It's been a rough month for my health, and Undercity Noir has dominated my attention, but my blog discipline has been slipping. My apologies for that. Even so, I do have more material on the wiki. In case you missed it, or wanted some "Creator commentary" here we go.
Hacker
Fulfilling my last "Release the Balloon People" poll, I've released the Hacker cross-training power-up. This represents a sea-change in how I'm handling cross-training: instead of treating it like the Specialist Skill-Sets from Action, I'm treating them more like the Cross-Class Templates from DF, though not in the sense of literal cross-class training. Instead, I generally find I prefer creating a list of things you can further invest in. Rather than construct a character by picking a base template and 5 or so highly determined micro-templates, I'd rather you picked One Big Template and then One Big Power-Up, because this is conceptually simpler. You might be a Cyborg + Space Knight or Psychic + Con-Artist. Similarly, I'd rather see Hacker + Assassin. This also works very well for the "side-kick" templates I've built: you can take a 125 point "mini-template" and grab a 50-point power-up template, and then fill out the other 75-125 points with additional skills and advantages from your template.
In my experience, when I make characters with templates, at some point I already know what I want. Following the details is nice, but eventually I get it and I'm tearing off on my own. I suspect less experienced players eventually do the same, and they'll want more things from their advantage list than fits into the default value, more skills than they can afford, etc. So, I feel like hitting fewer "high concept" templates like this works a lot better for this sort of character creation.
So you can see the Hacker template and the new, updated cross-training templates here.
Bloodsiders
You can check out their organization here and you can check out their mythology here.
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