Eldoth
Homeworld: SepulcherOther Worlds: Elysia, Acheron, Tartarus
Before the Alexian Dynasty, before the Ranathim Tyranny, before humanity even reached for the stars, the ancient and
enigmatic Eldoth set the foundations for the first known pan-galactic
Empire. They arose on the now frozen world of Sepulcher near the rim
of the Arkhaian Spiral of the galaxy, and while exploring those far reaches,
they encountered some great and terrible menace, something that drove
them to the brink of extinction and that forced them to innovate and
adapt, fighting an existential war for their very survival and in so
doing, harnessed the very power of Broken Communion with their Deep
Engine to defeat it.
The mad paranoia of the clinical and
technologically unparalleled Eldoth drove them out into the galaxy,
to gather resources and to ensure that nothing threatened their
survival again, for they feared that the great galactic menace would
one day return. Their pursuit for the safety of the Galaxy led them
into direct conflict with, first, the Keleni Temple Worlds and then
the budding Ranathim Tyranny. The sacred spaces of the
Keleni threatened the integrity of their Deep Engine, and the
Ranathim sacred spaces injected strange chaos into the order of their
Deep Engine. The Eldoth sought to eliminate both threats. The drove
the Keleni from their Temple Worlds, broke their power, shattered
their temples, and dragged them off as prisoners to experiment upon
them. In return, the Keleni turned to zealous assassination
techniques to fight for the very survival of their species, and the
Ranathim lent their power to the cause, uniting the worlds under the
first Tyrant's banner and shattering Eldothic supremacy and taking the
fight to Sepulcher itself, ridding the Galaxy of the dread Eldoth
once and for all.
But the Eldoth have proven a tenacious species.
Far from dead, they have rested in their regeneration sarcophagi in
the catacombs beneath Sepulcher. A few of their number still roam
the galaxy, some seeking to restore their slumbering queen to her
throne and to rebuilt their fallen Empire; others concern themselves
exclusively with preparing the galaxy for the return of the ancient
menace that they once fought, whose presence drew the great galactic
invasion to it; yet others seek to betray their race and the galaxy
to that ancient menace, out of revenge of need for power.
The Eldoth are a tall and slender race, with long,
lean limbs and necks. Male Eldoth have no hair on their head, though
female Eldoth may have some,
though usually at the back of their head. They have utterly black,
calculating eyes, elongated skulls, and narrow ridges or furrows
running along their features. While substantially taller and stronger
than most races, they are not as
strong as their size would imply, due to the lankiness of their
physiology.
Broken Communion haunts the Eldothic homeworld of
Sepulcher and so they, as a race, have learned to live with its
strangeness. They have the natural ability to see ghosts, to pierce
illusions, and they have a natural resistance to the corrupting
nature of Broken Communion. This gives them an innate connection to
Broken Communion, but forever separates them from natural psionic
ability, or from other forms of Communion. This also means they have
a very alien outlook on the world, and have a particularly poor grasp
of emotions and have difficulty empathizing with others, especially
other races.
Eldoth 75 points
Attributes: ST +2 (SM+1 -10%) [18]; IQ +2 [40]
Secondary Characteristics: SM
+1 [0]
Advantages: High
Tech (TL 12) [5]; Long Fingers [1]; Purity Reserve 3
[9];
Sarcophagus
Bond
[1]; Sharp
Teeth [1];
True Sight 2 (Anti-Psi +0%) [21]; Unfazeable [15].
Disadvantages: Appearance
(Ugly) [-8]; Disturbing Voice [-10]; Low Empathy [-20].
Racial Skill: True
Sight (H) Per-1 [2];
Eldoth Traits
Eldothic Physiology
The
Eldoth have an unusual body structure, being both very tall and very
lean, with very long fingers. Equipment built for the Eldoth will
not fit with those built for more typical humanoid species. Treat
this as a -2 for one to use technology built for the other.
Purity Reserves
Whenever
an Eldoth suffers corruption from any source, he may first pay the
“corruption cost” out of his purity reserves. Purity reserves
recover at 1 point per 15 minutes.
Sarcophagus Bond
The
Eldoth aren’t truly
immortal, though they have very long lifespans (an Eldoth can live two
hundred or more years before dying of old age), but all Eldoth are
bonded with a personal Regneration Sarcophagus when they are born.
This sarcophagus uses the non-locality of the Deep Engine to maintain
a “picture” of the ideal biological state of the bonded Eldoth,
as well as a recording of his or her memories. Should the Eldoth
enter the Sarcophagus, it will repair them. Should the Eldoth die,
the Sarcophagus begins to rebuild the flesh and mind of the Eldoth;
this should
take at least a year, but it can be rushed, at the risk of causing
instability and harm in the resurrected Eldoth.
This trait is means that the character may always
purchase Extra Life, even after the fact, but the character must pay
for the cost, either by giving up character points, or accepting
character debt to pay for Extra Life; the
most common ways of paying for this is loss of memories or physical flaws representing
mutations.
Alternatively, the character can “wait it out,” but that
generally means that the character is out of action for the duration
of the story arc, which makes their ability to resurrect a feature.
If someone can find and destroy the character’s sarcophagus, the
character loses this perk.
Mailanka's Musings on the Eldoth
If the Keleni represent True Communion and the Ranathim Dark Communion, I needed to represent Broken Communion. The resulting race would naturally be horrific, but not because they were true monsters, but because they had a maddening logic, and alien otherness and an inability to connect with others. They should be misunderstood monsters. In the planning stages, I called them the "Monolith" after the 2001 monolith and Lovecraftian "cyclopean architecture." The name still remains in the "Wardens of the Monolith." I knew they would be positively ancient, and I drew inspiration from Babylon (and its relationship with the Jews), or other empires of Mesopotamia which had evoked furious and terrified responses from their neighbors, like the Assyrians. The obvious connection, here, is Lovecraftian, and so eventually I chose a name that combined the "Eld" or "Elder" and "Eldritch" with the alien hiss of the "oth" (also evocative of "Goth") sound, and thus they were named.
All art here is by Christian Villacis, and owned by me.
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