Jenna Skyrunner, Smuggler and Wanderer, 250 points
Attributes
ST 10 [0]
DX 13 [60]
IQ 14 [80]
HT 11 [10]
DX 13 [60]
IQ 14 [80]
HT 11 [10]
Secondary Characteristics
Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 13 [-5]; Per 14 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0]
Advantages
3D Spatial Sense [10]
Born Smuggler +4 [20]
Combat Reflexes [15]
Contact (Fence, Skill-15, somewhat reliable, 9 or less) [2]
Corvette Switchboard [1]
Feel of the Ship [1]
Hotshot Pilot +3 [15]
Luck [15]
Old Space Hand [1]
Born Smuggler +4 [20]
Combat Reflexes [15]
Contact (Fence, Skill-15, somewhat reliable, 9 or less) [2]
Corvette Switchboard [1]
Feel of the Ship [1]
Hotshot Pilot +3 [15]
Luck [15]
Old Space Hand [1]
Signature Ship (The Tranquility) [14]
Disadvantages
Laziness [-10]
Obsession (Free her father's homeworld from Imperial Domion) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Trickster (12 or less) [-15]
Wealth (Struggling) [-10]
Obsession (Free her father's homeworld from Imperial Domion) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Trickster (12 or less) [-15]
Wealth (Struggling) [-10]
Skills
Area Knowledge (The Archaeus Sector) (E) IQ+6* [4]-20
Area Knowledge (The Ghost Rim) (E) IQ+4* [1]-18
Artillery (Guided Missile) IQ [2]-14
Beam Weapons (Pistol) (E) DX+1 [2]-14
Brawling (E) DX+1 [2]-14
Computer Operation (E) IQ [1]-14
Engineer (Starship) (H) IQ-1 [2]-13
Fast-Draw (Pistol) (E) DX+2* [2]-16
Fast-Talk (A) IQ+1 [4]-15
Freight Handling (A) IQ [2]-14
Gunner (Beams) DX+3* [2]-16
Holdout (A) IQ+4* [2]-18
Mechanic (Starship) (A) IQ [2]-14
Merchant (A) IQ [2]-14
Navigation (Hyperspace) (A) IQ+9** [2]-23
Pilot (Starship) DX+6* [8]-19
Scrounging (E) Per+1 [2]-15
Smuggling (A) IQ+4* [2]-18
Spacer (E) IQ+1 [2]-15
Stealth (A) DX+1 [4]-14
Vacuum Suit (A) DX+1 [4]-14
Wrestling (A) DX [2]-13
Area Knowledge (The Ghost Rim) (E) IQ+4* [1]-18
Artillery (Guided Missile) IQ [2]-14
Beam Weapons (Pistol) (E) DX+1 [2]-14
Brawling (E) DX+1 [2]-14
Computer Operation (E) IQ [1]-14
Engineer (Starship) (H) IQ-1 [2]-13
Fast-Draw (Pistol) (E) DX+2* [2]-16
Fast-Talk (A) IQ+1 [4]-15
Freight Handling (A) IQ [2]-14
Gunner (Beams) DX+3* [2]-16
Holdout (A) IQ+4* [2]-18
Mechanic (Starship) (A) IQ [2]-14
Merchant (A) IQ [2]-14
Navigation (Hyperspace) (A) IQ+9** [2]-23
Pilot (Starship) DX+6* [8]-19
Scrounging (E) Per+1 [2]-15
Smuggling (A) IQ+4* [2]-18
Spacer (E) IQ+1 [2]-15
Stealth (A) DX+1 [4]-14
Vacuum Suit (A) DX+1 [4]-14
Wrestling (A) DX [2]-13
Gear
Utility Belt: $50, 0.5 lbs
Wrist communicator: $200, 0.05 lbs
Common Clothing, $500, 2 lbs
Sleeve Power-Holster: +5 fast-draw, $1000, 2 lbs.
Heavy Blaster Pistol: 4d(5) burn sur, Acc 5, RoF 3, Bulk -3, Rcl 1, (3.3 lbs, $6,000)
Battleweave Body Suit: DR 20 (6 lbs, $2000)
Ship
"The Tranquility", Renegade Partisan: $140m
Wrist communicator: $200, 0.05 lbs
Common Clothing, $500, 2 lbs
Sleeve Power-Holster: +5 fast-draw, $1000, 2 lbs.
Heavy Blaster Pistol: 4d(5) burn sur, Acc 5, RoF 3, Bulk -3, Rcl 1, (3.3 lbs, $6,000)
Battleweave Body Suit: DR 20 (6 lbs, $2000)
Ship
"The Tranquility", Renegade Partisan: $140m
Notes
No Encumbrance
Dodge: 10, Parry (Brawl) 11.
Jenna Skyrunner is our signature smuggler. I picture her as the heir to some old space-cowboy's lost war and his clunky old pirate/smuggler ship, named paradoxically after "inner peace" or "quietness." Hmmm, Something that starts with an S... Tranquility! Instead of the typical Dark Horse, let's see how well she does with a Renegade-Class Corsair, but we'll go with the Partisan model, but instead of piracy (though she can engage in it), she uses the stealth features to bypass security and hopefully break the imperial grip on her father's homeworld, which her family has long been exiled from (hence her wanderer background: She has only vague, romanticized memories of that world).
Once again, her gear doesn't even break $10k. I considered giving her "Poor," but I was happy with the disadvantages she had. Thus, she has $15k remaining for bribes and bar tabs. She has a similar vibe, equipment-wise, to Kendra, though I was tempted (and am tempted still) to downgrade her to a blaster, as I think that would be easier for her to hide.
Smugglers can work in a variety of ways, all of which are reflected in their template. There's an excellent Pyramid article entitled "Smuggler blues" which touches on them. I've chosen for the "pure piloting" approach, to give our group a second pilot, and to draw contrasts with Tobin. She's a master of a corvette, where he's a master of a fighter, and she's a master of getting around, where he's a master of kicking butt.
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