Syntech is meant to represent cutting edge-technology and the sort of gadgets and technology a super-spy might have. They have the sleekest and coolest toys, with an eye towards small, light and easily concealable technology and highly accurate weaponry, but one must pay a premium for the benefit. In principle, Syntech represents the industrial needs of a conquered people, and thus mustn't produce "hard" military technologies. Instead, it focuses on police, civilian and "secret operative" weaponry.
For the naming conventions, I chose a "serial code" of 4 numbers; there's a logic behind them (the first two represent a weapon that inspired the design, and the next two represent the intended market and the scale of production), but ultimately they're meant to reflect the futurism of the technology by reducing them to a single "barcode" identifier. Obviously, most people prefer to tag them with nicknames.
New Weapon Types
Stunners: These replace the rules for partical beam stunners (UT 124). These affect both robots and living beings. If any Electrical or biological (that is, vulnerable to metabolic hazards) character is struck with a stunner, they must roll HT at the listed penalty of fall unconscious for a number of minutes equal to the margin of failure (one minute minimum). Some weapons are just stunners (they have no particle beam setting). They always have an (5) armor divisor.Syntech Weapons
Syntech 2612 “Stinger” Holdout Blaster: This weapon isn’t a “blaster” in a classic sense. It consists of a blaster apeture carefully attached by wire and tube to its powercell and its “grip” are rings of metal; the whole apparatus is worn like a fingerless glove or brass-knuckles, with the apeture resting in the palm. The result is inaccurate, but unparalled for concealment, especially with a fingerless glove worn over it. It can also be integrated directly into a cybernetic hand.Dmg 3d (5) burn, Acc 2, Range 20/60, Wt 0.5/B, RoF 1, Shots 20(3), ST 2, Bulk -0, Rcl 2, Cost $1,500; May switch to a stunner setting (HT-3(5)) with a ready action.
Syntech 2355 “Enforcer” Blaster Pistol: The preferred police weapon on Denjuku, the Syntech Enforcer often sees use with other, well-equipped police forces. The 2355 series of pistol can be switched to a stunner setting with a Ready action (Roll HT-3(5) or target is unconscious for a number of minutes equal to their margin of failure). It comes with an underbarrel accessory rail, usually equipped with a laser sight or a flashlight.
Dmg 3d (5) burn, Acc 3, Range 110/330, Wt 1.9/C, RoF 3, Shots 200(3), ST 4, Bulk -2, Rcl 2, Cost $5,000; May switch to a stunner setting (HT-3(5)) with a ready action.
Syntech 1515 “Shoto” Assault Blaster: This very small and light weapon that borders on fully-automatic blaster pistol, Syntech designed the 1515-model assault blaster with police forces in mind, though it often sees use by assassins and spies thanks to its small size and ease of hiding the weapon. The shoto has a single, top-mounted accessory rail.
Dmg 4d-1 (5) burn, Acc 4, Range 80/240, Wt 4.4/C, RoF 15, Shots 105(3), ST 4, Bulk -3, Rcl 2, Cost $10,000;
Syntech 8212 “Elite Sight” Sniper Blaster: This breath-takingly expensive rifle typically only finds its way into the hands of the most elite operatives, bounty hunters and assassins. It lacks the firepower of most other rifles, but makes up for it with portability and the finest accuracy in the galaxy. It has an underbarrel accessory rail, and a stunner setting (roll HT-5(5) or target is unconscious for a number of minutes equal to their margin of failure).
Dmg 5d+2 (5) burn, Acc 8+3, Range 300/900, Wt 10/C, RoF 3, Shots 40(3), ST 6†, Bulk -5, Rcl 2, Cost $50,000; May switch to a stunner setting (HT-5(5)) with a ready action.
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