The Seven Fabled Toys are Spirits of the Ogdoad. They are not powers, but they are like them, only lesser. Each rules over a lesser Estate associated with one form of toy, and has power similar to a Noble, but lesser (typically between 10 to 20 character points, rather than 20 to 30).
Toys do not die, but they do break down, fade or become lost. Thus, in time, even Fabled Toys must leave their estate behind and when they do, a new Fabled Toy rises to take its place. This churn means sometimes the nature of the Estate of Toys change. There hasn’t been a Fabled Toy of Tin Soldiers for a long time, for example. Not all Fabled Toys are listed below, and Snickersnack is not listed here (it’s one of Jack Livingston’s anchors), but is the Fabled Toy of Toy Swords.
Estate of Dolls
-
Dolls are playthings – at the mercy of the whims of
others (2)
-
Dolls are models of real-world beings (1)
-
Dolls have only the life you lend them (3)
-
Dolls seek to have clothes and accessories (1)
The Dollmaker – Fabled Toy of Dolls
The Dollmaker was crafted by the greatest of dollmakers, a Japanese man in Kyoto during the Edo era, and the effort required to create her cost him his soul and his name. Only she remembers who he was, a treasure she holds in her heart. The Dollmaker lives to protect, heal and create dolls. She has long had a standoffish relationship with the kings of Toyland, for too often they favor the toys of boys over the beloved dolls of girls, giving her a unique place in Toyland as a patron saint for the second-class citizens of toyland. Since the rise of Damien, she was among the first to oppose his tyranny, and her power was too great for him to easily crush, but he has certainly tried, and she has become the prime target of his aggression. This has driven her into hiding, while her dolls end up in his dungeon, tortured and mutilated, calling out for their absent saintess to come and rescue them.Aspect 1 (Touched Up)
Domain 0 (Pawn)
Persona 1
Gifts:
-
Natural Weapons (1): The
Doll-Maker can manifest a dozen needle-tipped threads that float
behind her, like a dozen scorpion tails or spear-tendrils, which she
can use to attack. As effective as a magical sword.
-
Glorious (2): The
Doll-Maker is the manifestation of every girl’s desire to have
a doll.
She is the most desirable of all dolls, and the weight of her
presence is enough to make a little girl’s knees buckle in the
desire to worship.
-
Immutable (1): The
Doll-Maker does not need to eat, or to sleep, and ages very slowly.
She will, someday, fade away and be replaced, but that will not be
for a few centuries yet.
-
Doll-Crafter (1): With
a few moments and a Normal Miracle, the Doll-Maker can turn someone
into a doll, create a new doll from nothing, or repair any damage
that has been inflicted upon a doll. For this last, many dolls
ruined by Damien’s torture seek out this pure saint of dolls.
Passions and Skills
Passion: “I want to take care of others” +3Skill: Doll Trivia +4
Skill: Childish Games +1
Superior Quality: Elegance +3
Cool: 4
Shine: 2
Bonds and Afflictions
Bond: I protect all of doll-kind (4)Affliction: I haunt the thoughts of little girls (2)
Affliction: Dolls come to life around me (2)
Estate of Teddy Bears
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Teddy Bears are loveable versions of real bears
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Teddy Bears have a deep, primal connection with one and
only one child
-
Teddy Bears always know where their child is
-
Teddy Bears protect their child from monsters
The Dire Teddy Bear – Fabled Toy of Teddy Bears
Also known as the Primeval Teddy Bear, or the First Teddy Bear, the Dire Teddy is the first Teddy Bear ever created, and belonged to Theodore Roosevelt, who gave the Dire Teddy his name, his purpose, and his power. Since the death of his boy, he has left to go to Toy Mountain, where he lives in seclusion, growing larger and larger, more and more wild. Toys speak of him in hushed tones, for they say he towers over the other toys, nearly as large as the mountain itself, and will devour any toys that displease him, but the resistance moves to add him to their number, for the incomparable might of the first Teddy Bear would strike a mighty blow against the dread reign of Damien Bogsworth.Even so, his feral heart beats within the heart of each Teddy Bear, and when riled, sometimes, the Primal Teddy Bear manifests within them, and their button eyes grow wide, their threaded lips part to show sharp teeth, great plastic claws erupt from their plush paws, and they grow enormous, able to rend a boogie man to tiny pieces. Rare are the teddy bears who can regularly manifest these possessions, and called (in hushed tones), shamans of the Dire Teddy.
Aspect 1 (Touched Up)
Domain 0 (Pawn)
Persona 0
Gifts:
-
Titanic Might (3): The
Dire Teddy has the equivalent of Aspect 6 for the purpose of
Strength and ability to
deal wide-scale damage.
-
Immutable
(1):
The
Dire Teddy will live for
centuries longer than his boy.
-
Durant
(1): The
Dire Teddy is virtually unkillable
-
Heart of the Dire Teddy
(4): Anywhere
in the world, whenever it’s right,
the Dire Teddy will manifest in one of his Teddy Bears, granting the
Teddy Bear Paramount Strength and an unconquerable rage.
Passions and Skills
Passion: “Leave me alone!” +1Skill: Monster Slaying +5
Skill: Comforting Children +1
Superior Quality: Cuddliness +1
Cool: 1
Bonds and Afflictions
Bond: I grieve over my lost boy (2)Bond: No Monster can defeat me (4)
Affliction: I’m absolutely huge (2)
Estate of Franchise Toys
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The fate of a Franchise Toy is tied to the Fate of its
Franchise.
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A Franchise Toy is fiction given physical form.
