Thursday, October 25, 2018

Empire-Class Dreadnought 2.0 - the Vehicle

The Stats

ST/HP: 4000†

Hand/SR: -2/6

HT: 12

Move: 4/100 (+10)

LWt.: 410,000

Load: 60,000

SM: +14

Occ.: 5000 ASV

DR: 5000/2500*

Range: NA (5 jumps)

Cost: $111B

Loc.: gGs40t

*the Empire-Class dreadnought has DR 5000 on the front, and 2500 everywhere else except for its turrets and sensors, which have a DR of 100. It has a force screen with 15,000 dr (ablative).

†The Empire-Class dreadnought has Injury Tolerance: Damage Reduction (2)



Equipment

ECM: -2 (Area Jammer, 25 mile radius); Distortion Scrambler (25 mile radius)

Ultrascanner Range: 1,000 miles

Comm Range: 10,000 miles (STL); 300 parsec (FTL)

Hyperdrive rating: 3

Complement: 3 squadrons of 25 (each) Typhoon interceptors and 2 squadrons of (25 each) Typhoon Breakers; 1500 soldiers and sufficient military vehicles/dropships.

Command Crew: Commodore (rank 6); Executive Officer; up to 2 tactical officers (ECM/Sensors), up to 2 comm officers; up to 2 navigators; up to 7 engineering officers; up to 2 pilots.

Facilities: Strategy Ops (+1 Strategy); Navigation Ops (+1 Navigation); 200-bed Hospital; 2 operation theaters; Briefing Rooms; Diplomatic Establishment (100-man capacity); Restaurants (100-man capacity); Entertainment Establishments (100-man capacity); Gym/Training facilities (150-man capacity).

Lifepods: 250 (main body; sufficient room for 1000 people); 10 (command bridge; sufficient room for 40).

Tractor Beams: 2, located near the hangar bay entrances (F/L/T/U and F/R/T/U); ST 1000

Weaponry: 4 Capital Class Turrets (F/R/L/T); 2 Capital Class Turrets (F/R/L/U); 10 Standard Turrets (F/L/R/T); 4 Standard Turrets (F/L/R/U); 2 EM Disruptor Turrets (F/L/R/T); 8 Plasma Flak Turrets (F/L/R/T); 4 Plasma Flak Turrets (F/L/R/B); 4 Plasma Flak Turrets (B/L/R/T)





Weapon

Dmg

Acc

Range

Ewt

RoF

Shots

ST

Bulk

Rcl

Capital-Class Blaster

6d×100(5) burn

9

600mi/1800mi

1000t

2

NA

M

-10

2

Standard-Class Blaster

6d×50(5) burn

9

40mi/1200mi

250t

4

NA

M

-10

2

Em-Disruptor

6d×50(5) sur

9

40mi/1200mi

250t

4

NA

M

-10

2

Plasma Flak

6d×10(2) burn ex

6

12mi/36mi

10t

12

NA

M

-10

3





Look and Feel

The Empire-Class dreadnought is a looming behemoth, a study in firepower in a metallic grey. It’s total volume is comparable to the Empire state building, with similar length and ten stories “tall.” A relatively small (compared to the rest of it’s bulk) bridge appears as a hump with a lighted window in the center rear of the great warship, but these are overshadowed by the building-sized blaster batteries that line its hull (most on the top of the wedge-shaped vehicle, but about a third as many lining the bottom).

One approaches an Empire-Class Dreadnought by shuttle, because they are not equipped to land on a planet. The entry points of two, 50-yard long landing bays sit on the narrow sides of the dreadnought, and lead to a central hangar in the heart of the ship. The enormous hangar rises above newly arrived shuttles with the space of a cathedral; vehicles line its chrome-grey walls, many Typhoon-class fighters, but an even greater number of military vehicles and dropships.

Corridors lead away from the hangar. Technical stations and computer terminals appear regularly along the corridors, and down side-passages one can make out engine structure, pulsing conduits and read-outs: the vast majority of the ship is “access space” for the enormous reactor, force screen projector, the hyperdrive, and the gigantic hyperium tanks. As one climbs higher in the ship, eventually one reaches the habitat section, near the top of the ship. The technical infrastructure of the industrial corridors give way to hallways that lead to bunkrooms and cabins, like walking through an endless hotel. This section houses 5000 soldiers, pilots and technicians, and at the very heart of the living quarters is an “entertainment” quarter with the main mess hall, a ship cantina, gaming rooms, briefing rooms, and a sizeable hospital.

Beyond even this, one arrives at “brass alley,” where lavish quarters house the command crew and visiting dignitaries. Here begins the “Bridge,” the tower from which the commodore and his staff command the dreadnought. A combined briefing room and diplomatic entertainment establishment has a fine view over the ship and whatever world the ship overlooks. The tower also houses a starmap chamber, where Imperial navigators chart the course of the vessel, and the delicate electronics that allow the ship to detect, jam and communicate with others. Finally, at the very top, the bridge proper combines ops center with ship operations: the shiphandler, tactical officer, comm officer and executive officer attend their control stations, while behind them, a great holographic display shows a real-time map of either local space or the region of the planet that the dreadnought currently occupies itself with. The commodore overlooks all of it, typically stationed before the great, armored window that overlooks the whole of the ship.

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