Monday, October 10, 2016

Martial Arts and Psionic Style Power-Sets

Psi-Wars, like Star Wars, focuses deeply on the development of martial arts skills.  Some characters might choose to deepen their combat capabilities with a formal education in a deeply detailed style, or might expand their combat capabilities into new directions.  Psionic characters might do the same: Rather than use the standard psionic power set, characters might study a focused psionic discipline.  In fact, we could even replace the psionic power set with the psionic style power-set.

The bulk of the work for this has already been done: The styles themselves detail what you can purchase and what you can't.  The details of the power set is, thus, pretty simple:

Martial Arts Power Sets

Advantages: Choose 30 points from among Trained by a Master [30], Weapon Master [Varies], or any Optional Attributes, Traits or Advantages from your chosen style.
Skills and Techniques: Style Familiarity (Chosen style) [1]; Spend 19 points on skills, cinematic skills, techniques and perks  associated with your chosen style.

Psionic and Communion Style Power Sets

Advantages: 30 points from among Talents, Powers or Communion levels associated with your chosen style.
Skills: Style Familiarity (Chosen style) [1]; Spend 19 points on skills, cinematic skills, techniques and perks associated with your chosen style.

Martial Arts Power Packages

Right, that's one of the shortest post ever.  To keep you from being bored, let's see if we can expand this.

Just as Psionic powers can be broken down into simple 25-point or 50-point packages, we can do the same here.  Martial Arts have 20 points worth of skills, perks and techniques.  We can use that as the basis for our how characters could learn to fight.  The following is a small sampling of possible techniques.  If we like it, it might be worth expanding.

The Destructive Form

Destructive Brawler 20 points
Skills: Brawling (E) DX+2 [4], Force Sword (A) DX+2 [8]
Techniques: Beat (H) Force Sword+2 [3], Targeted Attack (Pummel/Face) Brawl-3 [3]
Perks: Style Familiarity (Destructive Form) [1], Dirty Fighting [1]

Destructive Precision 20 points
Skills: Brawling (E) DX [1], Force Sword (A) DX+3 [12], Precognitive Parry (H) IQ [4]
Techniques: Targeted Attack (Force Sword/Arm) Force Sword [3]
Perks: Style Familiarity (Destructive Form) [1], Grip Mastery (Force Sword) [1]

The Graceful Form

Graceful Flyer 20 points
Skills: Acrobatics (H) DX+1 [8], Flying Leap (H) IQ-2 [1], Force Sword (A) DX [2], Jumping (E) DX [1]
Techniques: Feint (H) Acrobatics+3 [4], Flying Strike (H) Force Sword-1 [4]
Perks: Style Familiarity (Graceful Form) [1], Acrobatic Feints [1]

Graceful Dancer 20 points
Skills: Acrobatics (H) DX-1 [2], Force Sword (A) DX+1 [4], Jumping (E) DX [1], Precognitive Parry (H) DX [4]
Techniques: Combat Art (H) Force Sword-1 [3], Spinning Attack (H) Force Sword [4]
Perks: Style Familiarity (Graceful Form) [1], Flourish [1]

Art of the Blade

Vibro-Brawler 20 points
Skills: Brawling (E) DX+3 [8], Shortsword (A) DX+1 [4]
Techniques: Bind Weapon (H) Shortsword (H) [4], Hammer Fist (A) Brawling [1] 
Perks: Style Familiarity (Art of the Blade) [1], Technique Adaption (Binding to Shortsword) [1], Trademark Move (Display of Force) [1]

Vibro-Storm 20 points
Skills: Brawling (E) DX [1], Shortsword (A) DX+2 [8]
Techniques: Counter Attack (H) Shortsword-2 [4], Dual Weapon Attack (H) Shortsword [5],
Perks: Style Familiarity (Art of the Blade) [1], Off-Hand Weapon Training [1]


Space Ninjutsu

Shadow-Stance 20 points
Skills: Acrobatics (H) DX-2 [1], Judo (H) DX [4], Karate (H) DX-2 [1], Savoir-Faire (Dojo) (E) IQ [1], Stealth (A) DX+1 [4]
Techniques: Choke Hold (H) Judo [4], Disappear (H) Stealth-7 [4]
Perks: Style Familiarity (Space Ninjutsu) [1],