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A Franchise Toy changes as its Franchise changes.
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A Franchise Toy is connected with other Franchise Toys
through their shared world.
The All-Former – Fabled Toy of Franchise Toys
Among the youngest of the Fabled Toys, the All-Former came about in the 80s when cartoons began to act as advertisements for toys and vice-versa. The myth making inherent in that exercise gave birth to a new spirit, a new God of Toys who was the master of a new and broad Estate.The All-Former is a vast, die-cast construction of every mechanical, robotic or vehicular toy with a franchise tie-in. He subsumes them and can change into them, or split them off from himself. He speaks with the voice of Peter Cullen, and he speaks a theology of unity, compassion and adaptation. His shape changes and adapts to the latest fashions, meaning he is always among the coolest of toys. He seeks to connect with other toys, and to help them keep up with the interests of children in the same way. He alone spoke in favor of Damien’s reign, making dire predictions of what war with Damien would cost all toys, noting that Damien, if treated right, could come around to seeing the true needs of his responsibility. Since Damien kidnapped Tommy Tinkerton, though, the All-Former has left Damien’s court. Where he is, nobody knows. Many a vehicular toy has revved its engine and gone out on a spirit quest to find the All-Former.
Aspect 2 (Pulp Hero)
Domain 0 (Pawn)
Persona 1
Gifts:
-
Shapeshifting (Vechicular or Robotic toys) (2): The
All-Former can become any vehicular or robotic toy, even mixing and
matching their traits as necessary.
-
Immutable
(1):
The
All-Former
will live for centuries.
-
Durant
(1): The
Die-Cast
All-Former is exceptionally durable.
-
Elusive (1): With
endless patience and the ability to change its form, the All-Former
cannot be caught in the snares of temptation or shape-changing
curses.
-
Paramount
Strength (1): While
not as powerful as the Dire Teddy, the All-Former is hugely strong.
-
Natural Weapons (Laser
beams and plasma swords) (1): The
All-Former can manifest any number of wondrous weapons capable of
destroying his foes!
Passions and Skills
Passion: “We must fight as one” +3Skill: Franchise Lore +2
Superior Quality: Warmachine +1
Cool: 5
Shine: 5
Bonds and Afflictions
Bond: I am the coolest toy ever! (3)Bond: You have heard of me (3)
Affliction: I’m a giant robot! (2)
The 13 Forbidden Hell-Toys
Not every toy is suitable for children. Some toys sting the feet of children, or poison their mind, or even strangle the air out of them and kill them. Some, even worse, threaten to unweave the very fabric of what it means to be a toy. These toys generally suffer the dreaded recall, where they are unmade, so that they never existed in the first place, but often, even then, these toys escape. The Kings of Toyland have long hidden these toys away in the Dungeon of Lost Toys, but sometimes, they escape. Damien has actively used the Hell-Toys when necessary, in keeping with the hellish philosophy is his master, Belphegor.Toyzilla
Toyzilla accumulated slowly in the deep bowels of the Dungeon of Lost Toys. As it wandered those dank passages, it devoured each recalled and dangerous toy, adding new sharp spikes and sharp edges to itself. It walks on the spines of jacks, lawn-dart claws jut from its fingers, pop rocks bubble in its belly and the heating elements of a thousand easy-bake ovens burn in its fiery throat. It grew each time it devoured a new toy until it began to shake the very foundations of Toyland, and the King had to chain it away.Aspect 1 (Touched Up)
Gifts:
-
Monstrous Strength (3): Treat
Toyzilla as Aspect 6 for the purposes of sheer strength or the
ability to inflict wide scale damage.
-
Durant
(1): Toyzilla
is exceptionally durable.
-
Fire
Breathing (1): Toyzilla
has atomic heating-element breath. Whoosh!
-
Natural Weapons (Sharp
Edges and Spines) (1): You
could put an eye out!
Passions and Skills
Passion: “You could put an eye-out” +2
Passion: “I just want children to play with me” -1
Superior Quality: City Smashing +4
Skill: Wrestling +1
Skill: Childish Games +1
Skill: Haunting the thoughts of children +3
Cool: +3
Bonds and Afflictions
Bond: I am the most dangerous toy ever created (2)
Affliction: I harm children (4)
Bond: Without the soul of a child in my heart, I would die (5)
Affliction: Corporations want to recall me! (1)
Affliction: I'm a giant, towering toy-monster (2)
The Puzzle Box
This ancient toy has rested in the vaults of the Dungeon of Lost Toy for as long as anyone in Toy Land can remember. Some toy academics (the Speak-and-Learn academy in particular) have spent years studying the ancient thing, but unlocking some of its secrets have also unlocked terrible curses and dread monstrosities. Exactly what it is, where it came from, what its purpose is are unknown. Even Damien is loath to do anything with it, convinced that unlocking it would utterly destroy his estate.The Adult Toys
Adult Toys represent an abhorrent abomination to Toyland. Only children can come into Toyland, and all toys are childish, but adult toys represent toys for mature audiences only. They are toys that are the opposite of childish. They are a blow struck against the Estate of Toys itself, and were created by a dread Excrucian. The Powers of Toys keep them locked away where they cannot corrupt Toyland further, but Damien has taken to studying them more closely as a back-up plan. They might allow him to escape the clause that only a child can rule Toyland, by allowing him to bridge the chasm between childishness and adulthood by being childish while being an adult. His experiments have borne some fruit, changing the world around him so that grown men regularly collect toys, and dolls become more and more naughty, but the corruption has begun to seep back into Toyland, and especially the darker corners of Toy City where strange perversions have begun to crop up.
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