get to a "princess" class and some people really like princesses
- It's the most culturally bound template, which means working on it will necessarily require me digging into the culture of Psi-Wars.
This last is key. I don't really have a problem with the Templates as they stand, for the most part. I'm sure I could nitpick at them. However, the old, Iteration 5 templates were generic. They were "a" space knight and "a" diplomat, and you can still play that way. But Iteration 6 and 7 seek to build up a detailed, specific setting. We've gone from the generic templates of GURPS Action and Monster Hunters to the more specific templates of GURPS Cabal, Transhuman Space and Banestorm. I want to maintain the idea of fairly generic templates (a diplomat is a diplomat), but I'd like to be able to ground them in a specific culture of concept native to Psi-Wars.
To do this, I needed to dive into the cultures of Psi-Wars, at least a bit. I'd like, at some point, to write down these cultures in more detail, more akin to the level of detail I've posted about Aristocratic Culture and Imperial Culture, as well as the Patreon Special on the Traders. These are, of course, subject to change, and will likely be revisited once I do settle down and dig into the cultures of these various groups. Of course, the Diplomat would only tackle a specific subset of those cultures: the things he needs to know to survive those cultures (language, how to avoid dangers) and ways of collecting reaction modifiers with the right sorts of people (the right social skills, connoisseur, current affairs, etc).
I also needed to double check the template itself, to see if any of the various changes I've made impact the Template itself. Of course, I find I lose track of some of the more specific changes, so this might require another revisit once all the rules get collated, but I doubt it'll be much.
You can find the current state of the Diplomat Template here on the wiki.