Wednesday, October 23, 2019

Wiki Showcase: Psionic Force Swordsmanship as Martial Arts-As-Power-Up

In my snap poll to see which Psi-Wars martial arts everyone favored for their personal space knight, the Maelstrom Form (aka, Psionic Force Swordsmanship) came in second for non-Maradonian styles... and second over all.  Because, of course, the most complicated and difficult style had to be (almost) everyone's favorite and couldn't be quietly shuffled away.

A common complaint I hear about Star Wars when it comes to the Force and the Jedi (or the Sith) is that they don't do "enough" with Force while fighting.  Indeed, we see entire discussions online about integrating the Force into combat moves in cool and tricky ways pretty regularly, one of which I, for the life of me, cannot find anymore (edit: Here it is), where someone posted a bunch of pictures about cool tricks and counter-tricks to defeat your opponent in a force-heavy duel.

Psionic Force Swordsmanship was meant to address this.  If you have psychic powers, you expect you might use them to help you fight.  The problem, in Psi-Wars, is that psionic powers aren't the force.  The Force is probably closer to "magic" than as how GURPS handles psychic powers.  That is, in Star Wars, anyone who can use the Force can use all of the Force, there might just be some things they're better at than others.  In Psi-Wars, someone will have one or two powers, but rarely will have all: a Knight of House Grimshaw has Electrokinesis, but doesn't have Psychokinesis, and someone with Psychokinesis may never have Electrokineses.  This means I can't write a single style for all users; I have to write several styles for a variety of possible users.

As a result, you can see Psionic Force Swordsmanship as roughly three styles in one: a psychic vampirism style, a psychokinesis style, and an electrokinesis style.  I could probably explore a Telepathic style (though it would need to differentiate itself from Ishin-Denshen) or a Probability Manipulation style (but Probability Manipulation is considered a "Rare" power in Psi-Wars).  That is to say, we could expand the style, but I have a limited amount of time to work with, and it's complicated enough as it is.  I've tried to bundle the commonalities down and to make all three powers relatively interesting, but feel integrated into a cohesive whole.

This style has existed since Iteration 4, and has seen numerous rewrites, into the broader Maelstrom Form in Iteration 6, and now back into Psionic Force Swordsmanship in Iteration 7.  It's a complex style with lots of moving parts and different ways to interact with it, so if you see mistakes in it, that's why.  It's a fairly defensive, but also ruthless style, one suitable for a dark space knight, and we tend to see it more in the Umbral Rim than in the Glorian Rim (though a member of House Grimshaw who gets ahold of it is pretty cool).

If you're cribbing my material for Star Wars conversions, while I find the description of Form VI (Niman) vague to the point of uselessness, Psionic Force Swordsmanship (specifically, the Resonance Omen Moveset) works more or less how I picture Niman to work, as a fusion of psychic tricks and patient, cautious force swordsmanship.

Ugh, Electrokinesis

"Lightning, as it's written now, is only good for assassination" -- Lord Buss, paraphrased
This style, naturally, made me revisit Electrokinesis, and Lightning has been seeing some pushback, because people have to pick over every piece of Electrokinesis in ways that they don't over other powers (and I'm not sure why that is, other than perhaps people actually take electrokinesis, and it has a lot of crossover with actual gadgets).  As I returned to the "Lightning" powers, I noticed a few things about them.  First, I had originally edited out some elements from the original version that didn't seem to make sense (such as it stunning people) to save points for the fact that you don't draw your power from around you.  After all, we picture Lightning as erupting from the hands of the space knight, not drawn down from nearby power-lines.  But as I explored how Psionic Force Swordsmanship worked, I realized several things.

  • We tend to picture this lightning blast erupting from the hands of the character, and attacking someone relatively close by
  • We want to make this work sort of like a melee weapon, capable of feinting or making rapid strikes
  • We expect our target to survive a hit, but perhaps to be very much not happy that he got hit
  • The character can spend the whole fight doing nothing but lightning blasts
  • We expect lightning to work like it does in GURPS Magic.
This last is especially interesting.  I went back and checked GURPS Magic, and discovered that the original description worked like Lightning in GURPS Magic, so I dutifully went back in and restored those values: longer range, the ability to stun the target, etc.  With the removal of the channeling ability, this made it cost more, and I like the 12-point cost, because it means you can have ~6d for a single, 25-point power-up.  So, I fiddled some more, reducing the damage to 3d-3 per level (to match the Lightning spell), gave it a 2-fatigue cost, and added a wait time to "power-up" the lightning blast. The way you should picture this the character channeling energy, and then zapping a powerful bolt of lightning that strikes a target very far away. This is a sniper shot lightning bolt, not an arc of electricity.  So, yes, you primarily use it to one-shot people.

So, we need to make an arc of electricity.  I called this "Electric Lash" and focused on smaller-scale damage: rather than buying it in big chunks of 3d at a time, you can pick it up for 1d per level. It's a Jet, it costs no fatigue, and it has a maximum (and 1/2D range) of 20 (chosen because that's the same range as TK-Grab in Psi-Wars).  This comes to about 5 points per level.  This is your more Star-Wars-like "casually toss off some electricity at a nearby enemy" sort of power, and it lets you do all sorts of fancy tricks, and this is the power that goes into Psionic Force Swordsmanship.  I've also split the techniques up a bit, so that chain lightning and arc lightning goes to Lightning proper, and Painful lightning and Lightning Blast go to Electric Lash.  I've also given the option for adding Electric Lash to Lightning as an Alternate Attack.

I've also created a TK-Hand, since people seem to like the idea of wielding a force sword with their TK, and the easiest way to handle that is some form of Extra Arm with the Weapon Mount option.



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