Serpent-Stance 20 points
Skills: Acrobatics (H) DX [4], Judo (H) DX-2 [1], Karate (H) DX [4], Savoir-Faire (Dojo) (E) IQ [1], Stealth (A) DX-1 [1]
Techniques: Exotic Hand Strike (A) Karate [1], Sweep Kick (H) Karate-1 [3], Targeted Attack (Exotic Hand Strike/Neck) Karate-2 [4]
Perks: Style Familiarity (Space Ninjutsu) [1],

Psionic Arts Power Packages

A psionic power package is just enough to get a psionic talent, a 25-point power-package and 20 points in skills, much like our fighting styles above.  Some samples might be:

The Visionary Path

Ecstatic Oracle 50 points
Advantages: ESP Talent +1 [5], Prognostication 2 [23]
Skills: Expert Skill (Psionics) (H) IQ-2 [1], History (Future) (H) IQ-1 [2], Meditation (H) Will [4], Philosophy (The Visionary Way) (H) IQ-2 [1], Prognostication (H) IQ* [2], 
Techniques: Deep Trance (H) Meditation-1 [4], Deep Time (H) Prognostication-1 [5]
Perks: Style Familiarity (Visionary Path) [1], Ecstatic Psi [1], Secret Technique (Deep Time) [1]

Disciplined Oracle 50 points
Advantages: ESP Talent +1 [5], Prognostication 2 [23]
Skills: Expert Skill (Psionics) (H) IQ [4], History (Future) IQ-2 [1], Meditation (H) Will-2 [1], Philosophy (The Visionary Way) (H) IQ-2 [1], Prognostication (H) IQ* [2], 
Techniques: Competitive Precog (H) Prognostication+4 [5], Directed (H) Prognostication-1 [5]
Perks: Style Familiarity (Visionary Path) [1], Exposition Sense [1], Psychobabble [1]

Prana-Bindu

Warrior's Self-Mastery 50 points
Advantages: Psychic Healing Talent +1 [5], Metabolism Control 5 [23]
Skills: Acrobatics (H) DX [4], Esoteric Medicine (H) IQ-2 [1], Meditation (H) Will-2 [1], Metabolism Control (H) HT* [2], Power-Blow (H) HT+1* [4]
Techniques: Metabolic Speed (H) Metabolism Control-3 [6]
Perks: Style Familiarity (Prana-Bindu) [1], Attribute Substitution (Power-Blow to HT) [1], Secret Technique (Metabolic Speed) [1], Skill-Assisting Psi (Power-Blow) [1], 

Ascetics's Self-Mastery 50 points
Advantages: Psychic Healing Talent +1 [5], Metabolism Control 5 [23]
Skills: Acrobatics (H) DX-2 [1], Esoteric Medicine (H) IQ [4], Meditation (H) Will+2 [12], Metabolism Control (H) HT-1* [1],
Perks: Style Familiarity (Prana-Bindu) [1], Life Force [1], Inner Mastery [1], Stabilizing Skill (Phsychic Healing, Esoteric Medicine) [1]

True Communion

Way of the Philosopher 50 points
Advantages: Communion 6 [25], Learned Prayer: Wisdom of Communion [5]
Skills: Expert Skill (Psionics) (H) IQ-2 [1], Meditation (H) Will [4], Philosophy (H) IQ+1 [8], Hidden Lore (Communion) (H) IQ-2 [1]
Techniques: Communion Heuristics (H) Philosophy-3 [4]
Perks: Style Familiarity (True Communion) [1], Secret Technique (Communion Heuristics) [1],

Way of the Mystic 50 points
Advantages: Communion 6 [25], Learned Prayer: Psionic Focus [3]
Skills: Expert Skill (Psionics) (H) IQ-1 [2], Meditation (H) Will+1 [8], Philosophy (H) IQ-1 [2], Hidden Lore (Communion) (H) IQ-1 [2]
Techniques: Communion (H) Meditation+4 [5]
Perks: Style Familiarity (True Communion) [1], Inner Mastery [1], Stabilizing Skill (Choose one psionic power; Meditation) [1]

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