Saturday, April 28, 2018

Patreon Post: How Big is Big? Size Modifier Contexts

I've seen some discussion about whether or not the ships I use in Psi-Wars are "too big" or "too small."  I've just used spaceships out of GURPS Spaceships, but that's slated to change, and it got me thinking: I don't really understand size modifiers.  To me, they're just empty numbers with more empty numbers attached to them ("SM +15 is 700 yards long.  Okay.  That's like 7 football fields, but is that unbelievably enormous or are there like naval ships that big?").  So, I wanted to work out things I could visualize, see and compare them to, as well as collate a collection of values to compare them with. If I start building vehicles, I want to have a sense of how big they should be, and how big that means.

What I have for you, then, are two posts.  The first is a collated list of size modifiers and some example vehicles that fit those size modifiers as well as a discussion of what that scale might mean, and I round it out with a discussion of small-scale megastructures and why sci-fi spaceships often seem to be so gigantic.

Second, because I've found it extremely useful when working on additional vehicles, I've included an excel sheet that I collected for size modifiers, their volumes, surface areas, dimensions and GURPS SS masses.

This post is available to all Dreamers ($1+!).  Enjoy and thank you very much for your support.


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