ST/HP:
7,000
Hand/SR: -5/6
HT: 12
Move: 1/50
(+8)
LWt.:
370,000
Load:
20,000
SM: +13
Occ.:
75,000
ASV
DR:
4000/2500*
Range: NA
(3 jumps)
Cost:
$280B
Loc.:
Gg4t
Stall: 0
*the Executioner-Class artillery cruiser has 4000 DR on the front and 2500 on the rest of the vehicle; it also has a force screen with 7,500 DR (ablative); it generally deploys its force screen angled forward for a total of 15,000 frontal DR and 3750 DR elsewhere.
Notes
Imperial Support Ship Electronics:- Capital-Scale Tactical Ultra-Scanner: 1000-mile
scan, 100-mile imaging/bioscan; 360°;
- Targeting Megacomputer: +5
to hit target with a scan-lock.
- Night Vision Sensors: +9
nightvision, ×8 magnification (up to +3 to aimed attacks, if
the vehicle aims for three turns).
- Large Holographic Radio: 10,000
mile range; “conference”
sized holographic projector. All communications encrypted.
- Large FTL Communication Array: 30-parsec
range.
- Hyperdrive: Rating
2; 3 jumps.
- Fusion Reactor: 50-year
lifespan.
- Security: Simple
Electronic Locks and security cameras at regular intervals.
Imperial
Cruiser Personnel and Facilities
- Command
Crew: Captain
(rank
5); General
(rank
7+); Executive Officer; up to 2 tactical officers (ECM/Sensors), up
to 2 comm officers; up to 2 navigators; up to 7 engineering
officers; up to 2 pilots.
- Facilities:
War
Room (+1
Strategy);
Navigation Room
(+1
Navigation);
100-bed hospital; 1 operation theater; Briefing Rooms; Gym/Training
facilities (50-man capacity each).
- Food
and Accommodations: Total
life support for up to 2000 (actual crew complement is closer to
1,500) and carries sufficient provisions for the entire crew for a
month.
- Lifepods:
200
(main
body; sufficient room for 800
people);
20 (command
bridge; sufficient room for 80).
- Starfighters:
5
squadrons
of 25 (each) Imperial Fighters in any configuration; generally 3
squadrons
of Javelin-Class Interceptors (75), 1-2
squadrons
of Peltast-class Strike Fighters (25-50), and 0-1
squadrons
of Tempest-class Light Fighters (0-25). It takes two minutes to
launch a full squadron.
- Starfighter
Refuel/Rearmament Capacity:
The
craft has sufficient fuel to fully arm and fuel starfighters for up
to 5
sorties.
- Soldiers:
up
to 250
imperial
troopers (one “company,” led by a Captain
(Rank
4)); more often 100
to
150.
- Materiel:
Room
for up to 25 Sentinel-Class dropships or assorted Hunter-class
hovercycles; generally left to cargo (about 500 tons of cargo)
- Cargo:
Up
to 500 additional tons.
- Spinal
Pulsar Super-Cannon: the Pulsar super cannon needs at least 10
seconds to recover from firing, and has such an enormous
power-requirement that it drains a dedicated energy bank; it takes
one hour to recharge a single shot. If using the Psi-Wars Action
Vehicular Combat, consider requiring the cannon to “cool down”
between turns (1 minute is considerably longer than 10 seconds, but
it also takes time to line up shots).
- 4
radially
mounted
Super-heavy
blaster
turrets
(All turrets face forward and some combination of left or right and
top or bottom; no more than 2 can attack any specific direction at
once except for front and back, which all four may attack; Total RoF
12);
- 4 radially Plasma Flak Turrets (All turrets face forward and some combination of left or right and top or bottom; no more than 2 can attack any specific direction at once except for front and back, which all four may attack);
Weapon |
Dmg
|
Acc
|
Range
|
Ewt
|
RoF
|
Shots
|
ST
|
Bulk
|
Rcl
|
Pulsar Super-Cannon |
6d×600(3) burn ex
|
6
|
1000 mi/
3000 mi |
14kt
|
1/10
|
10
|
M
|
-10
|
3
|
Super-heavy cannon |
6d×120(5) burn
|
9
|
170mi/500mi
|
5000t
|
1
|
NA
|
M
|
-10
|
2
|
Plasma Flak |
6dx10 burn
|
NA
|
2000/6000
|
100t
|
20
|
NA
|
M
|
-10
|
1
|
Look and Feel
The Executioner-class artillery cruiser is the latest starship to come from the Imperial Combine shipyards. It carries the galaxy’s most advanced weapon (by modern standards) and it is capable of dealing truly staggering damage. A single blast is powerful enough to cripple an unshielded dreadnought, and to catastrophically destroy anything smaller. The Empire intended to use them to defeat the Hammer of Caliban; this attack failed, but the Empire suspects an upgraded version might be sufficiently powerful that, with enough attacks, the Hammer might be disabled. The Executioner remains a useful arrow in the Imperial Navy’s quiver, as it can erase major battleships from the theater of combat, and has sufficient power to punch directly through lighter planetary screens.The Executioner has a striking profile for an Imperial ship. Seen head-on, it seems to have a diamond shaped profile. Thick, reinforced carbide armor dominates the front of the craft and shields the barrel of the pulsar, which glows ominously when it charges. Along the sides, a super-heavy turret mounts each “side” of the diamond. The bridge rests atop the diamond, just over the singular launch tube/hangar bay, and the engines burn from behind the craft.
On the interior, more than half of the vehicle is taken up by engineering, including its fusion reactor, hyperdrive core, its hyperium tanks, etc. These lie to the back of the vehicle, with sprawling technical corridors and surge protectors scattered through the whole of the ship, which means technicians crawl across the ship. The pulsar super-weapon takes up the front half of the ship, and is itself 30 feet across. A complex array of stabilizers, energy banks and maintenance tubes surround the weapon. The rest of the vehicle, its accommodations and hangar bay, if themselves into the space made available by these two prime concerns, except for the bridge, which sits in a superstructure atop the rest of the vehicle. While not as extensive a set of facilities as found in an Imperator-class dreadnought, they’re sufficient for the needs of a cruiser.
The
Executioner-class artillery cruiser, despite its name, is meant
primarily for short-duration missions (its name extends from the fact
that it is smaller than an Imperial dreadnought, but it is roughly
the size of most battleships and serves a similar role). Its primary
function circles around its super weapon, which it can deploy from
extremely long ranges. Its super-heavy blasters can join in as well,
and the Executioner prefers to fight at these long ranges, adjusting
its force screen to defend it from frontal attacks, depleting a
targets screens with its super-heavy blasters, and then eliminating
the target with its pulsar; after this, it seeks out a new target
with its tactical ultrascanner and rotates to do the same. It also
has sufficient dropships and fighters that it can lend at least token
assistance to a dreadnought. If it loses its range advantage,
however, it lacks the speed and agility to maneuver in response to
other capital ships, and lacks enough of a fighter screen to deal
with a concentrated attack, and thus requires some measure of support
from other ships.
In general, Executioners deploy to fleets; either numerous executioners will join Imperator-class dreadnoughts to assist in a planetary invasion or a major engagement against other starships, or it might deploy as a single vessel escorted by a fleet of Dominion-class cruisers, offering capital-crushing firepower and planetary bombardment to a fleet more accustomed to handling corvettes.
Typical Names
Executioner-Class Artillery Cruisers tend to have ominous names that reference fire, apocalypse, natural catastrophe, or the idea of legal execution.Example Names: Moon-Breaker, the Guillotine, the Iron Reaper, Leto’s Vengeance, the Purifier, the Rain of Fire, the Vindicator
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