Thus was born the idea of Hunting Lodges, something on which to hang the organizational hat of the Bounty Hunter. The premise here draws more from the Mandalorian and Killjoys than from what I see in the rest of Star Wars: a broker does the work of tracking down the bounty and handling the hassles of payment and exchange, and you can focus on hunting. Different groups might have access to different resources, areas of influence and secret knowledge to help the Hunter along.
There are four signature Lodges in Psi-Wars:
- The Hydra Lodge, which is just "the generic lodge." If you want the benefits of being part of a lodge, but don't want to dive into deep lore, this is the Lodge for you.
- The Exilium: diplomatic bounty hunters who handle sensitive assignments and bridge the gap between the Empire and the Alliance, serving neither.
- The Saruthim: an ancient tradition of monster-hunters dating to the First Tyranny, who are experts in a unique parasitic weapon, the Ferthe Dapolor, or the Flesh Carapace.
The fourth signature lodge, with a placeholder name of "Wyrmworks Cleaners" will be the last remnants of the Wyrmwerks corporation located in the Arkhaian Spiral who are experts in defeating the mad-genius AI that their corporation unleashed in their last days, rogue cyborgs and the last remnants of the Anacridian Scourge, who make excellent use of advanced Wyrmwerks technologies, such as Battlesuits. I need to put more work into the sort of opponents they fight before I can properly put them together.
I'd also like to put together a poll at some point for a fifth bounty hunter lodge, if my Backers are game.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.