Monday, January 18, 2016

Psi Wars: Sir Dun Beltain 1.0

For starters, we'll need a Space Knight, because Psi-Wars is nothing without a Space Knight.  Our standard rules for Space Knights will be the 150 point Space Knight template from GURPS Space, paired with 50 points worth of cinematic traits and psionic abilities.

Sir Dun Beltain

Armored by John Gwolf

Attributes

ST 11 [10]
DX 13 [60]
IQ 12 [40]
HT 11 [10]

Secondary Characteristics

Dmg 1d-1/1d+1; BL 24 lbs; HP 12 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0]

Advantages

Social Regard (Respected) 2 [10]
Trained by a Master [30]
Combat Reflexes [15]
Luck [15]
ESP Talent +1 [5]
Danger Sense (ESP -10%) [14]

Disadvantages

Duty (To the Knightly Order, Extremely Hazardous, 15 or less) [-20]
Honesty (15 or less) [-5]
Pacifism (Cannot Harm Innocents) [-10]

Skills

Force Sword DX+1 [4]-14
Judo DX [4]-14
Pilot (Starship) DX-1 [1]-12
Beam Weapons (Pistol) DX+1 [2]-14
Electronics Operation (Comms) IQ [2]-12
Law (Galactic) (H) IQ [4]-12
Navigation (Hyperspace) IQ [2]-12
Leadership IQ [2]-12
Savoir-Faire (Dojo) IQ [1]-12
Stealth DX [2]-13
Computer Operation (E) IQ [1]-12
First Aid (E) IQ [1]-12

Gear:
Blaster Pistol: 3d(5) Acc 5, RoF 3, Bulk -2, rcl 1; $2200, 1.6 lbs
Combat Hardsuit: DR 100/60; $10,000, 30 lbs
Combat Infantry Helmet: DR 36/25; $2,000, 5 lbs
Force Sword: 8d(5), Reach:1, 2; $10,000, 2 lbs

Notes:
Light Encumbrance
Dodge: 9, Parry (Force Sword) 11, Parry (Judo) 10.

Dun is a rather typical knight. He stands for good and honor and justice, blah blah.  He's pretty competent in combat, though he lacks the typical high-flying martial arts Star Wars fans would expect of a Jedi.  I've given him a hardsuit to compensate for that, and to make him a little more "knightly."  He's also really short on psionic powers.  I found the template rather restrictive, with few options, and some of the requirements were odd.  Why would all space knights know how to Navigate?  Why would they all have Stealth?  Why would they need to have a single (one, no more, no less) Electronics Operation skill?  Also, Battlesuits are an option.  That's... a fascinating idea, but not one particularly well-suited to force sword wielders, as strength is irrelevant for them.  Finally, I took the option for Trained by a Master, but the template includes no options to really exploit it: No Flying Leap, no Power Blow, no Mental Strength or Body Control.

We'll see in the playtest how well he works, but this already suggests to me that the standard templates, while "alright," could certainly stand to be better, especially for a space knight.

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