Tuesday, May 3, 2016

Kendra Corleoni 3.0

Let's take a look at how our alien bounty hunter fares in the second iteration

Kendra Corleoni, Felinoid Bounty Hunter, Escaped Slave, 250 points

Attributes 140

ST 9 [0]
DX 15 [80]
IQ 12 [40]
HT 12 [20]

Secondary Characteristics -13

Dmg 1d-2/1d-1; BL 18 lbs; HP 10 [2]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 6 [-15]; Basic Move 6 [0]

Advantages 100

Attractive [4]
Felinoid [35]
Gunslinger [25]
Tough Guy +3 [15]
Legal Enforcement powers [5]
Luck [15]
Off-Hand Weapon Training (Pistol) [1]

Disadvantages -50

Bad Temper (15 or less) [-5]
Greed (12 or less) [-15]
Intolerance (Slavers) [-5]
Obsession (Free her family from slavery) (12 or less) [-5]
Secret (Former slave) [-5]
Sense of Duty (Team) [-5]
Social Stigma (Minority) [-10]

Skills 73

Acrobatics DX-1 [2]-14
Artillery (Guided Missile) (A) IQ+1 [4]-13
Beam Weapons (Pistol) (E) DX+3 [8]-18
-Dual Weapon Attack (Pistol) (H) N-1 [4]-17
Brawling (E) DX+2 [4]-17
Climbing (A) DX [2]-15
Computer Operation IQ [1]-13
Dancing DX [2]-14
Esape DX [2]-14
Fast-Draw (Pistol) (E) DX+1* [1]-16
Gunner (Beams) (E) DX+2 [4]-17
Intimidation Will+3* [2]-15
Judo (H) DX [4]-15
Jumping (E) DX+1 [2]-16
Law (Galactic) (H) IQ [4]-12
Navigation (Hyperspace) (A) IQ [2]-12
Observation (A) Per+1 [4]-13
Pilot (Starship) DX+1 [4]-16
Running HT [2]-11
Savoir-Faire (Mafia) IQ [1]-13
Shadowing (A) IQ+4* [4]-16
Stealth DX+1 [4]-16
Streetwise (A) IQ+4* [4]-16
Vacc Suit DX [2]-15


Utility Belt: $50, 0.5 lbs
Wrist communicator: $200, 0.05 lbs
Electronic Cuffs: $40, 0.25 lbs
Common Clothing, including stylish jacket: +1 reaction modifier ("Nice jacket"), $1000, 2 lbs
3 Tracers: $600,
Two Heavy Blaster Pistols: 4d(5) burn sur, Acc 5, RoF 3, Bulk -3, Rcl 1, (6.6 lbs, $12,000)
Battleweave Battle Suit:  DR 20 (6 lbs, $2000)

"The Vermilion", Wyvern Zero: $20m

  • Flammable (-10%), Requires Weekly Maintenance (-5%), Unreliable (14) Hyperdrive (-5%)


No Encumbrance
Dodge: 10, Parry (Brawl) 13.

This Kendra uses the more carefully tightened Bounty Hunter template.  The loss of options for Stalker or Impersonator don't hurt her that much, and the superior DX and the Tough Guy talent means she's actually quite good at the things that matter for her. I've chosen to move ahead by a step and go ahead and give her Dual Weapon Attack and Off-Hand Weapon-Training (Dropping her Penetrating Voice).  Her skill with a ship is greatly improved (thanks in no small part to her improved DX), and I've dropped Throw in favor of Gunner (Beams), making her a pretty competent pilot on a discount.  Not all of the changes I've made actually tracks with her template, but she struggles due to her high racial cost.  We'll look into that more closely in Iteration 4.

I really wanted to give her Wealth (Struggling), but I couldn't fit it into her disadvantages.  I like them the way they are.  As for her gear, her Vermillion has lots of character and we can see scavenger rules at work again, with an old, rundown ship.  We've also improved Kendra with the new Battleweave Bodysuit, which was built just for her, and given her a few additional useful items she might expect to carry, especially her cuffs for taking a target back with her, and tracers for finding her targets (not that she's especially good with them, but why not?).

This comes to a total of about $16,000.  She has plenty of money to spare ($34,000 for bribes and such. She's rolling in cash!)

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