The executive summary is this: This doesn't work as an adventure. It's alright as a "Creatures of the Night" entry, though I'm not the biggest fan of the monsters, but as an adventure, the book puts too much attention on the introduction and the resolution, gives you details you don't need, and shrugs at getting the players from point A to point B.
I would skip this one.
A Glimpse From Beyond the Pale
- There have been several grisly murders.
- They caught a guy covered in blood who was muttering something about "They made me watch," but the detective who contacted you doesn't think he did it.
- When you investigate the bodies, you are given a wealth of detail, such as the following: "Decent health. Cause of death was internal puncturing of all major organs, including brain. (Punctures caused by irregularly sized spikes of bone, grown in from his own skeleton. There are medical conditions where this could happen, but not this quickly. While Jules broke his left humerus four months ago, X-rays show no sign of this."
There are additional details (such as who these people were, but for the most part entirely normal people), but from this, I want you to pause and think. The GM has given this information to you. Can you solve the mystery?
Did you guess: manifestations of an entirely white dimension called the Drawn that can only be harmed by magic and kill people for the lulz? If so, well done, you win the game!
We'll come back to this point.
The Structure of Madness
The Tediousness of White
In their native form – at least as humans perceive them – the Drawn appear as wispy, thin humanoids formed of white light, with hideously swollen hands and heads. When hunting, however, they assume the guise of their intended prey’s lost loved ones. Their stolen identities are grotesquely imperfect, with light-bulb heads and distorted voices, but usually close enough to fool their targets. -- Page 8
Setting aside for a moment the dissonance between "grotesque imperfections" that sound pretty blatant, and the fact that they can somehow fool people into believing that they're the target's closest and most well-known companions (it's probably your horror-movie approach of "You can clearly see something is wrong with this person, but nobody else seems to mind for some reason"), the first bit is wonderful and has a weird, dreamlike quality to it which I think is great for this sort of monsters.
I also can't help but wonder if Cultist Simulator had some hand in inspiring this. It too features painting in its game, and has deeply occult white pigmentation, and would use names like "the Drawn," and would have the sort of weird, spooky references to these creatures scattered across mythology and antiquity as this one does. If so, then you, sir, have excellent taste. If not, well, great minds think a like, I suppose.
All that said, I'm not especially a big fan of these monsters. Their weakness to magic is awfully binary: you either have it or you don't. A variety of vulnerabilities make for a more interesting encounter, and most traditional monsters have vulnerabilities to something an ordinary person can gain access to for a reason. If you can kill a vampire with fire and garlic,then you go get fire and garlic. If you need magic and you don't have any, you're out of luck. There should be some sort of superstition, some legend, that non-magical players can learn of and exploit to at least protect themselves from the warping touch of the Drawn, and perhaps even drive them back to their endlessly achromatic realm.
Second, I've never particularly liked the chaotic evil monsters "who do it for the lulz." Horror, to me, is not about the sudden explosion of gore, especially in a table-top RPG where your ability to get across the shock factor of people-as-intenstinal-pinatas is somewhat limited, but about the slowly dawning horror of dread, which is why I think Cthulhu and his ilk are generally more popular with horror gaming than slasher killers. Even "gory" things like zombies tend to be more about "how do you survive zombies" rather than lurid descriptions of zombies eating people's faces.
Thus, a big part of a good horror RPG scenario is coming to understand the true horror of the monster, and why they do what they do. "Because it's fun" is up there with "a Wizard did it" for a non-reason. A vampire does it because they need blood to survive. Cthulhu does it because he's so vast and beyond you that he doesn't even realize he does what you would consider evil, anymore than you worry about the morality of swatting a fly, or destroying millions of bacterium with a single injection of anti-biotics. The Cenobytes do it to liberate you from the confines of maudline existence and elevate you into a world of sensual intensity (via unending agony; you're welcome!). The creature in Annihilation did it because... that was in its nature, it was just by its nature this sort of reality prism. It didn't mean to harm and perhaps, even, was curious about us and was unaware that it was destroying us with its very touch, or its exploration.
The Drawn do it because they're bored and then they cackle and run about, splashing in blood puddles. That sort of monster doesn't really interest me. There's a bit of art in here that really captures how I feel about them "Oh no. Blood. So much blood. How scary. Can I go now?"
Broken Bodies, Broken Adventure
The second big problem here is that the Drawn are an entirely novel creation. The players cannot be expected to know what they are. Thus, if you had people who were beaten to death, but seemed particularly anemic, then Crane as the suspect is plausible, but maybe there's a vampire involved and the PCs should arm up with garlic and fire and go hunting at night. However, given the clues, you cannot possibly expect the players to know what they're up against. The only way for the players to know what they're up against, and the adventure explains this, is for them to roll Occultism, succeed, and then receive an info-dump. Presumably the whole info-dump all at once, with the GM explaining all the things.
Meditations on an Empty Canvas
Give this one a miss.
Thanks for your feedback.
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