I began the blog as a way of driving myself to finish some of my setting material and to share my approaches with everyone else. My intention with Psi-Wars was to finish in a year, and I did! But it proved sufficiently popular that I've continued plugging away since. Where are we now?
The wiki has been a big hit, and it occurred to me recently that I have all the "core rules" for running Psi-Wars up and on the wiki. I have a few more thing to add, mostly investigations and "Epic Psi-Wars" stuff, such as monster hunting elements, but other than that, I have everything I need to run a game.
Similarly, technology is in a good place. We have three major suppliers detailed, and while some material is in my notes rather than on the wiki, I have pretty much all military hardware in place. What I still have left to do are:
- Civilian vehicles (cars, bulk transports, etc)
- Police vehicles
- A few remaining suppliers
- Syntech (slick, advanced super-spy stuff; vehicles and robots)
- Wyrmwerks (mad-science tech; likely just their robots)
- Startrodder (classic, ww2 inspired stuff; Vehicles and robots)
- Commando
- Spy
- Security Agent
- Assassin
- The Philosopher/Mystic (which will be a doozy)
- The Heist! This is the next playtest I run, and I have quite some notes, but it's not coming together quite as fast as I had hoped. Still, I should have it up and running in a few months, with luck. It drives me towards infiltration rules (up), common gear, currencies, Eldothic tech (because everyone loves the Eldoth), Zathare, and the sort of aliens one might find on Kronos (the Ranathim, the Keleni, Traders, the Mogwai and the Menhiri)
- An Umbral Monster-Hunter Game: I've been trying to rekindle connections with my friends in the US, and I offered to run them a game, and everyone agreed that just playing Psi-Wars would be easiest for me, as it allows me to continue to just focus on Psi-Wars writing. Given the PC ideas and themes, this will tip-toe towards Epic Psi-Wars, which a lot of Psi-Wars fans won't object to
- A hypothetical Empire vs Alliance game: The secret council presses me for "hotspot details," ready-to-go campaign settings that outline flashpoints. The most obvious such one is between the Empire and the Alliance, as that's the sort of game that's painfully obvious to any Psi-Wars newbie, and thus a good place to start.
- More discussion of Battlesuits in Psi-Wars
- A preview of the Arkhaians
- A preview of the Mug
- A poll for a servile race in the Umbral Rim
- A poll for a lordly race in the Umbral Rim
Thank you, everyone, for another great year of Psi-Wars. Thank you and welcome to everyone joining me this year. Here's to another great year of Psi-Wars.
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