Thursday, August 4, 2016

New Template: Psi-Hunter

If we're going to have a psionic template, and psions need to fear Anti-Psi characters, then we should have Anti-Psi characters.

The Psi-Hunter is a cross between the Bounty Hunter and the previous version of the Space Knight, but with a focus on Anti-Psi as their base of power.  A Psi-Hunter is skilled at protecting those in his charge or in finding, hunting down and killing a Psi.  He's not nearly as good as a pure Bounty Hunter or Body Guard, but he comes with the added advantage of 40 points of anti-psi power.  The result is a character who can afford to be completely immune to your psionic power, or who can shut down your psionic powers completely, or who can blast an area with his power.

Psi-Hunter 1.0: 250 points

Attributes: ST 11 [10], DX 13 [60]; IQ 12 [40]; HT 11 [10]

Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Per 12 [0]; Will 14 [10]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]

Advantages: Combat Reflexes [15], Hard to Kill +1 [2], Pscientist +2 [10], Luck [15]; Anti-Psi Talent +1 [5]; Choose 40 points from Anti-Psi abilities and skills; Divide 15 points among the following: +1 ST [10], +1 HT [10/level]. IncreaseD Basic Move [5/level], Increased Will [5/level], Danger Sense [15], Daredevil [15], Destiny 1-3 [5/level], Energy Reserves (Psionic) [3/level], Fearlessness [2/level] or Unfazeable [15], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Higher Purpose (Slay Psions or Find Target) [5], Serendipity 1[15], Signature Gear [1/level], or replace Luck with Extreme Luck for 15 points [30], or choose additional Anti-Psi abilities.

Disadvantages: Select -10 from the following: Callous [-5], Curious [-5*], Code of Duty (Mercenary, Chivalry) [-10 to -15], Duty (Employer, 9 or less, 12 or less, 15 or less, Extremely Hazardous) [-10, -15, -20], Intolerance (Psions) [-5], Obsession (Take down specific Psion, uncover specific mystery, destroy specific relic) [-5] Sense of Duty (Employer, Team) [-2 or -5], Vow (Protect specific person or never gain an advantage through Psionic powers) [-5 or -10]. Select another -40 from the above or from Appearance (Unattractive or Ugly) [-4 or -8], Bloodlust [-10*], Insomniac [-10 or -15], Loner [-5*], Nightmares [-5*], No Sense of Humor [-10], Odious Personal Habits (weird staring, nosy, never looks people in the eye, etc) [-5], On the Edge [-15*], Pacifism (Cannot Harm Innocents) [-10], Paranoia [-10], Post-Combat Shakes [-5*] Stubbornness [-5], Truthfulness [-5*], Weirdness Magnet [-15], Workaholic [-5],

Primary Skills: Expert Skill (Psionics) (H) IQ+21 [4]-14; Observation (A) Per+1 [4]-13; Either Brawling (E) DX+2 [4]-15 or Karate (H) DX [4]-13; Either Wrestling (A) DX+1 [4]-14 or Judo (H) DX [4]-13; Beam Weapons (Pistol) (E) DX+2 [4]-15; Fast-Draw (Any) (E) DX+12 [1]-14; Choose one of
  • Choose one of Force Sword, Polearm or Shortsword, all (A) DX+2 [8]-15, and choose one of Shield (Force Buckler) (E) DX+2 [4]-15 or increase the above skills by one level for 4.
  • Divine 12 points among Beam Weapons (Rifle) or Guns (Grenade Launcher) both (E) DX+2 [4]-15, Throwing (A) DX+1 [4]-14, or improve Pistol or the previous skills by one level for 4 points, or two levels for 8 points.
Secondary Skills: Stealth (A) DX+1 [4]-14; Choose four of Gesture (E) IQ+1 [2]-13, Criminology, Electronics Operation (Security, Sensors or Surveillance), Research, Shadowing, or Streetwise all IQ [2]-13, Intelligence Analysis (H) IQ-1 [2]-11, Body Language, Search or Tracking, all (A) Per [2]-12. Mental Strength or Mind-Block, both (A) Will+21 [2]-16, or Intimidation (A) Will [2]-14.

Background Skills: Computer Operation (E) IQ [1]-12; Either Pilot (Contragravity or Starship) (A) DX-1 [1]-11, Either Navigation (Land or Hyperspace) both (A) IQ-1 [1]-12 and 20 points chosen from a background lens.

1: +2 from Pscientist

2: +1 from Combat Reflexes

Anti-Psi Packages

Some sample anti-Psi packages to get you started

Advantages: Screaming 4 [36]
Skills: Screaming Will+1* [4]-16

Psychic Invisibility
Advantages: Para-Invisibilty 7 [35], Non-Threatening [1]
Skills: Para-Invisibility IQ+1* [4]-13

Advantages: Cancellation 2 [35]

Skills: Cancellation (H) IQ* [2]-12
Techniques: Crippling Attack (H) Cancellation-4 [3]-8
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