Dun Beltain: Space Knight, Humble Origins, 250 points
Armored by John Gwolf |
Attributes
ST 11 [10]
DX 13 [60]
IQ 12 [40]
HT 12 [20]
DX 13 [60]
IQ 12 [40]
HT 12 [20]
Secondary Characteristics
Damage 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 13 [5]; Per 12 [0]; FP 12 [0]; Basic Speed 6.00 [-5]; Basic Move 6 [0]
Advantages
Body Guard 2 [10]
Bug Sweeper [1]
Charisma +1 [5]
Combat Reflexes [15]
Contact Group (Machinist Guild of Grist, Skill 15, 9 or less, somewhat reliable) [10]
Hard to Kill +1 [2]
Law Enforcement Powers (Space Knight) [15]
Luck [15]
Reputation +1 (Homeworld Hero, Grist only 1/3) [2]
Security Rank 0 [0]
Shield Wall Training [1]
Weapon Bond (Hand-craft Force Sword) [1]
Weapon Master (Force Sword) [20]
Bug Sweeper [1]
Charisma +1 [5]
Combat Reflexes [15]
Contact Group (Machinist Guild of Grist, Skill 15, 9 or less, somewhat reliable) [10]
Hard to Kill +1 [2]
Law Enforcement Powers (Space Knight) [15]
Luck [15]
Reputation +1 (Homeworld Hero, Grist only 1/3) [2]
Security Rank 0 [0]
Shield Wall Training [1]
Weapon Bond (Hand-craft Force Sword) [1]
Weapon Master (Force Sword) [20]
Disadvantages
Duty (Space Knight
Order, 15 or less, Extremely Hazardous) [-20]
Honesty (12 or less)
[-10]
Pacifism (Cannot
Harm Innocents) [-10]
Secret (Romantic
affair with Space Princess) [-5]
Sense of Duty (Team)
[-5]
Skills 55
Area Knowledge (the Junk World of Grist) (E) IQ+1 [2]-13
Beam Weapons (Pistol) DX+1 [2]-14
Brawling DX+2 [4]-15
Computer Operation IQ [1]-11
Electronics Operation (Surveillance) (A) IQ+2* [2]-14
Engineering (Civil) (H) IQ-1 [2]-11
Fast-Draw (Force Sword) DX+1* [1]-14
First Aid (E) IQ+1 [2]-13
Force Sword DX+3 [16]-17
Intelligence Analysis IQ+3* [8]-15
Law (Galactic) (H) IQ [4]-12
Leadership (A) IQ+1* [2]-13
Mechanic (Starship) (A) IQ [2]-12
Observation (A) Per+3* [4]-15
Pilot (Starship) DX [2]-13
Savoir-Faire (E) IQ+2 [4]-14
Scrounging (E) Per+1 [2]-14
Shield (Force) DX+2 [4]-15
Stealth DX [2]-13
Tactics IQ+1* [2]-13
Vacc Suit DX [2]-13
Wrestling DX+1 [4]-14
Beam Weapons (Pistol) DX+1 [2]-14
Brawling DX+2 [4]-15
Computer Operation IQ [1]-11
Electronics Operation (Surveillance) (A) IQ+2* [2]-14
Engineering (Civil) (H) IQ-1 [2]-11
Fast-Draw (Force Sword) DX+1* [1]-14
First Aid (E) IQ+1 [2]-13
Force Sword DX+3 [16]-17
Intelligence Analysis IQ+3* [8]-15
Law (Galactic) (H) IQ [4]-12
Leadership (A) IQ+1* [2]-13
Mechanic (Starship) (A) IQ [2]-12
Observation (A) Per+3* [4]-15
Pilot (Starship) DX [2]-13
Savoir-Faire (E) IQ+2 [4]-14
Scrounging (E) Per+1 [2]-14
Shield (Force) DX+2 [4]-15
Stealth DX [2]-13
Tactics IQ+1* [2]-13
Vacc Suit DX [2]-13
Wrestling DX+1 [4]-14
Gear:
Utility Belt: $50. 0.5 lbs
Data Reader: $20, 0.1 lb
Bug Detector: $200, 0.1 lb
Cuff-tape: $10, 0.5 lbs
First Aid Kit: +1 First Aid, $50, 2 lbs
Wrist Communicator: $200, 0.05 lbs
Ordinary Clothing, $500, 2 lbs.
Spare archaic power cells (C cell and B cell): $65, 0.55 lbs
Blaster Pistol: 3d(5) Acc 5, RoF 3, Bulk -2, rcl 1; $2200, 1.6 lbs
Data Reader: $20, 0.1 lb
Bug Detector: $200, 0.1 lb
Cuff-tape: $10, 0.5 lbs
First Aid Kit: +1 First Aid, $50, 2 lbs
Wrist Communicator: $200, 0.05 lbs
Ordinary Clothing, $500, 2 lbs.
Spare archaic power cells (C cell and B cell): $65, 0.55 lbs
Blaster Pistol: 3d(5) Acc 5, RoF 3, Bulk -2, rcl 1; $2200, 1.6 lbs
Combat Hardsuit, Heavy: DR 100/60; $10,000, 30 lbs
Combat Helmet, Heavy: DR 60/40; $3,000, 7 lbs
Force Sword: 8d+16(5), Reach:1, 2; $9,000, 2 lbs
- Archaic Power Cells cost 5x as much as normal power cells to acquire (-10%)
- Archaic Power Cells cost 5x as much as normal power cells to acquire (-10%)
Notes:
Light Encumbrance (46.9 lbs out of 48)
Dodge: 9 (12), Parry (Force Sword) 12 (15), Block (Force Buckler) 11 (14).
This Dun is forced to sacrifice his Danger Sense because the more tightly focused template lacks the points for both it and his greater excellence with weaponry (But the Body Guard talent optionally includes a sort of Danger Sense). He's now superior (+1 level) in both Force Sword and Force Buckler, and due to the circumstances last playtest, his talent also focuses him more intently on Surveillance, observation and tactics. I've taken the room with the extra points granted to give him a few nice perks, and to give him the homeworld reputation I had wanted to give him since Iteration 2. His background skills also better reflect growing up on a scavenger world.
Dun joins Tobin and Leylana as heroes of the Alliance, and they share a total budget "for this mission" of $150k. Dun only needs about $26,000 and spends only that. His force sword and force buckler are relics of a bygone era, acquired from his youth on Grist, in the graveyard of some ancient ship. Perhaps they are even keys to a greater mystery? Regardless, he has chosen to give them the scavenger disadvantages of Restricted Diet (Exotic Fuel), in this case archaic power cells. He can use normal power cells, but they might damage the delicate equipment.
He also joins them for a total budget of 60 million on ships, but would rather join in for a corvette, and so waives access to a ship for himself.
Dun joins Tobin and Leylana as heroes of the Alliance, and they share a total budget "for this mission" of $150k. Dun only needs about $26,000 and spends only that. His force sword and force buckler are relics of a bygone era, acquired from his youth on Grist, in the graveyard of some ancient ship. Perhaps they are even keys to a greater mystery? Regardless, he has chosen to give them the scavenger disadvantages of Restricted Diet (Exotic Fuel), in this case archaic power cells. He can use normal power cells, but they might damage the delicate equipment.
He also joins them for a total budget of 60 million on ships, but would rather join in for a corvette, and so waives access to a ship for himself.
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