Smuggler 250 points
Attributes: ST 10 [0], DX 13 [60]; IQ 14 [80]; HT 11 [10]Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 13 [-5]; Per 14 [0]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
Advantages: 3D Spatial Sense [10], Combat Reflexes [15], Born Smuggler +4 [20], Luck [15]. • Spend an additional 25 points om improved DX +1 [20], IQ +1 [20], HT +1 to +2[10/level], HP +1 to +5 [2/level], Absolute Direction or 3D Spatial Sense [5 or 10], Ally (Robot, 50%, almost all the time) [9], Appearance (Attractive or Beautiful/Handsome) [4 or 12], Charisma +1 to +2 [5/level], Cheaper Gear (Any) [1], Contact (Fence, Junk Dealer, Pirate, Port Authority, Skill 12, 15 or 18, 9 or less, somewhat reliable) [1, 2, 3], Contact Group (Criminal Mob, Pirates, Security, Skill 12, 15 or 18, 9 or less, somewhat reliable) [5, 10, 15], Corvette Switchboard [1], Danger Sense [15], Duct-Tape Savant [1], Enhanced Dodge 1-3 (Vehicular, Starship) [5/level], Equipment Bond (Starship) [1], Feel of the Ship [1], Higher Purpose (Deliver the Package) [5], Honest Face [1], Hotshot Pilot [5/level], Gizmos [5/level], Hard to Kill [2/level], Light Jumper [1], Old Space Hand [1], Serendipity 1-2 [15/level], Signature Gear (Any) [varies], Signature Ship [varies], Smooth Jump [1], Smuggler Lane [1], Standard Operating Procedure (Primed to Go) [1], Wealth (Comfortable) [10], Wild Talent 1 [20], or upgrade Luck to Extraordinary Luck [30] for 15 points.
Disadvantages: Divide -15 points among Charitable [-15*], Compulsive Behavior (Thrill-Seeking) [-5*], Greedy [-15*], Jealousy [-10], Lecherousness [-15*], Obsession (Assisting some specific lost cause or overthrowing a particular regime) [-5], Overconfident [-5*], Selfish [-5*], either Social Stigma (Criminal) [-5] or Secret (Smuggler) [-20], Trickster [-15*]; • Choose another -35 points from the previous, or from Alcoholism [-15], Callous [-5], Charitable [-15*], Chummy [-5], Code of Honor (Pirate's or Professional's), Compulsive Carousing [-5*], Delusion (“I'll talk my way out of it”) [-5], Gluttony [-5*], Laziness [-10], Pacifism (Cannot Harm Innocents) [-10], Sense of Duty (Team) [-5], Wealth (Struggling) [-10],
Primary Skills: Area Knowledge (Region of Space) IQ+64 [4]-20, Freight Handling (A) IQ [2]-14, Merchant (A) IQ [2]-14, Navigation (Hyperspace) (A) IQ+624 [2]-20, Pilot (Starship) DX+31 [8]-16, Smuggling (A) IQ+44 [2]-18; • Divide two points among Electronics Operation (EW), Holdout, or Streetwise all (A) IQ+44 [2]-18 or improve any of the above skills.
Secondary Skills: Beam Weapons (Pistol) (E) DX+1 [2]-14; Spacer (E) IQ [1]-14, Stealth (A) DX+1 [4]-14; Vacuum Suit (A) DX+1 [4]-14; • One of Brawling (E) DX+1 [2]-14, Boxing (A) DX [2]-13 or Karate (H) DX-1 [2]-12; • One of Wrestling (A) DX [2]-13 or Judo (H) DX-1 [2]-12; • Choose one of Savoir-Faire (High Society or Mafia) (E) IQ+2 [4]-16, Acting or Fast-Talk both (A) IQ+1 [4]-15, Diplomacy (H) IQ [4]-14, Carousing (E) HT+2 [4]-13, Sex-Appeal (A) HT+1 [4]-12; • Choose four from among Fast-Draw DX+22 [2]-16, Beam Weapons (Projector or Rifle), Forced Entry, Gunner (Beams) all (E) DX+1 [2]-14, Free-fall (A) DX [2]-13, Escape (H) DX-1 [2]-12, Area Knowledge (Any) (E) IQ+54 [2]-19, First Aid both (E) IQ+1 [2]-15, Navigation (Land) (A) IQ+33 [2]-17, Administration, Artillery (Guided Missile), Connoisseur (Starships), Electronics Operation (Comms, EW, Security or Sensor), Electronics Repair (Security), Mechanic (Starship) all (A) IQ [2]-14, Intimidation (A) Will [2]-13, Scrounging (E) Per+1 [2]-15, 1or Urban Survival (A) Per [2]-14 or improve any of the above skills by one level to [4].
Background Skills: Computer Operations (E) IQ [1]-14, Pilot (Contragravity) DX6 [0]-12 and a 20-point background lens
*Adjusted for Self-Control Rating
1: +1 from 3D Spatial Sense
2: +2 from 3D Spatial Sense
3: +3 from 3D Spatial Sense
4: +4 from Born Smuggler
5: +1 from Combat Reflexes
6: From default
Born Smuggler
Skills: Area Knowledge, Navigation, Smuggling, Holdout, Electronics Operation (EW), Streetwise.
Reaction Modifier: From fences, potential clients and corrupt port authorities.
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